Loading libs/hwui/Matrix.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -72,7 +72,7 @@ static bool isZero(float f) { return fabs(f) <= EPSILON; } uint32_t Matrix4::getType() const { uint8_t Matrix4::getType() const { if (mType & kTypeUnknown) { mType = kTypeIdentity; Loading Loading @@ -114,7 +114,7 @@ uint32_t Matrix4::getType() const { return mType; } uint32_t Matrix4::getGeometryType() const { uint8_t Matrix4::getGeometryType() const { return getType() & sGeometryMask; } Loading @@ -127,7 +127,7 @@ bool Matrix4::changesBounds() const { } bool Matrix4::isPureTranslate() const { return getGeometryType() == kTypeTranslate; return getGeometryType() <= kTypeTranslate; } bool Matrix4::isSimple() const { Loading libs/hwui/Matrix.h +5 −5 Original line number Diff line number Diff line Loading @@ -124,7 +124,7 @@ public: void loadOrtho(float left, float right, float bottom, float top, float near, float far); uint32_t getType() const; uint8_t getType() const; void multiply(const Matrix4& v) { Matrix4 u; Loading @@ -135,13 +135,13 @@ public: void multiply(float v); void translate(float x, float y) { if ((getType() & sGeometryMask) == kTypeTranslate) { if ((getType() & sGeometryMask) <= kTypeTranslate) { data[kTranslateX] += x; data[kTranslateY] += y; } else { // Doing a translation will only affect the translate bit of the type // Save the type uint32_t type = mType; uint8_t type = mType; Matrix4 u; u.loadTranslate(x, y, 0.0f); Loading Loading @@ -202,7 +202,7 @@ public: static const Matrix4& identity(); private: mutable uint32_t mType; mutable uint8_t mType; inline float get(int i, int j) const { return data[i * 4 + j]; Loading @@ -212,7 +212,7 @@ private: data[i * 4 + j] = v; } uint32_t getGeometryType() const; uint8_t getGeometryType() const; }; // class Matrix4 Loading Loading
libs/hwui/Matrix.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -72,7 +72,7 @@ static bool isZero(float f) { return fabs(f) <= EPSILON; } uint32_t Matrix4::getType() const { uint8_t Matrix4::getType() const { if (mType & kTypeUnknown) { mType = kTypeIdentity; Loading Loading @@ -114,7 +114,7 @@ uint32_t Matrix4::getType() const { return mType; } uint32_t Matrix4::getGeometryType() const { uint8_t Matrix4::getGeometryType() const { return getType() & sGeometryMask; } Loading @@ -127,7 +127,7 @@ bool Matrix4::changesBounds() const { } bool Matrix4::isPureTranslate() const { return getGeometryType() == kTypeTranslate; return getGeometryType() <= kTypeTranslate; } bool Matrix4::isSimple() const { Loading
libs/hwui/Matrix.h +5 −5 Original line number Diff line number Diff line Loading @@ -124,7 +124,7 @@ public: void loadOrtho(float left, float right, float bottom, float top, float near, float far); uint32_t getType() const; uint8_t getType() const; void multiply(const Matrix4& v) { Matrix4 u; Loading @@ -135,13 +135,13 @@ public: void multiply(float v); void translate(float x, float y) { if ((getType() & sGeometryMask) == kTypeTranslate) { if ((getType() & sGeometryMask) <= kTypeTranslate) { data[kTranslateX] += x; data[kTranslateY] += y; } else { // Doing a translation will only affect the translate bit of the type // Save the type uint32_t type = mType; uint8_t type = mType; Matrix4 u; u.loadTranslate(x, y, 0.0f); Loading Loading @@ -202,7 +202,7 @@ public: static const Matrix4& identity(); private: mutable uint32_t mType; mutable uint8_t mType; inline float get(int i, int j) const { return data[i * 4 + j]; Loading @@ -212,7 +212,7 @@ private: data[i * 4 + j] = v; } uint32_t getGeometryType() const; uint8_t getGeometryType() const; }; // class Matrix4 Loading