Implement quickReject() and drawRect().
The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's something on screen now. Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
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The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's something on screen now. Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a