[HWUI]: Bind wrong VBO when drawing text
Symptom: We should not set mDrawn to true if we have no GL draw call. Root Cause: In some case, issueDrawCommand may executed without GL draw call. It may miss the unbindMeshBuffer in the next issueDrawCommand and the status of VBO of FontRenderer will incorrect. Solution: Add condition to check if have draw call. Change-Id: I9e96cd0334c515172b0ed6c25b101c81cf6d2e6f
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