Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBarWindowView.java +0 −28 Original line number Diff line number Diff line Loading @@ -16,9 +16,6 @@ package com.android.systemui.statusbar.phone; import static android.view.MotionEvent.ACTION_DOWN; import static android.view.MotionEvent.ACTION_MOVE; import static android.view.MotionEvent.ACTION_UP; import static android.view.WindowInsets.Type.systemBars; import static com.android.systemui.ScreenDecorations.DisplayCutoutView.boundsFromDirection; Loading @@ -32,7 +29,6 @@ import android.util.Pair; import android.view.Display; import android.view.DisplayCutout; import android.view.Gravity; import android.view.MotionEvent; import android.view.View; import android.view.WindowInsets; import android.widget.FrameLayout; Loading @@ -53,8 +49,6 @@ public class StatusBarWindowView extends FrameLayout { private int mRightInset = 0; private int mTopInset = 0; private float mTouchDownY = 0; public StatusBarWindowView(Context context, AttributeSet attrs) { super(context, attrs); } Loading @@ -73,28 +67,6 @@ public class StatusBarWindowView extends FrameLayout { return windowInsets; } /** * This is specifically for pulling down the status bar as a consistent motion in the visual * immersive mode. In the visual immersive mode, after the system detects a system gesture * motion from the top, we show permanent bars, and then forward the touch events from the * focused window to the status bar window. However, since the first relayed event is out of * bound of the status bar view, in order for the touch event to be correctly dispatched down, * we jot down the position Y of the initial touch down event, offset it to 0 in the y-axis, * and calculate the movement based on first touch down position. */ @Override public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == ACTION_DOWN && ev.getRawY() > getHeight()) { mTouchDownY = ev.getRawY(); ev.setLocation(ev.getRawX(), mTopInset); } else if (ev.getAction() == ACTION_MOVE && mTouchDownY != 0) { ev.setLocation(ev.getRawX(), mTopInset + ev.getRawY() - mTouchDownY); } else if (ev.getAction() == ACTION_UP) { mTouchDownY = 0; } return super.dispatchTouchEvent(ev); } private void applyMargins() { final int count = getChildCount(); for (int i = 0; i < count; i++) { Loading services/core/java/com/android/server/wm/DisplayPolicy.java +0 −9 Original line number Diff line number Diff line Loading @@ -2424,15 +2424,6 @@ public class DisplayPolicy { } else { // Restore visibilities and positions of system bars. controlTarget.showInsets(Type.statusBars() | Type.navigationBars(), false); // To further allow the pull-down-from-the-top gesture to pull down the notification // shade as a consistent motion, we reroute the touch events here from the currently // touched window to the status bar after making it visible. if (swipeTarget == mStatusBar) { final boolean transferred = mStatusBar.transferTouch(); if (!transferred) { Slog.i(TAG, "Could not transfer touch to the status bar"); } } } mImmersiveModeConfirmation.confirmCurrentPrompt(); } Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBarWindowView.java +0 −28 Original line number Diff line number Diff line Loading @@ -16,9 +16,6 @@ package com.android.systemui.statusbar.phone; import static android.view.MotionEvent.ACTION_DOWN; import static android.view.MotionEvent.ACTION_MOVE; import static android.view.MotionEvent.ACTION_UP; import static android.view.WindowInsets.Type.systemBars; import static com.android.systemui.ScreenDecorations.DisplayCutoutView.boundsFromDirection; Loading @@ -32,7 +29,6 @@ import android.util.Pair; import android.view.Display; import android.view.DisplayCutout; import android.view.Gravity; import android.view.MotionEvent; import android.view.View; import android.view.WindowInsets; import android.widget.FrameLayout; Loading @@ -53,8 +49,6 @@ public class StatusBarWindowView extends FrameLayout { private int mRightInset = 0; private int mTopInset = 0; private float mTouchDownY = 0; public StatusBarWindowView(Context context, AttributeSet attrs) { super(context, attrs); } Loading @@ -73,28 +67,6 @@ public class StatusBarWindowView extends FrameLayout { return windowInsets; } /** * This is specifically for pulling down the status bar as a consistent motion in the visual * immersive mode. In the visual immersive mode, after the system detects a system gesture * motion from the top, we show permanent bars, and then forward the touch events from the * focused window to the status bar window. However, since the first relayed event is out of * bound of the status bar view, in order for the touch event to be correctly dispatched down, * we jot down the position Y of the initial touch down event, offset it to 0 in the y-axis, * and calculate the movement based on first touch down position. */ @Override public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == ACTION_DOWN && ev.getRawY() > getHeight()) { mTouchDownY = ev.getRawY(); ev.setLocation(ev.getRawX(), mTopInset); } else if (ev.getAction() == ACTION_MOVE && mTouchDownY != 0) { ev.setLocation(ev.getRawX(), mTopInset + ev.getRawY() - mTouchDownY); } else if (ev.getAction() == ACTION_UP) { mTouchDownY = 0; } return super.dispatchTouchEvent(ev); } private void applyMargins() { final int count = getChildCount(); for (int i = 0; i < count; i++) { Loading
services/core/java/com/android/server/wm/DisplayPolicy.java +0 −9 Original line number Diff line number Diff line Loading @@ -2424,15 +2424,6 @@ public class DisplayPolicy { } else { // Restore visibilities and positions of system bars. controlTarget.showInsets(Type.statusBars() | Type.navigationBars(), false); // To further allow the pull-down-from-the-top gesture to pull down the notification // shade as a consistent motion, we reroute the touch events here from the currently // touched window to the status bar after making it visible. if (swipeTarget == mStatusBar) { final boolean transferred = mStatusBar.transferTouch(); if (!transferred) { Slog.i(TAG, "Could not transfer touch to the status bar"); } } } mImmersiveModeConfirmation.confirmCurrentPrompt(); } Loading