Loading packages/SystemUI/src/com/android/systemui/biometrics/UdfpsKeyguardViewController.kt +7 −4 Original line number Diff line number Diff line Loading @@ -390,11 +390,14 @@ constructor( return true } // Only pause auth if we're not on the keyguard AND we're not transitioning to doze // (ie: dozeAmount = 0f). For the UnlockedScreenOffAnimation, the statusBarState is // Only pause auth if we're not on the keyguard AND we're not transitioning to doze. // For the UnlockedScreenOffAnimation, the statusBarState is // delayed. However, we still animate in the UDFPS affordance with the // mUnlockedScreenOffDozeAnimator. if (statusBarState != StatusBarState.KEYGUARD && lastDozeAmount == 0f) { // unlockedScreenOffDozeAnimator. if ( statusBarState != StatusBarState.KEYGUARD && !unlockedScreenOffAnimationController.isAnimationPlaying() ) { return true } if (isBouncerExpansionGreaterThan(.5f)) { Loading Loading
packages/SystemUI/src/com/android/systemui/biometrics/UdfpsKeyguardViewController.kt +7 −4 Original line number Diff line number Diff line Loading @@ -390,11 +390,14 @@ constructor( return true } // Only pause auth if we're not on the keyguard AND we're not transitioning to doze // (ie: dozeAmount = 0f). For the UnlockedScreenOffAnimation, the statusBarState is // Only pause auth if we're not on the keyguard AND we're not transitioning to doze. // For the UnlockedScreenOffAnimation, the statusBarState is // delayed. However, we still animate in the UDFPS affordance with the // mUnlockedScreenOffDozeAnimator. if (statusBarState != StatusBarState.KEYGUARD && lastDozeAmount == 0f) { // unlockedScreenOffDozeAnimator. if ( statusBarState != StatusBarState.KEYGUARD && !unlockedScreenOffAnimationController.isAnimationPlaying() ) { return true } if (isBouncerExpansionGreaterThan(.5f)) { Loading