Loading media/java/android/media/AudioFormat.java +3 −2 Original line number Original line Diff line number Diff line Loading @@ -47,10 +47,11 @@ import java.util.Arrays; * at which content is rendered or produced. For instance a sound at a media sample rate of 8000Hz * at which content is rendered or produced. For instance a sound at a media sample rate of 8000Hz * can be played on a device operating at a sample rate of 48000Hz; the sample rate conversion is * can be played on a device operating at a sample rate of 48000Hz; the sample rate conversion is * automatically handled by the platform, it will not play at 6x speed. * automatically handled by the platform, it will not play at 6x speed. * (more to be added...) * * * <h4 id="encoding">Encoding</h4> * <h4 id="encoding">Encoding</h4> * <p>To Be Added... stay tuned * <p>For PCM audio, audio encoding is used to describe the bit representation of an audio data * sample; for example, the size as 8 bit, 16 bit, and the representation as integer or float. * <br>For compressed formats, audio encoding is used to describe the compression scheme being used. * * * <h4 id="channelMask">Channel mask</h4> * <h4 id="channelMask">Channel mask</h4> * <p>Channel masks are used in <code>AudioTrack</code> and <code>AudioRecord</code> to describe * <p>Channel masks are used in <code>AudioTrack</code> and <code>AudioRecord</code> to describe Loading Loading
media/java/android/media/AudioFormat.java +3 −2 Original line number Original line Diff line number Diff line Loading @@ -47,10 +47,11 @@ import java.util.Arrays; * at which content is rendered or produced. For instance a sound at a media sample rate of 8000Hz * at which content is rendered or produced. For instance a sound at a media sample rate of 8000Hz * can be played on a device operating at a sample rate of 48000Hz; the sample rate conversion is * can be played on a device operating at a sample rate of 48000Hz; the sample rate conversion is * automatically handled by the platform, it will not play at 6x speed. * automatically handled by the platform, it will not play at 6x speed. * (more to be added...) * * * <h4 id="encoding">Encoding</h4> * <h4 id="encoding">Encoding</h4> * <p>To Be Added... stay tuned * <p>For PCM audio, audio encoding is used to describe the bit representation of an audio data * sample; for example, the size as 8 bit, 16 bit, and the representation as integer or float. * <br>For compressed formats, audio encoding is used to describe the compression scheme being used. * * * <h4 id="channelMask">Channel mask</h4> * <h4 id="channelMask">Channel mask</h4> * <p>Channel masks are used in <code>AudioTrack</code> and <code>AudioRecord</code> to describe * <p>Channel masks are used in <code>AudioTrack</code> and <code>AudioRecord</code> to describe Loading