Loading libs/rs/rsAllocation.cpp +1 −4 Original line number Diff line number Diff line Loading @@ -724,10 +724,7 @@ RsAllocation rsi_AllocationCreateFromBitmap(Context *rsc, uint32_t w, uint32_t h const Element *src = static_cast<const Element *>(_src); const Element *dst = static_cast<const Element *>(_dst); // Check for pow2 on pre es 2.0 versions. rsAssert(rsc->checkVersion2_0() || (!(w & (w-1)) && !(h & (h-1)))); //LOGE("rsi_AllocationCreateFromBitmap %i %i %i %i %i", w, h, dstFmt, srcFmt, genMips); //LOGE("%p rsi_AllocationCreateFromBitmap %i %i %i", rsc, w, h, genMips); rsi_TypeBegin(rsc, _dst); rsi_TypeAdd(rsc, RS_DIMENSION_X, w); rsi_TypeAdd(rsc, RS_DIMENSION_Y, h); Loading libs/rs/rsAllocation.h +1 −0 Original line number Diff line number Diff line Loading @@ -90,6 +90,7 @@ public: void decRefs(const void *ptr, size_t ct) const; void sendDirty() const; bool getHasGraphicsMipmaps() const {return mTextureGenMipmap;} protected: ObjectBaseRef<const Type> mType; Loading libs/rs/rsContext.cpp +9 −16 Original line number Diff line number Diff line Loading @@ -232,7 +232,6 @@ void Context::timerPrint() bool Context::setupCheck() { if (checkVersion2_0()) { if (!mShaderCache.lookup(this, mVertex.get(), mFragment.get())) { LOGE("Context::setupCheck() 1 fail"); return false; Loading @@ -242,13 +241,6 @@ bool Context::setupCheck() mFragment->setupGL2(this, &mStateFragment, &mShaderCache); mRaster->setupGL2(this, &mStateRaster); mVertex->setupGL2(this, &mStateVertex, &mShaderCache); } else { mFragmentStore->setupGL(this, &mStateFragmentStore); mFragment->setupGL(this, &mStateFragment); mRaster->setupGL(this, &mStateRaster); mVertex->setupGL(this, &mStateVertex); } return true; } Loading Loading @@ -940,6 +932,7 @@ RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, bool useDepth) LOGV("rsContextCreateGL %p, %i", vdev, useDepth); Device * dev = static_cast<Device *>(vdev); Context *rsc = new Context(dev, true, useDepth); LOGV("rsContextCreateGL ret %p ", rsc); return rsc; } Loading libs/rs/rsContext.h +0 −3 Original line number Diff line number Diff line Loading @@ -153,9 +153,6 @@ public: void timerPrint(); void timerFrame(); bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); } bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; } struct { bool mLogTimes; bool mLogScripts; Loading libs/rs/rsProgramFragment.cpp +3 −8 Original line number Diff line number Diff line Loading @@ -103,13 +103,8 @@ void ProgramFragment::setConstantColor(float r, float g, float b, float a) mDirty = true; } void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) { } void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) { //LOGE("sgl2 frag1 %x", glGetError()); if ((state->mLast.get() == this) && !mDirty) { return; Loading @@ -131,12 +126,12 @@ void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); rsc->checkError("ProgramFragment::setupGL2 tex bind"); if (mSamplers[ct].get()) { mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2()); mSamplers[ct]->setupGL(rsc, mTextures[ct].get()); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); rsc->checkError("ProgramFragment::setupGL2 tex env"); } Loading Loading
libs/rs/rsAllocation.cpp +1 −4 Original line number Diff line number Diff line Loading @@ -724,10 +724,7 @@ RsAllocation rsi_AllocationCreateFromBitmap(Context *rsc, uint32_t w, uint32_t h const Element *src = static_cast<const Element *>(_src); const Element *dst = static_cast<const Element *>(_dst); // Check for pow2 on pre es 2.0 versions. rsAssert(rsc->checkVersion2_0() || (!(w & (w-1)) && !(h & (h-1)))); //LOGE("rsi_AllocationCreateFromBitmap %i %i %i %i %i", w, h, dstFmt, srcFmt, genMips); //LOGE("%p rsi_AllocationCreateFromBitmap %i %i %i", rsc, w, h, genMips); rsi_TypeBegin(rsc, _dst); rsi_TypeAdd(rsc, RS_DIMENSION_X, w); rsi_TypeAdd(rsc, RS_DIMENSION_Y, h); Loading
libs/rs/rsAllocation.h +1 −0 Original line number Diff line number Diff line Loading @@ -90,6 +90,7 @@ public: void decRefs(const void *ptr, size_t ct) const; void sendDirty() const; bool getHasGraphicsMipmaps() const {return mTextureGenMipmap;} protected: ObjectBaseRef<const Type> mType; Loading
libs/rs/rsContext.cpp +9 −16 Original line number Diff line number Diff line Loading @@ -232,7 +232,6 @@ void Context::timerPrint() bool Context::setupCheck() { if (checkVersion2_0()) { if (!mShaderCache.lookup(this, mVertex.get(), mFragment.get())) { LOGE("Context::setupCheck() 1 fail"); return false; Loading @@ -242,13 +241,6 @@ bool Context::setupCheck() mFragment->setupGL2(this, &mStateFragment, &mShaderCache); mRaster->setupGL2(this, &mStateRaster); mVertex->setupGL2(this, &mStateVertex, &mShaderCache); } else { mFragmentStore->setupGL(this, &mStateFragmentStore); mFragment->setupGL(this, &mStateFragment); mRaster->setupGL(this, &mStateRaster); mVertex->setupGL(this, &mStateVertex); } return true; } Loading Loading @@ -940,6 +932,7 @@ RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, bool useDepth) LOGV("rsContextCreateGL %p, %i", vdev, useDepth); Device * dev = static_cast<Device *>(vdev); Context *rsc = new Context(dev, true, useDepth); LOGV("rsContextCreateGL ret %p ", rsc); return rsc; } Loading
libs/rs/rsContext.h +0 −3 Original line number Diff line number Diff line Loading @@ -153,9 +153,6 @@ public: void timerPrint(); void timerFrame(); bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); } bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; } struct { bool mLogTimes; bool mLogScripts; Loading
libs/rs/rsProgramFragment.cpp +3 −8 Original line number Diff line number Diff line Loading @@ -103,13 +103,8 @@ void ProgramFragment::setConstantColor(float r, float g, float b, float a) mDirty = true; } void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) { } void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) { //LOGE("sgl2 frag1 %x", glGetError()); if ((state->mLast.get() == this) && !mDirty) { return; Loading @@ -131,12 +126,12 @@ void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); rsc->checkError("ProgramFragment::setupGL2 tex bind"); if (mSamplers[ct].get()) { mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2()); mSamplers[ct]->setupGL(rsc, mTextures[ct].get()); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); rsc->checkError("ProgramFragment::setupGL2 tex env"); } Loading