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Commit cf8675ee authored by Romain Guy's avatar Romain Guy
Browse files

Draw stroked rectangle as meshes instead of textures

Bug #7233734

Stroked rectangles were rendered using software generated textures
which would lead to slightly misaligned results. Instead, let's use
the new convex path rendering code that will do the right thing
(and save a lot of bandwidth.)

Change-Id: Ib95ff581e56c1ecead97e4919298e6fd146ca167
parent 0944d625
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+9 −1
Original line number Diff line number Diff line
@@ -513,7 +513,10 @@ public class GradientDrawable extends Drawable {
                        canvas.drawRoundRect(mRect, rad, rad, mStrokePaint);
                    }
                } else {
                    if (mFillPaint.getColor() != 0 || mColorFilter != null ||
                            mFillPaint.getShader() != null) {
                        canvas.drawRect(mRect, mFillPaint);
                    }
                    if (haveStroke) {
                        canvas.drawRect(mRect, mStrokePaint);
                    }
@@ -1251,6 +1254,11 @@ public class GradientDrawable extends Drawable {
    private void initializeWithState(GradientState state) {
        if (state.mHasSolidColor) {
            mFillPaint.setColor(state.mSolidColor);
        } else if (state.mColors == null) {
            // If we don't have a solid color and we don't have a gradient,
            // the app is stroking the shape, set the color to the default
            // value of state.mSolidColor
            mFillPaint.setColor(0);
        }
        mPadding = state.mPadding;
        if (state.mStrokeWidth >= 0) {
+21 −4
Original line number Diff line number Diff line
@@ -2440,18 +2440,35 @@ status_t OpenGLRenderer::drawArc(float left, float top, float right, float botto
    return drawShape(left, top, texture, paint);
}

// See SkPaintDefaults.h
#define SkPaintDefaults_MiterLimit SkIntToScalar(4)

status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
    if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
        return DrawGlInfo::kStatusDone;
    }

    // only fill style is supported by drawConvexPath, since others have to handle joins
    if (p->getStyle() != SkPaint::kFill_Style) {
        // only fill style is supported by drawConvexPath, since others have to handle joins
        if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
                p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
            mCaches.activeTexture(0);
        const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
            const PathTexture* texture =
                    mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
            return drawShape(left, top, texture, p);
        }

        SkPath path;
        SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
        if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
            rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
        }
        path.addRect(rect);
        drawConvexPath(path, p);

        return DrawGlInfo::kStatusDrew;
    }

    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
        SkPath path;
        path.addRect(left, top, right, bottom);