Loading api/current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -21800,6 +21800,7 @@ package android.renderscript { method public static android.renderscript.Element U8_2(android.renderscript.RenderScript); method public static android.renderscript.Element U8_3(android.renderscript.RenderScript); method public static android.renderscript.Element U8_4(android.renderscript.RenderScript); method public static android.renderscript.Element YUV(android.renderscript.RenderScript); method public static android.renderscript.Element createPixel(android.renderscript.RenderScript, android.renderscript.Element.DataType, android.renderscript.Element.DataKind); method public static android.renderscript.Element createVector(android.renderscript.RenderScript, android.renderscript.Element.DataType, int); method public int getBytesSize(); graphics/java/android/renderscript/Element.java +7 −0 Original line number Diff line number Diff line Loading @@ -725,6 +725,13 @@ public class Element extends BaseObj { return rs.mElement_LONG_4; } public static Element YUV(RenderScript rs) { if (rs.mElement_YUV == null) { rs.mElement_YUV = createPixel(rs, DataType.UNSIGNED_8, DataKind.PIXEL_YUV); } return rs.mElement_YUV; } public static Element MATRIX_4X4(RenderScript rs) { if(rs.mElement_MATRIX_4X4 == null) { rs.mElement_MATRIX_4X4 = createUser(rs, DataType.MATRIX_4X4); Loading graphics/java/android/renderscript/RenderScript.java +2 −0 Original line number Diff line number Diff line Loading @@ -898,6 +898,8 @@ public class RenderScript { Element mElement_LONG_3; Element mElement_LONG_4; Element mElement_YUV; Element mElement_MATRIX_4X4; Element mElement_MATRIX_3X3; Element mElement_MATRIX_2X2; Loading graphics/java/android/renderscript/ScriptIntrinsicYuvToRGB.java +3 −3 Original line number Diff line number Diff line Loading @@ -20,9 +20,9 @@ package android.renderscript; /** * Intrinsic for converting an Android YUV buffer to RGB. * * The input allocation is supplied in NV21 format as a U8 * element type. The output is RGBA, the alpha channel will be * set to 255. * The input allocation should be supplied in a supported YUV format * as a YUV element Allocation. The output is RGBA; the alpha channel * will be set to 255. */ public final class ScriptIntrinsicYuvToRGB extends ScriptIntrinsic { private Allocation mInput; Loading Loading
api/current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -21800,6 +21800,7 @@ package android.renderscript { method public static android.renderscript.Element U8_2(android.renderscript.RenderScript); method public static android.renderscript.Element U8_3(android.renderscript.RenderScript); method public static android.renderscript.Element U8_4(android.renderscript.RenderScript); method public static android.renderscript.Element YUV(android.renderscript.RenderScript); method public static android.renderscript.Element createPixel(android.renderscript.RenderScript, android.renderscript.Element.DataType, android.renderscript.Element.DataKind); method public static android.renderscript.Element createVector(android.renderscript.RenderScript, android.renderscript.Element.DataType, int); method public int getBytesSize();
graphics/java/android/renderscript/Element.java +7 −0 Original line number Diff line number Diff line Loading @@ -725,6 +725,13 @@ public class Element extends BaseObj { return rs.mElement_LONG_4; } public static Element YUV(RenderScript rs) { if (rs.mElement_YUV == null) { rs.mElement_YUV = createPixel(rs, DataType.UNSIGNED_8, DataKind.PIXEL_YUV); } return rs.mElement_YUV; } public static Element MATRIX_4X4(RenderScript rs) { if(rs.mElement_MATRIX_4X4 == null) { rs.mElement_MATRIX_4X4 = createUser(rs, DataType.MATRIX_4X4); Loading
graphics/java/android/renderscript/RenderScript.java +2 −0 Original line number Diff line number Diff line Loading @@ -898,6 +898,8 @@ public class RenderScript { Element mElement_LONG_3; Element mElement_LONG_4; Element mElement_YUV; Element mElement_MATRIX_4X4; Element mElement_MATRIX_3X3; Element mElement_MATRIX_2X2; Loading
graphics/java/android/renderscript/ScriptIntrinsicYuvToRGB.java +3 −3 Original line number Diff line number Diff line Loading @@ -20,9 +20,9 @@ package android.renderscript; /** * Intrinsic for converting an Android YUV buffer to RGB. * * The input allocation is supplied in NV21 format as a U8 * element type. The output is RGBA, the alpha channel will be * set to 255. * The input allocation should be supplied in a supported YUV format * as a YUV element Allocation. The output is RGBA; the alpha channel * will be set to 255. */ public final class ScriptIntrinsicYuvToRGB extends ScriptIntrinsic { private Allocation mInput; Loading