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Commit d01ada25 authored by Luan Nguyen's avatar Luan Nguyen Committed by Android (Google) Code Review
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Merge "docs: Update ambient mode to mention disabling bitmap filtering" into lmp-docs

parents 649d839b e42aa1ca
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@@ -377,7 +377,8 @@ public void onPropertiesChanged(Bundle properties) {

<ul>
<li>For devices that use low-bit ambient mode, the screen supports fewer bits for each color
in ambient mode, so you should disable anti-aliasing.</li>
in ambient mode, so you should disable anti-aliasing and bitmap filtering when the device switches
to ambient mode.</li>
<li>For devices that require burn-in protection, avoid using large blocks of white pixels in
ambient mode and do not place content within 10 pixels of the edge of the screen, since the
system shifts the content periodically to avoid pixel burn-in.</li>
@@ -385,7 +386,9 @@ system shifts the content periodically to avoid pixel burn-in.</li>

<p>For more information about low-bit ambient mode and burn-in protection, see
<a href="{@docRoot}design/wear/watchfaces.html#SpecialScreens">Optimize for Special
Screens</a>.</p>
Screens</a>. For more information on how to disable bitmap filtering, see
<a href="{@docRoot}training/wearables/watch-faces/performance.html#BitmapFiltering">Bitmap
Filtering</a>.</p>


<h2 id="Modes">Respond to Changes Between Modes</h2>
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@@ -99,7 +99,9 @@ enabled (right).</p>
setFilterBitmap()} method. <a href="#fig2">Figure 2</a> shows a magnified view of a clock hand with
and without bitmap filtering.</p>


<p class="note"><strong>Note:</strong> In low-bit ambient mode, the system does not reliably
render the colors in the image for bitmap filtering to process successfully. When ambient mode is
active, disable bitmap filtering.</p>

<h2 id="OutDrawing">Move Expensive Operations Outside the Drawing Method</h2>