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Commit d00cb1c4 authored by Rob Carr's avatar Rob Carr Committed by Android (Google) Code Review
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Merge "More targeted version of "Correct animation glitch for pinned stack."" into oc-dev

parents bd1ef766 2117aaf5
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+7 −3
Original line number Diff line number Diff line
@@ -666,8 +666,9 @@ class DisplayContent extends WindowContainer<DisplayContent.DisplayChildWindowCo
                    }
                }
            }
            if ((!winAnimator.isAnimationStarting() && !winAnimator.isWaitingForOpening()) ||
                    winAnimator.isDummyAnimation()) {
            final TaskStack stack = w.getStack();
            if ((!winAnimator.isAnimationStarting() && !winAnimator.isWaitingForOpening())
                    || (stack != null && stack.isAnimatingBounds())) {
                // Updates the shown frame before we set up the surface. This is needed
                // because the resizing could change the top-left position (in addition to
                // size) of the window. setSurfaceBoundariesLocked uses mShownPosition to
@@ -675,7 +676,10 @@ class DisplayContent extends WindowContainer<DisplayContent.DisplayChildWindowCo
                //
                // If an animation is being started, we can't call this method because the
                // animation hasn't processed its initial transformation yet, but in general
                // we do want to update the position if the window is animating.
                // we do want to update the position if the window is animating. We make an exception
                // for the bounds animating state, where an application may have been waiting
                // for an exit animation to start, but instead enters PiP. We need to ensure
                // we always recompute the top-left in this case.
                winAnimator.computeShownFrameLocked();
            }
            winAnimator.setSurfaceBoundariesLocked(mTmpRecoveringMemory /* recoveringMemory */);