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Commit cffa45c9 authored by Maria Yu's avatar Maria Yu Committed by Ricardo Cerqueira
Browse files

Revert "Freeing frame map"

This reverts commit 0c1eeb3c.
Change-Id: I535330edb636f9457beed0849147168eaa6ae2ec
Conflicts:
cmds/bootanimation/BootAnimation.cpp
parent 142bd641
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+5 −8
Original line number Diff line number Diff line
@@ -207,12 +207,12 @@ status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
    return NO_ERROR;
}

status_t BootAnimation::initTexture(const Animation::Frame& frame)
status_t BootAnimation::initTexture(void* buffer, size_t len)
{
    //StopWatch watch("blah");

    SkBitmap bitmap;
    SkMemoryStream  stream(frame.map->getDataPtr(), frame.map->getDataLength());
    SkMemoryStream  stream(buffer, len);
    SkImageDecoder* codec = SkImageDecoder::Factory(&stream);
    if (codec) {
        codec->setDitherImage(false);
@@ -222,11 +222,6 @@ status_t BootAnimation::initTexture(const Animation::Frame& frame)
        delete codec;
    }

    // FileMap memory is never released until application exit.
    // Release it now as the texture is already loaded and the memory used for
    // the packed resource can be released.
    frame.map->release();

    // ensure we can call getPixels(). No need to call unlock, since the
    // bitmap will go out of scope when we return from this method.
    bitmap.lockPixels();
@@ -672,7 +667,9 @@ bool BootAnimation::movie()
                        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
                        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
                    }
                    initTexture(frame);
                    initTexture(
                            frame.map->getDataPtr(),
                            frame.map->getDataLength());
                }

                if (!clearReg.isEmpty()) {
+1 −1
Original line number Diff line number Diff line
@@ -82,7 +82,7 @@ private:
    };

    status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
    status_t initTexture(const Animation::Frame& frame);
    status_t initTexture(void* buffer, size_t len);
    bool android();
    bool readFile(const char* name, String8& outString);
    bool movie();