Loading graphics/java/android/graphics/Bitmap.java +16 −9 Original line number Diff line number Diff line Loading @@ -1879,15 +1879,22 @@ public final class Bitmap implements Parcelable { } /** * Rebuilds any caches associated with the bitmap that are used for * drawing it. In the case of purgeable bitmaps, this call will attempt to * ensure that the pixels have been decoded. * If this is called on more than one bitmap in sequence, the priority is * given in LRU order (i.e. the last bitmap called will be given highest * priority). * * For bitmaps with no associated caches, this call is effectively a no-op, * and therefore is harmless. * Builds caches associated with the bitmap that are used for drawing it. * * <p>Starting in {@link android.os.Build.VERSION_CODES#N}, this call initiates an asynchronous * upload to the GPU on RenderThread, if the Bitmap is not already uploaded. With Hardware * Acceleration, Bitmaps must be uploaded to the GPU in order to be rendered. This is done by * default the first time a Bitmap is drawn, but the process can take several milliseconds, * depending on the size of the Bitmap. Each time a Bitmap is modified and drawn again, it must * be re-uploaded.</p> * * <p>Calling this method in advance can save time in the first frame it's used. For example, it * is recommended to call this on an image decoding worker thread when a decoded Bitmap is about * to be displayed. It is recommended to make any pre-draw modifications to the Bitmap before * calling this method, so the cached, uploaded copy may be reused without re-uploading.</p> * * In {@link android.os.Build.VERSION_CODES#KITKAT} and below, for purgeable bitmaps, this call * would attempt to ensure that the pixels have been decoded. */ public void prepareToDraw() { checkRecycled("Can't prepareToDraw on a recycled bitmap!"); Loading Loading
graphics/java/android/graphics/Bitmap.java +16 −9 Original line number Diff line number Diff line Loading @@ -1879,15 +1879,22 @@ public final class Bitmap implements Parcelable { } /** * Rebuilds any caches associated with the bitmap that are used for * drawing it. In the case of purgeable bitmaps, this call will attempt to * ensure that the pixels have been decoded. * If this is called on more than one bitmap in sequence, the priority is * given in LRU order (i.e. the last bitmap called will be given highest * priority). * * For bitmaps with no associated caches, this call is effectively a no-op, * and therefore is harmless. * Builds caches associated with the bitmap that are used for drawing it. * * <p>Starting in {@link android.os.Build.VERSION_CODES#N}, this call initiates an asynchronous * upload to the GPU on RenderThread, if the Bitmap is not already uploaded. With Hardware * Acceleration, Bitmaps must be uploaded to the GPU in order to be rendered. This is done by * default the first time a Bitmap is drawn, but the process can take several milliseconds, * depending on the size of the Bitmap. Each time a Bitmap is modified and drawn again, it must * be re-uploaded.</p> * * <p>Calling this method in advance can save time in the first frame it's used. For example, it * is recommended to call this on an image decoding worker thread when a decoded Bitmap is about * to be displayed. It is recommended to make any pre-draw modifications to the Bitmap before * calling this method, so the cached, uploaded copy may be reused without re-uploading.</p> * * In {@link android.os.Build.VERSION_CODES#KITKAT} and below, for purgeable bitmaps, this call * would attempt to ensure that the pixels have been decoded. */ public void prepareToDraw() { checkRecycled("Can't prepareToDraw on a recycled bitmap!"); Loading