+3
−0
+4
−0
+4
−0
Loading
Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more
So that SF could use this hint when choosing the refresh rate. SF would only try to heuristically calculate the frame rate of a layer when TextureView is updating. This fixes a bug where SF tries to heuristically calculate the frame rate for UI animations but fails due to long frames. Bug: 280249265 Test: Playing a video on Facebook and observe refresh rate Test: go/cb-pcmark Change-Id: I0d54d62b97ff48583fbe3cc0da188fe85810fd5e