Loading graphics/java/android/renderscript/BaseObj.java +10 −4 Original line number Diff line number Diff line Loading @@ -75,11 +75,17 @@ class BaseObj { * @param name The name to assign to the object. */ public void setName(String name) { if (name == null) { throw new RSIllegalArgumentException( "setName requires a string of non-zero length."); } if(name.length() < 1) { throw new RSIllegalArgumentException("setName does not accept a zero length string."); throw new RSIllegalArgumentException( "setName does not accept a zero length string."); } if(mName != null) { throw new RSIllegalArgumentException("setName object already has a name."); throw new RSIllegalArgumentException( "setName object already has a name."); } try { Loading @@ -106,9 +112,9 @@ class BaseObj { } /** * destroy disconnects the object from the native object effectivly * destroy disconnects the object from the native object effectively * rendering this java object dead. The primary use is to force immediate * cleanup of resources when its believed the GC will not respond quickly * cleanup of resources when it is believed the GC will not respond quickly * enough. */ synchronized public void destroy() { Loading Loading
graphics/java/android/renderscript/BaseObj.java +10 −4 Original line number Diff line number Diff line Loading @@ -75,11 +75,17 @@ class BaseObj { * @param name The name to assign to the object. */ public void setName(String name) { if (name == null) { throw new RSIllegalArgumentException( "setName requires a string of non-zero length."); } if(name.length() < 1) { throw new RSIllegalArgumentException("setName does not accept a zero length string."); throw new RSIllegalArgumentException( "setName does not accept a zero length string."); } if(mName != null) { throw new RSIllegalArgumentException("setName object already has a name."); throw new RSIllegalArgumentException( "setName object already has a name."); } try { Loading @@ -106,9 +112,9 @@ class BaseObj { } /** * destroy disconnects the object from the native object effectivly * destroy disconnects the object from the native object effectively * rendering this java object dead. The primary use is to force immediate * cleanup of resources when its believed the GC will not respond quickly * cleanup of resources when it is believed the GC will not respond quickly * enough. */ synchronized public void destroy() { Loading