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Commit d48885a6 authored by Chet Haase's avatar Chet Haase
Browse files

Fix bug with Fbo layer clipping

Rendering views with alpha causes the creation of Fbo layers. These layers
are created at the size of the view, clipped by the current clip rect.
However, if the view lies completely outside the current clip rect, the
Fbo layer is created at the full size of the view and copied into place
outside of its container, causing artifacts like notification items showing
up outside the notification panel.

Fix is to note when the intersect() operation fails and to set an empty bounds
on the layer.

Issue #7069881 Bottom notification sometimes shows below bottom of notification panel shade

Change-Id: Ib52f7c4e503bbe9204cb808755ab269195aa94c1
parent 71d7c3c6
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+52 −55
Original line number Diff line number Diff line
@@ -440,7 +440,7 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
            mode = SkXfermode::kSrcOver_Mode;
        }

        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
    }

    return count;
@@ -508,44 +508,56 @@ int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bot
 *     buffer is left untouched until the first drawing operation. Only when
 *     something actually gets drawn are the layers regions cleared.
 */
bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
        float right, float bottom, int alpha, SkXfermode::Mode mode,
        int flags, GLuint previousFbo) {
bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());

    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;

    // Window coordinates of the layer
    Rect clip;
    Rect bounds(left, top, right, bottom);
    if (!fboLayer) {
    Rect untransformedBounds(bounds);
    mSnapshot->transform->mapRect(bounds);

    // Layers only make sense if they are in the framebuffer's bounds
        if (bounds.intersect(*snapshot->clipRect)) {
    if (bounds.intersect(*mSnapshot->clipRect)) {
        // We cannot work with sub-pixels in this case
        bounds.snapToPixelBoundaries();

        // When the layer is not an FBO, we may use glCopyTexImage so we
        // need to make sure the layer does not extend outside the bounds
        // of the framebuffer
            if (!bounds.intersect(snapshot->previous->viewport)) {
        if (!bounds.intersect(mSnapshot->previous->viewport)) {
            bounds.setEmpty();
        } else if (fboLayer) {
            clip.set(bounds);
            mat4 inverse;
            inverse.loadInverse(*mSnapshot->transform);
            inverse.mapRect(clip);
            clip.snapToPixelBoundaries();
            if (clip.intersect(untransformedBounds)) {
                clip.translate(-left, -top);
                bounds.set(untransformedBounds);
            } else {
                clip.setEmpty();
            }
        }
    } else {
        bounds.setEmpty();
    }
    }

    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
            bounds.getHeight() > mCaches.maxTextureSize) {
        snapshot->empty = fboLayer;
            bounds.getHeight() > mCaches.maxTextureSize ||
            (fboLayer && clip.isEmpty())) {
        mSnapshot->empty = fboLayer;
    } else {
        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
    }

    // Bail out if we won't draw in this snapshot
    if (snapshot->invisible || snapshot->empty) {
    if (mSnapshot->invisible || mSnapshot->empty) {
        return false;
    }

@@ -563,23 +575,23 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
    layer->setBlend(true);

    // Save the layer in the snapshot
    snapshot->flags |= Snapshot::kFlagIsLayer;
    snapshot->layer = layer;
    mSnapshot->flags |= Snapshot::kFlagIsLayer;
    mSnapshot->layer = layer;

    if (fboLayer) {
        return createFboLayer(layer, bounds, snapshot, previousFbo);
        return createFboLayer(layer, bounds, clip, previousFbo);
    } else {
        // Copy the framebuffer into the layer
        layer->bindTexture();
        if (!bounds.isEmpty()) {
            if (layer->isEmpty()) {
                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
                        bounds.left, snapshot->height - bounds.bottom,
                        bounds.left, mSnapshot->height - bounds.bottom,
                        layer->getWidth(), layer->getHeight(), 0);
                layer->setEmpty(false);
            } else {
                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
            }

            // Enqueue the buffer coordinates to clear the corresponding region later
@@ -590,35 +602,20 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
    return true;
}

bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
        GLuint previousFbo) {
bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
    layer->setFbo(mCaches.fboCache.get());

    snapshot->region = &snapshot->layer->region;
    snapshot->flags |= Snapshot::kFlagFboTarget;

    Rect clip(bounds);
    snapshot->transform->mapRect(clip);
    clip.intersect(*snapshot->clipRect);
    clip.snapToPixelBoundaries();
    clip.intersect(snapshot->previous->viewport);

    mat4 inverse;
    inverse.loadInverse(*mSnapshot->transform);

    inverse.mapRect(clip);
    clip.snapToPixelBoundaries();
    clip.intersect(bounds);
    clip.translate(-bounds.left, -bounds.top);

    snapshot->flags |= Snapshot::kFlagIsFboLayer;
    snapshot->fbo = layer->getFbo();
    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
    snapshot->height = bounds.getHeight();
    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
    snapshot->orthoMatrix.load(mOrthoMatrix);
    mSnapshot->region = &mSnapshot->layer->region;
    mSnapshot->flags |= Snapshot::kFlagFboTarget;

    mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
    mSnapshot->fbo = layer->getFbo();
    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
    mSnapshot->height = bounds.getHeight();
    mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
    mSnapshot->orthoMatrix.load(mOrthoMatrix);

    // Bind texture to FBO
    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
+2 −3
Original line number Diff line number Diff line
@@ -380,7 +380,7 @@ private:
     *
     * @return True if the layer was successfully created, false otherwise
     */
    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
    bool createLayer(float left, float top, float right, float bottom,
            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);

    /**
@@ -391,8 +391,7 @@ private:
     * @param bounds The bounds of the layer
     * @param previousFbo The name of the current framebuffer
     */
    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
            GLuint previousFbo);
    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);

    /**
     * Compose the specified layer as a region.