[flexiglass] Fix HUN animation on Shade scene
Changes HunInteractor.pinnedHeadsUpRows to include both pinned states, so the view binder can generate animations for HUNs in shade (which are not considered to be pinned) Bug: 369687582 Test: manually verified with logging that HUNs on Shade are not added to removelist Test: manually verified HUNs animate in correctly on Shade Flag: com.android.systemui.scene_container Change-Id: I6e78a942a4d2e55737024a695a88020ea0f25823
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