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Commit d0cd9db3 authored by John Reck's avatar John Reck
Browse files

Actually end animators on tree destruction

 Bug: 17313962

Change-Id: I66b86d50b415f9aa33da23297f22e2cf7f96f565
parent 1a08a8f5
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+17 −2
Original line number Diff line number Diff line
@@ -31,6 +31,14 @@ AnimationContext::AnimationContext(renderthread::TimeLord& clock)
}

AnimationContext::~AnimationContext() {
    startFrame();
    while (mCurrentFrameAnimations.mNextHandle) {
        AnimationHandle* current = mCurrentFrameAnimations.mNextHandle;
        AnimatorManager& animators = current->mRenderNode->animators();
        animators.endAllAnimators();
        LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current,
                "Animate failed to remove from current frame list!");
    }
}

void AnimationContext::addAnimatingRenderNode(RenderNode& node) {
@@ -96,10 +104,17 @@ void AnimationHandle::notifyAnimationsRan() {
    if (mRenderNode->animators().hasAnimators()) {
        mContext.addAnimationHandle(this);
    } else {
        release();
    }
}

void AnimationHandle::release() {
    LOG_ALWAYS_FATAL_IF(mRenderNode->animators().hasAnimators(),
            "Releasing the handle for an RenderNode with outstanding animators!");
    removeFromList();
    mRenderNode->animators().setAnimationHandle(NULL);
    delete this;
}
}

void AnimationHandle::insertAfter(AnimationHandle* prev) {
    removeFromList();
+7 −0
Original line number Diff line number Diff line
@@ -46,8 +46,15 @@ class AnimationHandle {
public:
    AnimationContext& context() { return mContext; }

    // Called by the RenderNode when it has internally pulsed its own animations
    // this frame and does not need to be run again this frame.
    void notifyAnimationsRan();

    // Stops tracking the RenderNode and destroys the handle. The node must be
    // re-attached to the AnimationContext to receive managed animation
    // pulses.
    void release();

private:
    friend class AnimationContext;
    AnimationHandle(AnimationContext& context);
+3 −1
Original line number Diff line number Diff line
@@ -160,14 +160,16 @@ void AnimatorManager::endAllAnimators() {
    if (mAnimationHandle) {
        EndAnimatorsFunctor functor(mAnimationHandle->context());
        for_each(mAnimators.begin(), mAnimators.end(), functor);
        mAnimators.clear();
        mAnimationHandle->release();
    } else {
        // We have no context, so bust out the sledgehammer
        // This works because this state can only happen on the UI thread,
        // which means we're already on the right thread to invoke listeners
        for_each(mAnimators.begin(), mAnimators.end(), endAnimatorsHard);
    }
        mAnimators.clear();
    }
}

} /* namespace uirenderer */
} /* namespace android */