Loading services/audioflinger/AudioFlinger.h +9 −9 Original line number Diff line number Diff line Loading @@ -323,7 +323,7 @@ private: uint32_t flags, const sp<IMemory>& sharedBuffer, int sessionId); ~TrackBase(); virtual ~TrackBase(); virtual status_t start() = 0; virtual void stop() = 0; Loading Loading @@ -581,7 +581,7 @@ private: int frameCount, const sp<IMemory>& sharedBuffer, int sessionId); ~Track(); virtual ~Track(); void dump(char* buffer, size_t size); virtual status_t start(); Loading Loading @@ -664,7 +664,7 @@ private: audio_format_t format, uint32_t channelMask, int frameCount); ~OutputTrack(); virtual ~OutputTrack(); virtual status_t start(); virtual void stop(); Loading Loading @@ -845,7 +845,7 @@ private: public: DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); ~DirectOutputThread(); virtual ~DirectOutputThread(); // Thread virtuals virtual bool threadLoop(); Loading @@ -871,7 +871,7 @@ private: class DuplicatingThread : public MixerThread { public: DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id); ~DuplicatingThread(); virtual ~DuplicatingThread(); // Thread virtuals virtual bool threadLoop(); Loading Loading @@ -946,7 +946,7 @@ private: int frameCount, uint32_t flags, int sessionId); ~RecordTrack(); virtual ~RecordTrack(); virtual status_t start(); virtual void stop(); Loading Loading @@ -975,7 +975,7 @@ private: uint32_t channels, int id, uint32_t device); ~RecordThread(); virtual ~RecordThread(); virtual bool threadLoop(); virtual status_t readyToRun(); Loading Loading @@ -1064,7 +1064,7 @@ private: effect_descriptor_t *desc, int id, int sessionId); ~EffectModule(); virtual ~EffectModule(); enum effect_state { IDLE, Loading Loading @@ -1241,7 +1241,7 @@ mutable Mutex mLock; // mutex for process, commands and handl class EffectChain: public RefBase { public: EffectChain(const wp<ThreadBase>& wThread, int sessionId); ~EffectChain(); virtual ~EffectChain(); // special key used for an entry in mSuspendedEffects keyed vector // corresponding to a suspend all request. Loading services/audioflinger/AudioMixer.h +1 −1 Original line number Diff line number Diff line Loading @@ -33,7 +33,7 @@ class AudioMixer public: AudioMixer(size_t frameCount, uint32_t sampleRate); ~AudioMixer(); /*virtual*/ ~AudioMixer(); // non-virtual saves a v-table, restore if sub-classed static const uint32_t MAX_NUM_TRACKS = 32; static const uint32_t MAX_NUM_CHANNELS = 2; Loading services/audioflinger/AudioResamplerSinc.h +1 −1 Original line number Diff line number Diff line Loading @@ -31,7 +31,7 @@ class AudioResamplerSinc : public AudioResampler { public: AudioResamplerSinc(int bitDepth, int inChannelCount, int32_t sampleRate); ~AudioResamplerSinc(); virtual ~AudioResamplerSinc(); virtual void resample(int32_t* out, size_t outFrameCount, AudioBufferProvider* provider); Loading Loading
services/audioflinger/AudioFlinger.h +9 −9 Original line number Diff line number Diff line Loading @@ -323,7 +323,7 @@ private: uint32_t flags, const sp<IMemory>& sharedBuffer, int sessionId); ~TrackBase(); virtual ~TrackBase(); virtual status_t start() = 0; virtual void stop() = 0; Loading Loading @@ -581,7 +581,7 @@ private: int frameCount, const sp<IMemory>& sharedBuffer, int sessionId); ~Track(); virtual ~Track(); void dump(char* buffer, size_t size); virtual status_t start(); Loading Loading @@ -664,7 +664,7 @@ private: audio_format_t format, uint32_t channelMask, int frameCount); ~OutputTrack(); virtual ~OutputTrack(); virtual status_t start(); virtual void stop(); Loading Loading @@ -845,7 +845,7 @@ private: public: DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); ~DirectOutputThread(); virtual ~DirectOutputThread(); // Thread virtuals virtual bool threadLoop(); Loading @@ -871,7 +871,7 @@ private: class DuplicatingThread : public MixerThread { public: DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id); ~DuplicatingThread(); virtual ~DuplicatingThread(); // Thread virtuals virtual bool threadLoop(); Loading Loading @@ -946,7 +946,7 @@ private: int frameCount, uint32_t flags, int sessionId); ~RecordTrack(); virtual ~RecordTrack(); virtual status_t start(); virtual void stop(); Loading Loading @@ -975,7 +975,7 @@ private: uint32_t channels, int id, uint32_t device); ~RecordThread(); virtual ~RecordThread(); virtual bool threadLoop(); virtual status_t readyToRun(); Loading Loading @@ -1064,7 +1064,7 @@ private: effect_descriptor_t *desc, int id, int sessionId); ~EffectModule(); virtual ~EffectModule(); enum effect_state { IDLE, Loading Loading @@ -1241,7 +1241,7 @@ mutable Mutex mLock; // mutex for process, commands and handl class EffectChain: public RefBase { public: EffectChain(const wp<ThreadBase>& wThread, int sessionId); ~EffectChain(); virtual ~EffectChain(); // special key used for an entry in mSuspendedEffects keyed vector // corresponding to a suspend all request. Loading
services/audioflinger/AudioMixer.h +1 −1 Original line number Diff line number Diff line Loading @@ -33,7 +33,7 @@ class AudioMixer public: AudioMixer(size_t frameCount, uint32_t sampleRate); ~AudioMixer(); /*virtual*/ ~AudioMixer(); // non-virtual saves a v-table, restore if sub-classed static const uint32_t MAX_NUM_TRACKS = 32; static const uint32_t MAX_NUM_CHANNELS = 2; Loading
services/audioflinger/AudioResamplerSinc.h +1 −1 Original line number Diff line number Diff line Loading @@ -31,7 +31,7 @@ class AudioResamplerSinc : public AudioResampler { public: AudioResamplerSinc(int bitDepth, int inChannelCount, int32_t sampleRate); ~AudioResamplerSinc(); virtual ~AudioResamplerSinc(); virtual void resample(int32_t* out, size_t outFrameCount, AudioBufferProvider* provider); Loading