Loading
BLASTBufferQueue: Avoid unnecessary transactions
Currently every call to getOrCreateBLASTSurface produces a transaction. This transaction has two parts, both of which can be eliminated: 1. The first is the reparent. This was written when the client allocated the BLAST SurfaceControl, but now the WM allocates it and it has the correct parent to start, so we can just eliminate this. 2. Showing the surface. We can eliminate this by just showing the surface by default. Bug: 152501055 Test: Flip BLAST flag. Play. Change-Id: If6e28e9153a09909fb3bb061980deb82c132dd5a