Loading libs/hwui/pipeline/skia/ShaderCache.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -174,14 +174,13 @@ void set(BlobCache* cache, const void* key, size_t keySize, const void* value, s void ShaderCache::saveToDiskLocked() { ATRACE_NAME("ShaderCache::saveToDiskLocked"); if (mInitialized && mBlobCache && mSavePending) { if (mInitialized && mBlobCache) { if (mIDHash.size()) { auto key = sIDKey; set(mBlobCache.get(), &key, sizeof(key), mIDHash.data(), mIDHash.size()); } mBlobCache->writeToFile(); } mSavePending = false; } void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) { Loading Loading @@ -224,10 +223,10 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& / } set(bc, key.data(), keySize, value, valueSize); if (!mSavePending && mDeferredSaveDelay > 0) { if (!mSavePending && mDeferredSaveDelayMs > 0) { mSavePending = true; std::thread deferredSaveThread([this]() { sleep(mDeferredSaveDelay); usleep(mDeferredSaveDelayMs * 1000); // milliseconds to microseconds std::lock_guard<std::mutex> lock(mMutex); // Store file on disk if there a new shader or Vulkan pipeline cache size changed. if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) { Loading @@ -236,6 +235,7 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& / mTryToStorePipelineCache = false; mCacheDirty = false; } mSavePending = false; }); deferredSaveThread.detach(); } Loading libs/hwui/pipeline/skia/ShaderCache.h +6 −3 Original line number Diff line number Diff line Loading @@ -153,7 +153,8 @@ private: * pending. Each time a key/value pair is inserted into the cache via * load, a deferred save is initiated if one is not already pending. * This will wait some amount of time and then trigger a save of the cache * contents to disk. * contents to disk, unless mDeferredSaveDelayMs is 0 in which case saving * is disabled. */ bool mSavePending = false; Loading @@ -163,9 +164,11 @@ private: size_t mObservedBlobValueSize = 20 * 1024; /** * The time in seconds to wait before saving newly inserted cache entries. * The time in milliseconds to wait before saving newly inserted cache entries. * * WARNING: setting this to 0 will disable writing the cache to disk. */ unsigned int mDeferredSaveDelay = 4; unsigned int mDeferredSaveDelayMs = 4 * 1000; /** * "mMutex" is the mutex used to prevent concurrent access to the member Loading libs/hwui/tests/unit/ShaderCacheTests.cpp +176 −14 Original line number Diff line number Diff line Loading @@ -14,6 +14,10 @@ * limitations under the License. */ #include <GrDirectContext.h> #include <Properties.h> #include <SkData.h> #include <SkRefCnt.h> #include <cutils/properties.h> #include <dirent.h> #include <errno.h> Loading @@ -22,9 +26,12 @@ #include <stdlib.h> #include <sys/types.h> #include <utils/Log.h> #include <cstdint> #include "FileBlobCache.h" #include "pipeline/skia/ShaderCache.h" #include "tests/common/TestUtils.h" using namespace android::uirenderer::skiapipeline; Loading @@ -35,11 +42,38 @@ namespace skiapipeline { class ShaderCacheTestUtils { public: /** * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries. * If set to 0, then deferred save is disabled. * Hack to reset all member variables of the given cache to their default / initial values. * * WARNING: this must be kept up to date manually, since ShaderCache's parent disables just * reassigning a new instance. */ static void reinitializeAllFields(ShaderCache& cache) { ShaderCache newCache = ShaderCache(); std::lock_guard<std::mutex> lock(cache.mMutex); // By order of declaration cache.mInitialized = newCache.mInitialized; cache.mBlobCache.reset(nullptr); cache.mFilename = newCache.mFilename; cache.mIDHash.clear(); cache.mSavePending = newCache.mSavePending; cache.mObservedBlobValueSize = newCache.mObservedBlobValueSize; cache.mDeferredSaveDelayMs = newCache.mDeferredSaveDelayMs; cache.mTryToStorePipelineCache = newCache.mTryToStorePipelineCache; cache.mInStoreVkPipelineInProgress = newCache.mInStoreVkPipelineInProgress; cache.mNewPipelineCacheSize = newCache.mNewPipelineCacheSize; cache.mOldPipelineCacheSize = newCache.mOldPipelineCacheSize; cache.mCacheDirty = newCache.mCacheDirty; cache.mNumShadersCachedInRam = newCache.mNumShadersCachedInRam; } /** * "setSaveDelayMs" sets the time in milliseconds to wait before saving newly inserted cache * entries. If set to 0, then deferred save is disabled, and "saveToDiskLocked" must be called * manually, as seen in the "terminate" testing helper function. */ static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) { cache.mDeferredSaveDelay = saveDelay; static void setSaveDelayMs(ShaderCache& cache, unsigned int saveDelayMs) { std::lock_guard<std::mutex> lock(cache.mMutex); cache.mDeferredSaveDelayMs = saveDelayMs; } /** Loading @@ -48,8 +82,9 @@ public: */ static void terminate(ShaderCache& cache, bool saveContent) { std::lock_guard<std::mutex> lock(cache.mMutex); cache.mSavePending = saveContent; if (saveContent) { cache.saveToDiskLocked(); } cache.mBlobCache = NULL; } Loading @@ -60,6 +95,38 @@ public: static bool validateCache(ShaderCache& cache, std::vector<T> hash) { return cache.validateCache(hash.data(), hash.size() * sizeof(T)); } /** * Waits until cache::mSavePending is false, checking every 0.1 ms *while the mutex is free*. * * Fails if there was no save pending, or if the cache was already being written to disk, or if * timeoutMs is exceeded. * * Note: timeoutMs only guards against mSavePending getting stuck like in b/268205519, and * cannot protect against mutex-based deadlock. Reaching timeoutMs implies something is broken, * so setting it to a sufficiently large value will not delay execution in the happy state. */ static void waitForPendingSave(ShaderCache& cache, const int timeoutMs = 50) { { std::lock_guard<std::mutex> lock(cache.mMutex); ASSERT_TRUE(cache.mSavePending); } bool saving = true; float elapsedMilliseconds = 0; while (saving) { if (elapsedMilliseconds >= timeoutMs) { FAIL() << "Timed out after waiting " << timeoutMs << " ms for a pending save"; } // This small (0.1 ms) delay is to avoid working too much while waiting for // deferredSaveThread to take the mutex and start the disk write. const int delayMicroseconds = 100; usleep(delayMicroseconds); elapsedMilliseconds += (float)delayMicroseconds / 1000; std::lock_guard<std::mutex> lock(cache.mMutex); saving = cache.mSavePending; } } }; } /* namespace skiapipeline */ Loading @@ -81,6 +148,18 @@ bool folderExist(const std::string& folderName) { return false; } /** * Attempts to delete the given file, and asserts that either: * 1. Deletion was successful, OR * 2. The file did not exist. * * Tip: wrap calls to this in ASSERT_NO_FATAL_FAILURE(x) if a test should exit early if this fails. */ void deleteFileAssertSuccess(const std::string& filePath) { int deleteResult = remove(filePath.c_str()); ASSERT_TRUE(0 == deleteResult || ENOENT == errno); } inline bool checkShader(const sk_sp<SkData>& shader1, const sk_sp<SkData>& shader2) { return nullptr != shader1 && nullptr != shader2 && shader1->size() == shader2->size() && 0 == memcmp(shader1->data(), shader2->data(), shader1->size()); Loading @@ -91,6 +170,10 @@ inline bool checkShader(const sk_sp<SkData>& shader, const char* program) { return checkShader(shader, shader2); } inline bool checkShader(const sk_sp<SkData>& shader, const std::string& program) { return checkShader(shader, program.c_str()); } template <typename T> bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) { sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size() * sizeof(T)); Loading @@ -101,6 +184,10 @@ void setShader(sk_sp<SkData>& shader, const char* program) { shader = SkData::MakeWithCString(program); } void setShader(sk_sp<SkData>& shader, const std::string& program) { setShader(shader, program.c_str()); } template <typename T> void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) { shader = SkData::MakeWithCopy(buffer.data(), buffer.size() * sizeof(T)); Loading @@ -124,13 +211,13 @@ TEST(ShaderCacheTest, testWriteAndRead) { std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2"; // remove any test files from previous test run int deleteFile = remove(cacheFile1.c_str()); ASSERT_TRUE(0 == deleteFile || ENOENT == errno); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); std::srand(0); // read the cache from a file that does not exist ShaderCache::get().setFilename(cacheFile1.c_str()); ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); // disable deferred save ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 0); // disable deferred save ShaderCache::get().initShaderDiskCache(); // read a key - should not be found since the cache is empty Loading Loading @@ -184,7 +271,8 @@ TEST(ShaderCacheTest, testWriteAndRead) { ASSERT_TRUE(checkShader(outVS2, dataBuffer)); ShaderCacheTestUtils::terminate(ShaderCache::get(), false); remove(cacheFile1.c_str()); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); } TEST(ShaderCacheTest, testCacheValidation) { Loading @@ -196,13 +284,13 @@ TEST(ShaderCacheTest, testCacheValidation) { std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2"; // remove any test files from previous test run int deleteFile = remove(cacheFile1.c_str()); ASSERT_TRUE(0 == deleteFile || ENOENT == errno); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); std::srand(0); // generate identity and read the cache from a file that does not exist ShaderCache::get().setFilename(cacheFile1.c_str()); ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); // disable deferred save ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 0); // disable deferred save std::vector<uint8_t> identity(1024); genRandomData(identity); ShaderCache::get().initShaderDiskCache( Loading Loading @@ -276,7 +364,81 @@ TEST(ShaderCacheTest, testCacheValidation) { } ShaderCacheTestUtils::terminate(ShaderCache::get(), false); remove(cacheFile1.c_str()); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); } using namespace android::uirenderer; RENDERTHREAD_SKIA_PIPELINE_TEST(ShaderCacheTest, testOnVkFrameFlushed) { if (Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan) { // RENDERTHREAD_SKIA_PIPELINE_TEST declares both SkiaVK and SkiaGL variants. GTEST_SKIP() << "This test is only applicable to RenderPipelineType::SkiaVulkan"; } if (!folderExist(getExternalStorageFolder())) { // Don't run the test if external storage folder is not available return; } std::string cacheFile = getExternalStorageFolder() + "/shaderCacheTest"; GrDirectContext* grContext = renderThread.getGrContext(); // Remove any test files from previous test run ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile)); // The first iteration of this loop is to save an initial VkPipelineCache data blob to disk, // which sets up the second iteration for a common scenario of comparing a "new" VkPipelineCache // blob passed to "store" against the same blob that's already in the persistent cache from a // previous launch. "reinitializeAllFields" is critical to emulate each iteration being as close // to the state of a freshly launched app as possible, as the initial values of member variables // like mInStoreVkPipelineInProgress and mOldPipelineCacheSize are critical to catch issues // such as b/268205519 for (int flushIteration = 1; flushIteration <= 2; flushIteration++) { SCOPED_TRACE("Frame flush iteration " + std::to_string(flushIteration)); // Reset *all* in-memory data and reload the cache from disk. ShaderCacheTestUtils::reinitializeAllFields(ShaderCache::get()); ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 10); // Delay must be > 0 to save. ShaderCache::get().setFilename(cacheFile.c_str()); ShaderCache::get().initShaderDiskCache(); // 1st iteration: store pipeline data to be read back on a subsequent "boot" of the "app". // 2nd iteration: ensure that an initial frame flush (without storing any shaders) given the // same pipeline data that's already on disk doesn't break the cache. ShaderCache::get().onVkFrameFlushed(grContext); ASSERT_NO_FATAL_FAILURE(ShaderCacheTestUtils::waitForPendingSave(ShaderCache::get())); } constexpr char shader1[] = "sassas"; constexpr char shader2[] = "someVS"; constexpr int numIterations = 3; // Also do n iterations of separate "store some shaders then flush the frame" pairs to just // double-check the cache also doesn't get stuck from that use case. for (int saveIteration = 1; saveIteration <= numIterations; saveIteration++) { SCOPED_TRACE("Shader save iteration " + std::to_string(saveIteration)); // Write twice to the in-memory cache, which should start a deferred save with both queued. sk_sp<SkData> inVS; setShader(inVS, shader1 + std::to_string(saveIteration)); ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString()); setShader(inVS, shader2 + std::to_string(saveIteration)); ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); // Simulate flush to also save latest pipeline info. ShaderCache::get().onVkFrameFlushed(grContext); ASSERT_NO_FATAL_FAILURE(ShaderCacheTestUtils::waitForPendingSave(ShaderCache::get())); } // Reload from disk to ensure saving succeeded. ShaderCacheTestUtils::terminate(ShaderCache::get(), false); ShaderCache::get().initShaderDiskCache(); // Read twice, ensure equal to last store. sk_sp<SkData> outVS; ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>()); ASSERT_TRUE(checkShader(outVS, shader1 + std::to_string(numIterations))); ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); ASSERT_TRUE(checkShader(outVS, shader2 + std::to_string(numIterations))); // Clean up. ShaderCacheTestUtils::terminate(ShaderCache::get(), false); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile)); } } // namespace Loading
libs/hwui/pipeline/skia/ShaderCache.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -174,14 +174,13 @@ void set(BlobCache* cache, const void* key, size_t keySize, const void* value, s void ShaderCache::saveToDiskLocked() { ATRACE_NAME("ShaderCache::saveToDiskLocked"); if (mInitialized && mBlobCache && mSavePending) { if (mInitialized && mBlobCache) { if (mIDHash.size()) { auto key = sIDKey; set(mBlobCache.get(), &key, sizeof(key), mIDHash.data(), mIDHash.size()); } mBlobCache->writeToFile(); } mSavePending = false; } void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) { Loading Loading @@ -224,10 +223,10 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& / } set(bc, key.data(), keySize, value, valueSize); if (!mSavePending && mDeferredSaveDelay > 0) { if (!mSavePending && mDeferredSaveDelayMs > 0) { mSavePending = true; std::thread deferredSaveThread([this]() { sleep(mDeferredSaveDelay); usleep(mDeferredSaveDelayMs * 1000); // milliseconds to microseconds std::lock_guard<std::mutex> lock(mMutex); // Store file on disk if there a new shader or Vulkan pipeline cache size changed. if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) { Loading @@ -236,6 +235,7 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& / mTryToStorePipelineCache = false; mCacheDirty = false; } mSavePending = false; }); deferredSaveThread.detach(); } Loading
libs/hwui/pipeline/skia/ShaderCache.h +6 −3 Original line number Diff line number Diff line Loading @@ -153,7 +153,8 @@ private: * pending. Each time a key/value pair is inserted into the cache via * load, a deferred save is initiated if one is not already pending. * This will wait some amount of time and then trigger a save of the cache * contents to disk. * contents to disk, unless mDeferredSaveDelayMs is 0 in which case saving * is disabled. */ bool mSavePending = false; Loading @@ -163,9 +164,11 @@ private: size_t mObservedBlobValueSize = 20 * 1024; /** * The time in seconds to wait before saving newly inserted cache entries. * The time in milliseconds to wait before saving newly inserted cache entries. * * WARNING: setting this to 0 will disable writing the cache to disk. */ unsigned int mDeferredSaveDelay = 4; unsigned int mDeferredSaveDelayMs = 4 * 1000; /** * "mMutex" is the mutex used to prevent concurrent access to the member Loading
libs/hwui/tests/unit/ShaderCacheTests.cpp +176 −14 Original line number Diff line number Diff line Loading @@ -14,6 +14,10 @@ * limitations under the License. */ #include <GrDirectContext.h> #include <Properties.h> #include <SkData.h> #include <SkRefCnt.h> #include <cutils/properties.h> #include <dirent.h> #include <errno.h> Loading @@ -22,9 +26,12 @@ #include <stdlib.h> #include <sys/types.h> #include <utils/Log.h> #include <cstdint> #include "FileBlobCache.h" #include "pipeline/skia/ShaderCache.h" #include "tests/common/TestUtils.h" using namespace android::uirenderer::skiapipeline; Loading @@ -35,11 +42,38 @@ namespace skiapipeline { class ShaderCacheTestUtils { public: /** * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries. * If set to 0, then deferred save is disabled. * Hack to reset all member variables of the given cache to their default / initial values. * * WARNING: this must be kept up to date manually, since ShaderCache's parent disables just * reassigning a new instance. */ static void reinitializeAllFields(ShaderCache& cache) { ShaderCache newCache = ShaderCache(); std::lock_guard<std::mutex> lock(cache.mMutex); // By order of declaration cache.mInitialized = newCache.mInitialized; cache.mBlobCache.reset(nullptr); cache.mFilename = newCache.mFilename; cache.mIDHash.clear(); cache.mSavePending = newCache.mSavePending; cache.mObservedBlobValueSize = newCache.mObservedBlobValueSize; cache.mDeferredSaveDelayMs = newCache.mDeferredSaveDelayMs; cache.mTryToStorePipelineCache = newCache.mTryToStorePipelineCache; cache.mInStoreVkPipelineInProgress = newCache.mInStoreVkPipelineInProgress; cache.mNewPipelineCacheSize = newCache.mNewPipelineCacheSize; cache.mOldPipelineCacheSize = newCache.mOldPipelineCacheSize; cache.mCacheDirty = newCache.mCacheDirty; cache.mNumShadersCachedInRam = newCache.mNumShadersCachedInRam; } /** * "setSaveDelayMs" sets the time in milliseconds to wait before saving newly inserted cache * entries. If set to 0, then deferred save is disabled, and "saveToDiskLocked" must be called * manually, as seen in the "terminate" testing helper function. */ static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) { cache.mDeferredSaveDelay = saveDelay; static void setSaveDelayMs(ShaderCache& cache, unsigned int saveDelayMs) { std::lock_guard<std::mutex> lock(cache.mMutex); cache.mDeferredSaveDelayMs = saveDelayMs; } /** Loading @@ -48,8 +82,9 @@ public: */ static void terminate(ShaderCache& cache, bool saveContent) { std::lock_guard<std::mutex> lock(cache.mMutex); cache.mSavePending = saveContent; if (saveContent) { cache.saveToDiskLocked(); } cache.mBlobCache = NULL; } Loading @@ -60,6 +95,38 @@ public: static bool validateCache(ShaderCache& cache, std::vector<T> hash) { return cache.validateCache(hash.data(), hash.size() * sizeof(T)); } /** * Waits until cache::mSavePending is false, checking every 0.1 ms *while the mutex is free*. * * Fails if there was no save pending, or if the cache was already being written to disk, or if * timeoutMs is exceeded. * * Note: timeoutMs only guards against mSavePending getting stuck like in b/268205519, and * cannot protect against mutex-based deadlock. Reaching timeoutMs implies something is broken, * so setting it to a sufficiently large value will not delay execution in the happy state. */ static void waitForPendingSave(ShaderCache& cache, const int timeoutMs = 50) { { std::lock_guard<std::mutex> lock(cache.mMutex); ASSERT_TRUE(cache.mSavePending); } bool saving = true; float elapsedMilliseconds = 0; while (saving) { if (elapsedMilliseconds >= timeoutMs) { FAIL() << "Timed out after waiting " << timeoutMs << " ms for a pending save"; } // This small (0.1 ms) delay is to avoid working too much while waiting for // deferredSaveThread to take the mutex and start the disk write. const int delayMicroseconds = 100; usleep(delayMicroseconds); elapsedMilliseconds += (float)delayMicroseconds / 1000; std::lock_guard<std::mutex> lock(cache.mMutex); saving = cache.mSavePending; } } }; } /* namespace skiapipeline */ Loading @@ -81,6 +148,18 @@ bool folderExist(const std::string& folderName) { return false; } /** * Attempts to delete the given file, and asserts that either: * 1. Deletion was successful, OR * 2. The file did not exist. * * Tip: wrap calls to this in ASSERT_NO_FATAL_FAILURE(x) if a test should exit early if this fails. */ void deleteFileAssertSuccess(const std::string& filePath) { int deleteResult = remove(filePath.c_str()); ASSERT_TRUE(0 == deleteResult || ENOENT == errno); } inline bool checkShader(const sk_sp<SkData>& shader1, const sk_sp<SkData>& shader2) { return nullptr != shader1 && nullptr != shader2 && shader1->size() == shader2->size() && 0 == memcmp(shader1->data(), shader2->data(), shader1->size()); Loading @@ -91,6 +170,10 @@ inline bool checkShader(const sk_sp<SkData>& shader, const char* program) { return checkShader(shader, shader2); } inline bool checkShader(const sk_sp<SkData>& shader, const std::string& program) { return checkShader(shader, program.c_str()); } template <typename T> bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) { sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size() * sizeof(T)); Loading @@ -101,6 +184,10 @@ void setShader(sk_sp<SkData>& shader, const char* program) { shader = SkData::MakeWithCString(program); } void setShader(sk_sp<SkData>& shader, const std::string& program) { setShader(shader, program.c_str()); } template <typename T> void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) { shader = SkData::MakeWithCopy(buffer.data(), buffer.size() * sizeof(T)); Loading @@ -124,13 +211,13 @@ TEST(ShaderCacheTest, testWriteAndRead) { std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2"; // remove any test files from previous test run int deleteFile = remove(cacheFile1.c_str()); ASSERT_TRUE(0 == deleteFile || ENOENT == errno); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); std::srand(0); // read the cache from a file that does not exist ShaderCache::get().setFilename(cacheFile1.c_str()); ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); // disable deferred save ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 0); // disable deferred save ShaderCache::get().initShaderDiskCache(); // read a key - should not be found since the cache is empty Loading Loading @@ -184,7 +271,8 @@ TEST(ShaderCacheTest, testWriteAndRead) { ASSERT_TRUE(checkShader(outVS2, dataBuffer)); ShaderCacheTestUtils::terminate(ShaderCache::get(), false); remove(cacheFile1.c_str()); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); } TEST(ShaderCacheTest, testCacheValidation) { Loading @@ -196,13 +284,13 @@ TEST(ShaderCacheTest, testCacheValidation) { std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2"; // remove any test files from previous test run int deleteFile = remove(cacheFile1.c_str()); ASSERT_TRUE(0 == deleteFile || ENOENT == errno); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); std::srand(0); // generate identity and read the cache from a file that does not exist ShaderCache::get().setFilename(cacheFile1.c_str()); ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); // disable deferred save ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 0); // disable deferred save std::vector<uint8_t> identity(1024); genRandomData(identity); ShaderCache::get().initShaderDiskCache( Loading Loading @@ -276,7 +364,81 @@ TEST(ShaderCacheTest, testCacheValidation) { } ShaderCacheTestUtils::terminate(ShaderCache::get(), false); remove(cacheFile1.c_str()); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); } using namespace android::uirenderer; RENDERTHREAD_SKIA_PIPELINE_TEST(ShaderCacheTest, testOnVkFrameFlushed) { if (Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan) { // RENDERTHREAD_SKIA_PIPELINE_TEST declares both SkiaVK and SkiaGL variants. GTEST_SKIP() << "This test is only applicable to RenderPipelineType::SkiaVulkan"; } if (!folderExist(getExternalStorageFolder())) { // Don't run the test if external storage folder is not available return; } std::string cacheFile = getExternalStorageFolder() + "/shaderCacheTest"; GrDirectContext* grContext = renderThread.getGrContext(); // Remove any test files from previous test run ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile)); // The first iteration of this loop is to save an initial VkPipelineCache data blob to disk, // which sets up the second iteration for a common scenario of comparing a "new" VkPipelineCache // blob passed to "store" against the same blob that's already in the persistent cache from a // previous launch. "reinitializeAllFields" is critical to emulate each iteration being as close // to the state of a freshly launched app as possible, as the initial values of member variables // like mInStoreVkPipelineInProgress and mOldPipelineCacheSize are critical to catch issues // such as b/268205519 for (int flushIteration = 1; flushIteration <= 2; flushIteration++) { SCOPED_TRACE("Frame flush iteration " + std::to_string(flushIteration)); // Reset *all* in-memory data and reload the cache from disk. ShaderCacheTestUtils::reinitializeAllFields(ShaderCache::get()); ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 10); // Delay must be > 0 to save. ShaderCache::get().setFilename(cacheFile.c_str()); ShaderCache::get().initShaderDiskCache(); // 1st iteration: store pipeline data to be read back on a subsequent "boot" of the "app". // 2nd iteration: ensure that an initial frame flush (without storing any shaders) given the // same pipeline data that's already on disk doesn't break the cache. ShaderCache::get().onVkFrameFlushed(grContext); ASSERT_NO_FATAL_FAILURE(ShaderCacheTestUtils::waitForPendingSave(ShaderCache::get())); } constexpr char shader1[] = "sassas"; constexpr char shader2[] = "someVS"; constexpr int numIterations = 3; // Also do n iterations of separate "store some shaders then flush the frame" pairs to just // double-check the cache also doesn't get stuck from that use case. for (int saveIteration = 1; saveIteration <= numIterations; saveIteration++) { SCOPED_TRACE("Shader save iteration " + std::to_string(saveIteration)); // Write twice to the in-memory cache, which should start a deferred save with both queued. sk_sp<SkData> inVS; setShader(inVS, shader1 + std::to_string(saveIteration)); ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString()); setShader(inVS, shader2 + std::to_string(saveIteration)); ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); // Simulate flush to also save latest pipeline info. ShaderCache::get().onVkFrameFlushed(grContext); ASSERT_NO_FATAL_FAILURE(ShaderCacheTestUtils::waitForPendingSave(ShaderCache::get())); } // Reload from disk to ensure saving succeeded. ShaderCacheTestUtils::terminate(ShaderCache::get(), false); ShaderCache::get().initShaderDiskCache(); // Read twice, ensure equal to last store. sk_sp<SkData> outVS; ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>()); ASSERT_TRUE(checkShader(outVS, shader1 + std::to_string(numIterations))); ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); ASSERT_TRUE(checkShader(outVS, shader2 + std::to_string(numIterations))); // Clean up. ShaderCacheTestUtils::terminate(ShaderCache::get(), false); ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile)); } } // namespace