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Commit cc824e77 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "DecorView: Avoid changing shadow size in Pinned Stack." into oc-dev

parents 87180be1 232b5f82
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+6 −2
Original line number Diff line number Diff line
@@ -82,6 +82,7 @@ import android.widget.PopupWindow;

import static android.app.ActivityManager.StackId;
import static android.app.ActivityManager.StackId.FULLSCREEN_WORKSPACE_STACK_ID;
import static android.app.ActivityManager.StackId.FREEFORM_WORKSPACE_STACK_ID;
import static android.app.ActivityManager.StackId.PINNED_STACK_ID;
import static android.app.ActivityManager.StackId.INVALID_STACK_ID;
import static android.content.res.Configuration.ORIENTATION_PORTRAIT;
@@ -2182,19 +2183,22 @@ public class DecorView extends FrameLayout implements RootViewSurfaceTaker, Wind
        final boolean wasAdjustedForStack = mElevationAdjustedForStack;
        // Do not use a shadow when we are in resizing mode (mBackdropFrameRenderer not null)
        // since the shadow is bound to the content size and not the target size.
        if (StackId.hasWindowShadow(mStackId) && !isResizing()) {
        if ((mStackId == FREEFORM_WORKSPACE_STACK_ID) && !isResizing()) {
            elevation = hasWindowFocus() ?
                    DECOR_SHADOW_FOCUSED_HEIGHT_IN_DIP : DECOR_SHADOW_UNFOCUSED_HEIGHT_IN_DIP;
            // Add a maximum shadow height value to the top level view.
            // Note that pinned stack doesn't have focus
            // so maximum shadow height adjustment isn't needed.
            // TODO(skuhne): Remove this if clause once b/22668382 got fixed.
            if (!mAllowUpdateElevation && mStackId != PINNED_STACK_ID) {
            if (!mAllowUpdateElevation) {
                elevation = DECOR_SHADOW_FOCUSED_HEIGHT_IN_DIP;
            }
            // Convert the DP elevation into physical pixels.
            elevation = dipToPx(elevation);
            mElevationAdjustedForStack = true;
        } else if (mStackId == PINNED_STACK_ID) {
            elevation = dipToPx(DECOR_SHADOW_UNFOCUSED_HEIGHT_IN_DIP);
            mElevationAdjustedForStack = true;
        } else {
            mElevationAdjustedForStack = false;
        }