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Commit cfb916e5 authored by Ryan Mitchell's avatar Ryan Mitchell
Browse files

Verify presence of _FileAsset::getBuffer data

Rather than attempt to remove all users of Asset::getBuffer (which
includes AssetManager(1), aapt(1), and other places) and migrate  them
to use Asset::getIncFsBuffer, verify the presence of all the data in
the buffer before returning a raw pointer to the buffer data to
guarantee callers will not unexpectedly get a SIGBUS due to incremental
installation.

Bug: 179254882
Test: builds
Change-Id: I24fd9036bc53a8c23166b5471862ee542630fb56
parent 72cd5f15
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+6 −1
Original line number Diff line number Diff line
@@ -594,7 +594,12 @@ void _FileAsset::close(void)
 */
const void* _FileAsset::getBuffer(bool aligned)
{
    return getIncFsBuffer(aligned).unsafe_ptr();
    auto buffer = getIncFsBuffer(aligned);
    if (mBuf != NULL)
        return mBuf;
    if (!buffer.convert<uint8_t>().verify(mLength))
        return NULL;
    return buffer.unsafe_ptr();
}

incfs::map_ptr<void> _FileAsset::getIncFsBuffer(bool aligned)
+4 −2
Original line number Diff line number Diff line
@@ -91,7 +91,8 @@ public:
     * Get a pointer to a buffer with the entire contents of the file.
     * If `aligned` is true, the buffer data will be aligned to a 4-byte boundary.
     *
     * Use this function if the asset can never reside on IncFs.
     * If the buffer contents reside on IncFs, the entire buffer will be scanned to ensure the
     * presence of the data before returning a raw pointer to the buffer.
     */
    virtual const void* getBuffer(bool aligned) = 0;

@@ -99,7 +100,8 @@ public:
     * Get a incfs::map_ptr<void> to a buffer with the entire contents of the file.
     * If `aligned` is true, the buffer data will be aligned to a 4-byte boundary.
     *
     * Use this function if the asset can potentially reside on IncFs.
     * Use this function if the asset can potentially reside on IncFs to avoid the scanning of the
     * buffer contents done in Asset::getBuffer.
     */
    virtual incfs::map_ptr<void> getIncFsBuffer(bool aligned) = 0;