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Commit d4393b28 authored by Robert Carr's avatar Robert Carr Committed by Rob Carr
Browse files

Fix reentrant deadlock in GLSurfaceView.

It is possible for clients to call SurfaceView
methods e.g. setFormat from the GLSurfaceView#Renderer
drawFrame callback. In this case, SurfaceView#updatewindow
will understand that a redraw is required, and will request
it back to GLSurfaceView. Remember, we are still on the GLThread
though (from the drawFrame callback). So these methods
(requestRenderAndWait, windowSizeChanged), need to be reentrant.
Also fix a data race around mWantRenderNotification, which was
accessed out of lock.

Bug: 26770615
Change-Id: Ic66a36c886ae0b085dd456a4220f0d4f270fb016
parent 12eef9f1
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+27 −2
Original line number Diff line number Diff line
@@ -1291,6 +1291,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
                boolean createGlInterface = false;
                boolean lostEglContext = false;
                boolean sizeChanged = false;
                boolean wantRenderNotification = false;
                boolean doRenderNotification = false;
                boolean askedToReleaseEglContext = false;
                int w = 0;
@@ -1448,6 +1449,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
                                    }
                                    mRequestRender = false;
                                    sGLThreadManager.notifyAll();
                                    if (mWantRenderNotification) {
                                        wantRenderNotification = true;
                                    }
                                    break;
                                }
                            }
@@ -1574,8 +1578,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
                            break;
                    }

                    if (mWantRenderNotification) {
                    if (wantRenderNotification) {
                        doRenderNotification = true;
                        wantRenderNotification = false;
                    }
                }

@@ -1625,11 +1630,21 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback

        public void requestRenderAndWait() {
            synchronized(sGLThreadManager) {
                // If we are already on the GL thread, this means a client callback
                // has caused reentrancy, for example via updating the SurfaceView parameters.
                // We will return to the client rendering code, so here we don't need to
                // do anything.
                if (Thread.currentThread() == this) {
                    return;
                }

                mWantRenderNotification = true;
                mRequestRender = true;
                mRenderComplete = false;

                sGLThreadManager.notifyAll();
                while (!mExited && !mPaused && mRenderComplete == false) {

                while (!mExited && !mPaused && !mRenderComplete && ableToDraw()) {
                    try {
                        sGLThreadManager.wait();
                    } catch (InterruptedException ex) {
@@ -1726,6 +1741,16 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
                mSizeChanged = true;
                mRequestRender = true;
                mRenderComplete = false;

                // If we are already on the GL thread, this means a client callback
                // has caused reentrancy, for example via updating the SurfaceView parameters.
                // We need to process the size change eventually though and update our EGLSurface.
                // So we set the parameters and return so they can be processed on our
                // next iteration.
                if (Thread.currentThread() == this) {
                    return;
                }

                sGLThreadManager.notifyAll();

                // Wait for thread to react to resize and render a frame