Loading api/current.txt +3 −0 Original line number Diff line number Diff line Loading @@ -9018,6 +9018,8 @@ package android.graphics { public class SurfaceTexture { ctor public SurfaceTexture(int); method public void attachToGLContext(int); method public void detachFromGLContext(); method public long getTimestamp(); method public void getTransformMatrix(float[]); method public void release(); Loading Loading @@ -23305,6 +23307,7 @@ package android.view { method public android.graphics.Canvas lockCanvas(android.graphics.Rect); method protected final void onDraw(android.graphics.Canvas); method public void setOpaque(boolean); method public void setSurfaceTexture(android.graphics.SurfaceTexture); method public void setSurfaceTextureListener(android.view.TextureView.SurfaceTextureListener); method public void setTransform(android.graphics.Matrix); method public void unlockCanvasAndPost(android.graphics.Canvas); core/java/android/view/TextureView.java +0 −1 Original line number Diff line number Diff line Loading @@ -676,7 +676,6 @@ public class TextureView extends View { * * @param surfaceTexture The {@link SurfaceTexture} that the view should use. * @see SurfaceTexture#detachFromGLContext() * @hide */ public void setSurfaceTexture(SurfaceTexture surfaceTexture) { if (surfaceTexture == null) { Loading graphics/java/android/graphics/SurfaceTexture.java +1 −5 Original line number Diff line number Diff line Loading @@ -172,8 +172,6 @@ public class SurfaceTexture { * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES * contexts. Note, however, that the image contents are only accessible from one OpenGL ES * context at a time. * * @hide */ public void detachFromGLContext() { int err = nativeDetachFromGLContext(); Loading @@ -194,8 +192,6 @@ public class SurfaceTexture { * * @param texName The name of the OpenGL ES texture that will be created. This texture name * must be unusued in the OpenGL ES context that is current on the calling thread. * * @hide */ public void attachToGLContext(int texName) { int err = nativeAttachToGLContext(texName); Loading Loading
api/current.txt +3 −0 Original line number Diff line number Diff line Loading @@ -9018,6 +9018,8 @@ package android.graphics { public class SurfaceTexture { ctor public SurfaceTexture(int); method public void attachToGLContext(int); method public void detachFromGLContext(); method public long getTimestamp(); method public void getTransformMatrix(float[]); method public void release(); Loading Loading @@ -23305,6 +23307,7 @@ package android.view { method public android.graphics.Canvas lockCanvas(android.graphics.Rect); method protected final void onDraw(android.graphics.Canvas); method public void setOpaque(boolean); method public void setSurfaceTexture(android.graphics.SurfaceTexture); method public void setSurfaceTextureListener(android.view.TextureView.SurfaceTextureListener); method public void setTransform(android.graphics.Matrix); method public void unlockCanvasAndPost(android.graphics.Canvas);
core/java/android/view/TextureView.java +0 −1 Original line number Diff line number Diff line Loading @@ -676,7 +676,6 @@ public class TextureView extends View { * * @param surfaceTexture The {@link SurfaceTexture} that the view should use. * @see SurfaceTexture#detachFromGLContext() * @hide */ public void setSurfaceTexture(SurfaceTexture surfaceTexture) { if (surfaceTexture == null) { Loading
graphics/java/android/graphics/SurfaceTexture.java +1 −5 Original line number Diff line number Diff line Loading @@ -172,8 +172,6 @@ public class SurfaceTexture { * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES * contexts. Note, however, that the image contents are only accessible from one OpenGL ES * context at a time. * * @hide */ public void detachFromGLContext() { int err = nativeDetachFromGLContext(); Loading @@ -194,8 +192,6 @@ public class SurfaceTexture { * * @param texName The name of the OpenGL ES texture that will be created. This texture name * must be unusued in the OpenGL ES context that is current on the calling thread. * * @hide */ public void attachToGLContext(int texName) { int err = nativeAttachToGLContext(texName); Loading