Loading libs/hwui/PixelBuffer.cpp +9 −0 Original line number Diff line number Diff line Loading @@ -19,6 +19,7 @@ #include <utils/Log.h> #include "Caches.h" #include "Debug.h" #include "Extensions.h" #include "PixelBuffer.h" #include "Properties.h" Loading Loading @@ -113,6 +114,14 @@ uint8_t* GpuPixelBuffer::map(AccessMode mode) { if (mAccessMode == kAccessMode_None) { mCaches.bindPixelBuffer(mBuffer); mMappedPointer = (uint8_t*) glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, getSize(), mode); #if DEBUG_OPENGL if (!mMappedPointer) { GLenum status = GL_NO_ERROR; while ((status = glGetError()) != GL_NO_ERROR) { ALOGE("Could not map GPU pixel buffer: 0x%x", status); } } #endif mAccessMode = mode; } Loading Loading
libs/hwui/PixelBuffer.cpp +9 −0 Original line number Diff line number Diff line Loading @@ -19,6 +19,7 @@ #include <utils/Log.h> #include "Caches.h" #include "Debug.h" #include "Extensions.h" #include "PixelBuffer.h" #include "Properties.h" Loading Loading @@ -113,6 +114,14 @@ uint8_t* GpuPixelBuffer::map(AccessMode mode) { if (mAccessMode == kAccessMode_None) { mCaches.bindPixelBuffer(mBuffer); mMappedPointer = (uint8_t*) glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, getSize(), mode); #if DEBUG_OPENGL if (!mMappedPointer) { GLenum status = GL_NO_ERROR; while ((status = glGetError()) != GL_NO_ERROR) { ALOGE("Could not map GPU pixel buffer: 0x%x", status); } } #endif mAccessMode = mode; } Loading