Loading tools/layoutlib/bridge/src/android/graphics/ComposePathEffect_Delegate.java +3 −3 Original line number Diff line number Diff line Loading @@ -30,10 +30,10 @@ import java.awt.Stroke; * native data into its own objects and mapping them to int that are sent back and forth between * it and the original ComposePathEffect class. * * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. * Because this extends {@link PathEffect_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}. * * @see Shader_Delegate * @see PathEffect_Delegate * */ public class ComposePathEffect_Delegate extends PathEffect_Delegate { Loading tools/layoutlib/bridge/src/android/graphics/CornerPathEffect_Delegate.java +3 −3 Original line number Diff line number Diff line Loading @@ -30,10 +30,10 @@ import java.awt.Stroke; * native data into its own objects and mapping them to int that are sent back and forth between * it and the original CornerPathEffect class. * * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. * Because this extends {@link PathEffect_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}. * * @see Shader_Delegate * @see PathEffect_Delegate * */ public class CornerPathEffect_Delegate extends PathEffect_Delegate { Loading tools/layoutlib/bridge/src/android/graphics/DiscretePathEffect_Delegate.java +3 −3 Original line number Diff line number Diff line Loading @@ -30,10 +30,10 @@ import java.awt.Stroke; * native data into its own objects and mapping them to int that are sent back and forth between * it and the original DiscretePathEffect class. * * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. * Because this extends {@link PathEffect_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}. * * @see Shader_Delegate * @see PathEffect_Delegate * */ public class DiscretePathEffect_Delegate extends PathEffect_Delegate { Loading tools/layoutlib/bridge/src/android/graphics/PathDashPathEffect_Delegate.java +3 −3 Original line number Diff line number Diff line Loading @@ -30,10 +30,10 @@ import java.awt.Stroke; * native data into its own objects and mapping them to int that are sent back and forth between * it and the original PathDashPathEffect class. * * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. * Because this extends {@link PathEffect_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}. * * @see Shader_Delegate * @see PathEffect_Delegate * */ public class PathDashPathEffect_Delegate extends PathEffect_Delegate { Loading tools/layoutlib/bridge/src/android/graphics/SumPathEffect_Delegate.java +3 −3 Original line number Diff line number Diff line Loading @@ -30,10 +30,10 @@ import java.awt.Stroke; * native data into its own objects and mapping them to int that are sent back and forth between * it and the original SumPathEffect class. * * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. * Because this extends {@link PathEffect_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}. * * @see Shader_Delegate * @see PathEffect_Delegate * */ public class SumPathEffect_Delegate extends PathEffect_Delegate { Loading Loading
tools/layoutlib/bridge/src/android/graphics/ComposePathEffect_Delegate.java +3 −3 Original line number Diff line number Diff line Loading @@ -30,10 +30,10 @@ import java.awt.Stroke; * native data into its own objects and mapping them to int that are sent back and forth between * it and the original ComposePathEffect class. * * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. * Because this extends {@link PathEffect_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}. * * @see Shader_Delegate * @see PathEffect_Delegate * */ public class ComposePathEffect_Delegate extends PathEffect_Delegate { Loading
tools/layoutlib/bridge/src/android/graphics/CornerPathEffect_Delegate.java +3 −3 Original line number Diff line number Diff line Loading @@ -30,10 +30,10 @@ import java.awt.Stroke; * native data into its own objects and mapping them to int that are sent back and forth between * it and the original CornerPathEffect class. * * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. * Because this extends {@link PathEffect_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}. * * @see Shader_Delegate * @see PathEffect_Delegate * */ public class CornerPathEffect_Delegate extends PathEffect_Delegate { Loading
tools/layoutlib/bridge/src/android/graphics/DiscretePathEffect_Delegate.java +3 −3 Original line number Diff line number Diff line Loading @@ -30,10 +30,10 @@ import java.awt.Stroke; * native data into its own objects and mapping them to int that are sent back and forth between * it and the original DiscretePathEffect class. * * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. * Because this extends {@link PathEffect_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}. * * @see Shader_Delegate * @see PathEffect_Delegate * */ public class DiscretePathEffect_Delegate extends PathEffect_Delegate { Loading
tools/layoutlib/bridge/src/android/graphics/PathDashPathEffect_Delegate.java +3 −3 Original line number Diff line number Diff line Loading @@ -30,10 +30,10 @@ import java.awt.Stroke; * native data into its own objects and mapping them to int that are sent back and forth between * it and the original PathDashPathEffect class. * * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. * Because this extends {@link PathEffect_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}. * * @see Shader_Delegate * @see PathEffect_Delegate * */ public class PathDashPathEffect_Delegate extends PathEffect_Delegate { Loading
tools/layoutlib/bridge/src/android/graphics/SumPathEffect_Delegate.java +3 −3 Original line number Diff line number Diff line Loading @@ -30,10 +30,10 @@ import java.awt.Stroke; * native data into its own objects and mapping them to int that are sent back and forth between * it and the original SumPathEffect class. * * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. * Because this extends {@link PathEffect_Delegate}, there's no need to use a {@link DelegateManager}, * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}. * * @see Shader_Delegate * @see PathEffect_Delegate * */ public class SumPathEffect_Delegate extends PathEffect_Delegate { Loading