Loading packages/SystemUI/src/com/android/systemui/statusbar/pipeline/shared/ui/viewmodel/HomeStatusBarViewModel.kt +4 −4 Original line number Diff line number Diff line Loading @@ -288,11 +288,11 @@ constructor( get() = statusBarPopupChips.shownPopupChips private val isShadeExpandedEnough = // Keep the status bar visible while the shade is just starting to open, but otherwise // hide it so that the status bar doesn't draw while it can't be seen. // See b/394257529#comment24. // Keep the status bar visible while the shade is just starting to open or while a HUN is // being dragged on (b/412820391), but otherwise hide it so that the status bar doesn't draw // while it can't be seen. See b/394257529#comment24. shadeInteractor.anyExpansion .map { it >= 0.2 } .map { it >= 0.4 } .distinctUntilChanged() .logDiffsForTable( tableLogBuffer = tableLogger, Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/pipeline/shared/ui/viewmodel/HomeStatusBarViewModel.kt +4 −4 Original line number Diff line number Diff line Loading @@ -288,11 +288,11 @@ constructor( get() = statusBarPopupChips.shownPopupChips private val isShadeExpandedEnough = // Keep the status bar visible while the shade is just starting to open, but otherwise // hide it so that the status bar doesn't draw while it can't be seen. // See b/394257529#comment24. // Keep the status bar visible while the shade is just starting to open or while a HUN is // being dragged on (b/412820391), but otherwise hide it so that the status bar doesn't draw // while it can't be seen. See b/394257529#comment24. shadeInteractor.anyExpansion .map { it >= 0.2 } .map { it >= 0.4 } .distinctUntilChanged() .logDiffsForTable( tableLogBuffer = tableLogger, Loading