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The scrim was incorrectly being left with an alpha of 1f. Make sure this gets set to 0f to prevent blocking launcher. Also, when launching animations from keyguard, the bouncer was still animating away. This seems to have regressed in QPR2. Restore functionality to hide bouncer immediately so the animation can proceed from keyguard. Fixes: 274285526 Test: atest PrimaryBouncerToGoneTransitionViewModelTest Change-Id: I3d298e037305abdd9479cae2250e3fc945cc7a9a