Loading graphics/java/android/graphics/Path.java +24 −23 Original line number Diff line number Diff line Loading @@ -66,7 +66,7 @@ public class Path { * * @param src The path to copy from when initializing the new path */ public Path(Path src) { public Path(@Nullable Path src) { long valNative = 0; if (src != null) { valNative = src.mNativePath; Loading Loading @@ -168,7 +168,7 @@ public class Path { * @see Op * @see #op(Path, Path, android.graphics.Path.Op) */ public boolean op(Path path, Op op) { public boolean op(@NonNull Path path, @NonNull Op op) { return op(this, path, op); } Loading @@ -186,7 +186,7 @@ public class Path { * @see Op * @see #op(Path, android.graphics.Path.Op) */ public boolean op(Path path1, Path path2, Op op) { public boolean op(@NonNull Path path1, @NonNull Path path2, @NonNull Op op) { if (nOp(path1.mNativePath, path2.mNativePath, op.ordinal(), this.mNativePath)) { isSimplePath = false; rects = null; Loading Loading @@ -255,6 +255,7 @@ public class Path { * * @return the path's fill type */ @NonNull public FillType getFillType() { return sFillTypeArray[nGetFillType(mNativePath)]; } Loading @@ -264,7 +265,7 @@ public class Path { * * @param ft The new fill type for this path */ public void setFillType(FillType ft) { public void setFillType(@NonNull FillType ft) { nSetFillType(mNativePath, ft.nativeInt); } Loading Loading @@ -318,7 +319,7 @@ public class Path { * @param exact This parameter is no longer used. */ @SuppressWarnings({"UnusedDeclaration"}) public void computeBounds(RectF bounds, boolean exact) { public void computeBounds(@NonNull RectF bounds, boolean exact) { nComputeBounds(mNativePath, bounds); } Loading Loading @@ -461,7 +462,7 @@ public class Path { * mod 360. * @param forceMoveTo If true, always begin a new contour with the arc */ public void arcTo(RectF oval, float startAngle, float sweepAngle, public void arcTo(@NonNull RectF oval, float startAngle, float sweepAngle, boolean forceMoveTo) { arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, forceMoveTo); } Loading @@ -477,7 +478,7 @@ public class Path { * @param startAngle Starting angle (in degrees) where the arc begins * @param sweepAngle Sweep angle (in degrees) measured clockwise */ public void arcTo(RectF oval, float startAngle, float sweepAngle) { public void arcTo(@NonNull RectF oval, float startAngle, float sweepAngle) { arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, false); } Loading Loading @@ -542,7 +543,7 @@ public class Path { * @param rect The rectangle to add as a closed contour to the path * @param dir The direction to wind the rectangle's contour */ public void addRect(RectF rect, Direction dir) { public void addRect(@NonNull RectF rect, @NonNull Direction dir) { addRect(rect.left, rect.top, rect.right, rect.bottom, dir); } Loading @@ -555,7 +556,7 @@ public class Path { * @param bottom The bottom of a rectangle to add to the path * @param dir The direction to wind the rectangle's contour */ public void addRect(float left, float top, float right, float bottom, Direction dir) { public void addRect(float left, float top, float right, float bottom, @NonNull Direction dir) { detectSimplePath(left, top, right, bottom, dir); nAddRect(mNativePath, left, top, right, bottom, dir.nativeInt); } Loading @@ -566,7 +567,7 @@ public class Path { * @param oval The bounds of the oval to add as a closed contour to the path * @param dir The direction to wind the oval's contour */ public void addOval(RectF oval, Direction dir) { public void addOval(@NonNull RectF oval, @NonNull Direction dir) { addOval(oval.left, oval.top, oval.right, oval.bottom, dir); } Loading @@ -575,7 +576,7 @@ public class Path { * * @param dir The direction to wind the oval's contour */ public void addOval(float left, float top, float right, float bottom, Direction dir) { public void addOval(float left, float top, float right, float bottom, @NonNull Direction dir) { isSimplePath = false; nAddOval(mNativePath, left, top, right, bottom, dir.nativeInt); } Loading @@ -588,7 +589,7 @@ public class Path { * @param radius The radius of a circle to add to the path * @param dir The direction to wind the circle's contour */ public void addCircle(float x, float y, float radius, Direction dir) { public void addCircle(float x, float y, float radius, @NonNull Direction dir) { isSimplePath = false; nAddCircle(mNativePath, x, y, radius, dir.nativeInt); } Loading @@ -600,7 +601,7 @@ public class Path { * @param startAngle Starting angle (in degrees) where the arc begins * @param sweepAngle Sweep angle (in degrees) measured clockwise */ public void addArc(RectF oval, float startAngle, float sweepAngle) { public void addArc(@NonNull RectF oval, float startAngle, float sweepAngle) { addArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle); } Loading @@ -624,7 +625,7 @@ public class Path { * @param ry The y-radius of the rounded corners on the round-rectangle * @param dir The direction to wind the round-rectangle's contour */ public void addRoundRect(RectF rect, float rx, float ry, Direction dir) { public void addRoundRect(@NonNull RectF rect, float rx, float ry, @NonNull Direction dir) { addRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, dir); } Loading @@ -636,7 +637,7 @@ public class Path { * @param dir The direction to wind the round-rectangle's contour */ public void addRoundRect(float left, float top, float right, float bottom, float rx, float ry, Direction dir) { @NonNull Direction dir) { isSimplePath = false; nAddRoundRect(mNativePath, left, top, right, bottom, rx, ry, dir.nativeInt); } Loading @@ -650,7 +651,7 @@ public class Path { * @param radii Array of 8 values, 4 pairs of [X,Y] radii * @param dir The direction to wind the round-rectangle's contour */ public void addRoundRect(RectF rect, float[] radii, Direction dir) { public void addRoundRect(@NonNull RectF rect, @NonNull float[] radii, @NonNull Direction dir) { if (rect == null) { throw new NullPointerException("need rect parameter"); } Loading @@ -665,8 +666,8 @@ public class Path { * @param radii Array of 8 values, 4 pairs of [X,Y] radii * @param dir The direction to wind the round-rectangle's contour */ public void addRoundRect(float left, float top, float right, float bottom, float[] radii, Direction dir) { public void addRoundRect(float left, float top, float right, float bottom, @NonNull float[] radii, @NonNull Direction dir) { if (radii.length < 8) { throw new ArrayIndexOutOfBoundsException("radii[] needs 8 values"); } Loading @@ -680,7 +681,7 @@ public class Path { * @param src The path to add as a new contour * @param dx The amount to translate the path in X as it is added */ public void addPath(Path src, float dx, float dy) { public void addPath(@NonNull Path src, float dx, float dy) { isSimplePath = false; nAddPath(mNativePath, src.mNativePath, dx, dy); } Loading @@ -690,7 +691,7 @@ public class Path { * * @param src The path that is appended to the current path */ public void addPath(Path src) { public void addPath(@NonNull Path src) { isSimplePath = false; nAddPath(mNativePath, src.mNativePath); } Loading @@ -700,7 +701,7 @@ public class Path { * * @param src The path to add as a new contour */ public void addPath(Path src, Matrix matrix) { public void addPath(@NonNull Path src, @NonNull Matrix matrix) { if (!src.isSimplePath) isSimplePath = false; nAddPath(mNativePath, src.mNativePath, matrix.native_instance); } Loading Loading @@ -760,7 +761,7 @@ public class Path { * @param dst The transformed path is written here. If dst is null, * then the the original path is modified */ public void transform(Matrix matrix, Path dst) { public void transform(@NonNull Matrix matrix, @Nullable Path dst) { long dstNative = 0; if (dst != null) { dst.isSimplePath = false; Loading @@ -774,7 +775,7 @@ public class Path { * * @param matrix The matrix to apply to the path */ public void transform(Matrix matrix) { public void transform(@NonNull Matrix matrix) { isSimplePath = false; nTransform(mNativePath, matrix.native_instance); } Loading Loading
graphics/java/android/graphics/Path.java +24 −23 Original line number Diff line number Diff line Loading @@ -66,7 +66,7 @@ public class Path { * * @param src The path to copy from when initializing the new path */ public Path(Path src) { public Path(@Nullable Path src) { long valNative = 0; if (src != null) { valNative = src.mNativePath; Loading Loading @@ -168,7 +168,7 @@ public class Path { * @see Op * @see #op(Path, Path, android.graphics.Path.Op) */ public boolean op(Path path, Op op) { public boolean op(@NonNull Path path, @NonNull Op op) { return op(this, path, op); } Loading @@ -186,7 +186,7 @@ public class Path { * @see Op * @see #op(Path, android.graphics.Path.Op) */ public boolean op(Path path1, Path path2, Op op) { public boolean op(@NonNull Path path1, @NonNull Path path2, @NonNull Op op) { if (nOp(path1.mNativePath, path2.mNativePath, op.ordinal(), this.mNativePath)) { isSimplePath = false; rects = null; Loading Loading @@ -255,6 +255,7 @@ public class Path { * * @return the path's fill type */ @NonNull public FillType getFillType() { return sFillTypeArray[nGetFillType(mNativePath)]; } Loading @@ -264,7 +265,7 @@ public class Path { * * @param ft The new fill type for this path */ public void setFillType(FillType ft) { public void setFillType(@NonNull FillType ft) { nSetFillType(mNativePath, ft.nativeInt); } Loading Loading @@ -318,7 +319,7 @@ public class Path { * @param exact This parameter is no longer used. */ @SuppressWarnings({"UnusedDeclaration"}) public void computeBounds(RectF bounds, boolean exact) { public void computeBounds(@NonNull RectF bounds, boolean exact) { nComputeBounds(mNativePath, bounds); } Loading Loading @@ -461,7 +462,7 @@ public class Path { * mod 360. * @param forceMoveTo If true, always begin a new contour with the arc */ public void arcTo(RectF oval, float startAngle, float sweepAngle, public void arcTo(@NonNull RectF oval, float startAngle, float sweepAngle, boolean forceMoveTo) { arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, forceMoveTo); } Loading @@ -477,7 +478,7 @@ public class Path { * @param startAngle Starting angle (in degrees) where the arc begins * @param sweepAngle Sweep angle (in degrees) measured clockwise */ public void arcTo(RectF oval, float startAngle, float sweepAngle) { public void arcTo(@NonNull RectF oval, float startAngle, float sweepAngle) { arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, false); } Loading Loading @@ -542,7 +543,7 @@ public class Path { * @param rect The rectangle to add as a closed contour to the path * @param dir The direction to wind the rectangle's contour */ public void addRect(RectF rect, Direction dir) { public void addRect(@NonNull RectF rect, @NonNull Direction dir) { addRect(rect.left, rect.top, rect.right, rect.bottom, dir); } Loading @@ -555,7 +556,7 @@ public class Path { * @param bottom The bottom of a rectangle to add to the path * @param dir The direction to wind the rectangle's contour */ public void addRect(float left, float top, float right, float bottom, Direction dir) { public void addRect(float left, float top, float right, float bottom, @NonNull Direction dir) { detectSimplePath(left, top, right, bottom, dir); nAddRect(mNativePath, left, top, right, bottom, dir.nativeInt); } Loading @@ -566,7 +567,7 @@ public class Path { * @param oval The bounds of the oval to add as a closed contour to the path * @param dir The direction to wind the oval's contour */ public void addOval(RectF oval, Direction dir) { public void addOval(@NonNull RectF oval, @NonNull Direction dir) { addOval(oval.left, oval.top, oval.right, oval.bottom, dir); } Loading @@ -575,7 +576,7 @@ public class Path { * * @param dir The direction to wind the oval's contour */ public void addOval(float left, float top, float right, float bottom, Direction dir) { public void addOval(float left, float top, float right, float bottom, @NonNull Direction dir) { isSimplePath = false; nAddOval(mNativePath, left, top, right, bottom, dir.nativeInt); } Loading @@ -588,7 +589,7 @@ public class Path { * @param radius The radius of a circle to add to the path * @param dir The direction to wind the circle's contour */ public void addCircle(float x, float y, float radius, Direction dir) { public void addCircle(float x, float y, float radius, @NonNull Direction dir) { isSimplePath = false; nAddCircle(mNativePath, x, y, radius, dir.nativeInt); } Loading @@ -600,7 +601,7 @@ public class Path { * @param startAngle Starting angle (in degrees) where the arc begins * @param sweepAngle Sweep angle (in degrees) measured clockwise */ public void addArc(RectF oval, float startAngle, float sweepAngle) { public void addArc(@NonNull RectF oval, float startAngle, float sweepAngle) { addArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle); } Loading @@ -624,7 +625,7 @@ public class Path { * @param ry The y-radius of the rounded corners on the round-rectangle * @param dir The direction to wind the round-rectangle's contour */ public void addRoundRect(RectF rect, float rx, float ry, Direction dir) { public void addRoundRect(@NonNull RectF rect, float rx, float ry, @NonNull Direction dir) { addRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, dir); } Loading @@ -636,7 +637,7 @@ public class Path { * @param dir The direction to wind the round-rectangle's contour */ public void addRoundRect(float left, float top, float right, float bottom, float rx, float ry, Direction dir) { @NonNull Direction dir) { isSimplePath = false; nAddRoundRect(mNativePath, left, top, right, bottom, rx, ry, dir.nativeInt); } Loading @@ -650,7 +651,7 @@ public class Path { * @param radii Array of 8 values, 4 pairs of [X,Y] radii * @param dir The direction to wind the round-rectangle's contour */ public void addRoundRect(RectF rect, float[] radii, Direction dir) { public void addRoundRect(@NonNull RectF rect, @NonNull float[] radii, @NonNull Direction dir) { if (rect == null) { throw new NullPointerException("need rect parameter"); } Loading @@ -665,8 +666,8 @@ public class Path { * @param radii Array of 8 values, 4 pairs of [X,Y] radii * @param dir The direction to wind the round-rectangle's contour */ public void addRoundRect(float left, float top, float right, float bottom, float[] radii, Direction dir) { public void addRoundRect(float left, float top, float right, float bottom, @NonNull float[] radii, @NonNull Direction dir) { if (radii.length < 8) { throw new ArrayIndexOutOfBoundsException("radii[] needs 8 values"); } Loading @@ -680,7 +681,7 @@ public class Path { * @param src The path to add as a new contour * @param dx The amount to translate the path in X as it is added */ public void addPath(Path src, float dx, float dy) { public void addPath(@NonNull Path src, float dx, float dy) { isSimplePath = false; nAddPath(mNativePath, src.mNativePath, dx, dy); } Loading @@ -690,7 +691,7 @@ public class Path { * * @param src The path that is appended to the current path */ public void addPath(Path src) { public void addPath(@NonNull Path src) { isSimplePath = false; nAddPath(mNativePath, src.mNativePath); } Loading @@ -700,7 +701,7 @@ public class Path { * * @param src The path to add as a new contour */ public void addPath(Path src, Matrix matrix) { public void addPath(@NonNull Path src, @NonNull Matrix matrix) { if (!src.isSimplePath) isSimplePath = false; nAddPath(mNativePath, src.mNativePath, matrix.native_instance); } Loading Loading @@ -760,7 +761,7 @@ public class Path { * @param dst The transformed path is written here. If dst is null, * then the the original path is modified */ public void transform(Matrix matrix, Path dst) { public void transform(@NonNull Matrix matrix, @Nullable Path dst) { long dstNative = 0; if (dst != null) { dst.isSimplePath = false; Loading @@ -774,7 +775,7 @@ public class Path { * * @param matrix The matrix to apply to the path */ public void transform(Matrix matrix) { public void transform(@NonNull Matrix matrix) { isSimplePath = false; nTransform(mNativePath, matrix.native_instance); } Loading