Loading libs/hwui/renderthread/CanvasContext.h +3 −4 Original line number Diff line number Diff line Loading @@ -29,7 +29,6 @@ #include "renderthread/RenderTask.h" #include "renderthread/RenderThread.h" #include <EGL/egl.h> #include <SkBitmap.h> #include <SkRect.h> #include <SkSize.h> Loading @@ -55,7 +54,6 @@ class RenderState; namespace renderthread { class EglManager; class Frame; // This per-renderer class manages the bridge between the global EGL context Loading Loading @@ -216,8 +214,9 @@ private: SkRect computeDirtyRect(const Frame& frame, SkRect* dirty); EGLint mLastFrameWidth = 0; EGLint mLastFrameHeight = 0; // The same type as Frame.mWidth and Frame.mHeight int32_t mLastFrameWidth = 0; int32_t mLastFrameHeight = 0; RenderThread& mRenderThread; sp<ReliableSurface> mNativeSurface; Loading Loading
libs/hwui/renderthread/CanvasContext.h +3 −4 Original line number Diff line number Diff line Loading @@ -29,7 +29,6 @@ #include "renderthread/RenderTask.h" #include "renderthread/RenderThread.h" #include <EGL/egl.h> #include <SkBitmap.h> #include <SkRect.h> #include <SkSize.h> Loading @@ -55,7 +54,6 @@ class RenderState; namespace renderthread { class EglManager; class Frame; // This per-renderer class manages the bridge between the global EGL context Loading Loading @@ -216,8 +214,9 @@ private: SkRect computeDirtyRect(const Frame& frame, SkRect* dirty); EGLint mLastFrameWidth = 0; EGLint mLastFrameHeight = 0; // The same type as Frame.mWidth and Frame.mHeight int32_t mLastFrameWidth = 0; int32_t mLastFrameHeight = 0; RenderThread& mRenderThread; sp<ReliableSurface> mNativeSurface; Loading