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The disappear animation was broken, because we were setting some wrong values on the HUN animating away: - a bottom clipping, which made it to immediately disappear at the start of the animation - an yTranslation, which made it to jump around on split shade - a wrong height, which made it to flicker during the animation (note: the height flickering only happened if there were other HUNs moving into the shade in the meantime -> the avalanche is the typical use case) Fixes: b/282624825 Test: atest StackScrollAlgorithmTest Test: atest create HUNs and observe the animations Change-Id: If0c1e4f439a3011b5ea499edc2128aa417279ec8