Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit c7c20b34 authored by Ruben Brunk's avatar Ruben Brunk Committed by android-build-merger
Browse files

am f6ed526b: Merge "camera2: Fix LEGACY YUV production and orientation." into lmp-mr1-dev

automerge: 81b381b8

* commit '81b381b8':
  camera2: Fix LEGACY YUV production and orientation.
parents 239c7667 81b381b8
Loading
Loading
Loading
Loading
+80 −20
Original line number Diff line number Diff line
@@ -58,6 +58,11 @@ public class SurfaceTextureRenderer {
    private static final int GLES_VERSION = 2;
    private static final int PBUFFER_PIXEL_BYTES = 4;

    private static final int FLIP_TYPE_NONE = 0;
    private static final int FLIP_TYPE_HORIZONTAL = 1;
    private static final int FLIP_TYPE_VERTICAL = 2;
    private static final int FLIP_TYPE_BOTH = FLIP_TYPE_HORIZONTAL | FLIP_TYPE_VERTICAL;

    private EGLDisplay mEGLDisplay = EGL14.EGL_NO_DISPLAY;
    private EGLContext mEGLContext = EGL14.EGL_NO_CONTEXT;
    private EGLConfig mConfigs;
@@ -82,8 +87,8 @@ public class SurfaceTextureRenderer {
    private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
    private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;

    // Sampling is mirrored across the vertical axis to undo horizontal flip from the front camera
    private static final float[] sFrontCameraTriangleVertices = {
    // Sampling is mirrored across the horizontal axis
    private static final float[] sHorizontalFlipTriangleVertices = {
            // X, Y, Z, U, V
            -1.0f, -1.0f, 0, 1.f, 0.f,
            1.0f, -1.0f, 0, 0.f, 0.f,
@@ -91,8 +96,26 @@ public class SurfaceTextureRenderer {
            1.0f,  1.0f, 0, 0.f, 1.f,
    };

    // Sampling is mirrored across the vertical axis
    private static final float[] sVerticalFlipTriangleVertices = {
            // X, Y, Z, U, V
            -1.0f, -1.0f, 0, 0.f, 1.f,
            1.0f, -1.0f, 0, 1.f, 1.f,
            -1.0f,  1.0f, 0, 0.f, 0.f,
            1.0f,  1.0f, 0, 1.f, 0.f,
    };

    // Sampling is mirrored across the both axes
    private static final float[] sBothFlipTriangleVertices = {
            // X, Y, Z, U, V
            -1.0f, -1.0f, 0, 1.f, 1.f,
            1.0f, -1.0f, 0, 0.f, 1.f,
            -1.0f,  1.0f, 0, 1.f, 0.f,
            1.0f,  1.0f, 0, 0.f, 0.f,
    };

    // Sampling is 1:1 for a straight copy for the back camera
    private static final float[] sBackCameraTriangleVertices = {
    private static final float[] sRegularTriangleVertices = {
            // X, Y, Z, U, V
            -1.0f, -1.0f, 0, 0.f, 0.f,
            1.0f, -1.0f, 0, 1.f, 0.f,
@@ -100,7 +123,11 @@ public class SurfaceTextureRenderer {
            1.0f,  1.0f, 0, 1.f, 1.f,
    };

    private FloatBuffer mTriangleVertices;
    private FloatBuffer mRegularTriangleVertices;
    private FloatBuffer mHorizontalFlipTriangleVertices;
    private FloatBuffer mVerticalFlipTriangleVertices;
    private FloatBuffer mBothFlipTriangleVertices;
    private final int mFacing;

    /**
     * As used in this file, this vertex shader maps a unit square to the view, and
@@ -148,15 +175,27 @@ public class SurfaceTextureRenderer {
    private static final String LEGACY_PERF_PROPERTY = "persist.camera.legacy_perf";

    public SurfaceTextureRenderer(int facing) {
        if (facing == CameraCharacteristics.LENS_FACING_BACK) {
            mTriangleVertices = ByteBuffer.allocateDirect(sBackCameraTriangleVertices.length *
                    FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
            mTriangleVertices.put(sBackCameraTriangleVertices).position(0);
        } else {
            mTriangleVertices = ByteBuffer.allocateDirect(sFrontCameraTriangleVertices.length *
        mFacing = facing;

        mRegularTriangleVertices = ByteBuffer.allocateDirect(sRegularTriangleVertices.length *
                FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
            mTriangleVertices.put(sFrontCameraTriangleVertices).position(0);
        }
        mRegularTriangleVertices.put(sRegularTriangleVertices).position(0);

        mHorizontalFlipTriangleVertices = ByteBuffer.allocateDirect(
                sHorizontalFlipTriangleVertices.length * FLOAT_SIZE_BYTES).
                order(ByteOrder.nativeOrder()).asFloatBuffer();
        mHorizontalFlipTriangleVertices.put(sHorizontalFlipTriangleVertices).position(0);

        mVerticalFlipTriangleVertices = ByteBuffer.allocateDirect(
                sVerticalFlipTriangleVertices.length * FLOAT_SIZE_BYTES).
                order(ByteOrder.nativeOrder()).asFloatBuffer();
        mVerticalFlipTriangleVertices.put(sVerticalFlipTriangleVertices).position(0);

        mBothFlipTriangleVertices = ByteBuffer.allocateDirect(
                sBothFlipTriangleVertices.length * FLOAT_SIZE_BYTES).
                order(ByteOrder.nativeOrder()).asFloatBuffer();
        mBothFlipTriangleVertices.put(sBothFlipTriangleVertices).position(0);

        Matrix.setIdentityM(mSTMatrix, 0);
    }

@@ -209,7 +248,7 @@ public class SurfaceTextureRenderer {
        return program;
    }

    private void drawFrame(SurfaceTexture st, int width, int height) {
    private void drawFrame(SurfaceTexture st, int width, int height, int flipType) {
        checkGlError("onDrawFrame start");
        st.getTransformMatrix(mSTMatrix);

@@ -266,16 +305,32 @@ public class SurfaceTextureRenderer {
        GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
        GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);

        mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
        FloatBuffer triangleVertices;
        switch(flipType) {
            case FLIP_TYPE_HORIZONTAL:
                triangleVertices = mHorizontalFlipTriangleVertices;
                break;
            case FLIP_TYPE_VERTICAL:
                triangleVertices = mVerticalFlipTriangleVertices;
                break;
            case FLIP_TYPE_BOTH:
                triangleVertices = mBothFlipTriangleVertices;
                break;
            default:
                triangleVertices = mRegularTriangleVertices;
                break;
        }

        triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
        GLES20.glVertexAttribPointer(maPositionHandle, VERTEX_POS_SIZE, GLES20.GL_FLOAT,
                /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
                /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
        checkGlError("glVertexAttribPointer maPosition");
        GLES20.glEnableVertexAttribArray(maPositionHandle);
        checkGlError("glEnableVertexAttribArray maPositionHandle");

        mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
        triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
        GLES20.glVertexAttribPointer(maTextureHandle, VERTEX_UV_SIZE, GLES20.GL_FLOAT,
                /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
                /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
        checkGlError("glVertexAttribPointer maTextureHandle");
        GLES20.glEnableVertexAttribArray(maTextureHandle);
        checkGlError("glEnableVertexAttribArray maTextureHandle");
@@ -666,7 +721,9 @@ public class SurfaceTextureRenderer {
                    makeCurrent(holder.eglSurface);

                    LegacyCameraDevice.setNextTimestamp(holder.surface, captureHolder.second);
                    drawFrame(mSurfaceTexture, holder.width, holder.height);
                    drawFrame(mSurfaceTexture, holder.width, holder.height,
                            (mFacing == CameraCharacteristics.LENS_FACING_FRONT) ?
                                    FLIP_TYPE_HORIZONTAL : FLIP_TYPE_NONE);
                    swapBuffers(holder.eglSurface);
                } catch (LegacyExceptionUtils.BufferQueueAbandonedException e) {
                    Log.w(TAG, "Surface abandoned, dropping frame. ", e);
@@ -676,7 +733,10 @@ public class SurfaceTextureRenderer {
        for (EGLSurfaceHolder holder : mConversionSurfaces) {
            if (LegacyCameraDevice.containsSurfaceId(holder.surface, targetSurfaceIds)) {
                makeCurrent(holder.eglSurface);
                drawFrame(mSurfaceTexture, holder.width, holder.height);
                // glReadPixels reads from the bottom of the buffer, so add an extra vertical flip
                drawFrame(mSurfaceTexture, holder.width, holder.height,
                        (mFacing == CameraCharacteristics.LENS_FACING_FRONT) ?
                                FLIP_TYPE_BOTH : FLIP_TYPE_VERTICAL);
                mPBufferPixels.clear();
                GLES20.glReadPixels(/*x*/ 0, /*y*/ 0, holder.width, holder.height,
                        GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPBufferPixels);
+19 −16
Original line number Diff line number Diff line
@@ -49,36 +49,35 @@ using namespace android;
#define ALIGN(x, mask) ( ((x) + (mask) - 1) & ~((mask) - 1) )

/**
 * Convert from RGB 888 to Y'CbCr using the conversion specified in ITU-R BT.601 for
 * digital RGB with K_b = 0.114, and K_r = 0.299.
 * Convert from RGB 888 to Y'CbCr using the conversion specified in JFIF v1.02
 */
static void rgbToYuv420(uint8_t* rgbBuf, size_t width, size_t height, uint8_t* yPlane,
        uint8_t* uPlane, uint8_t* vPlane, size_t chromaStep, size_t yStride, size_t chromaStride) {
    uint8_t R, G, B;
    size_t index = 0;

    size_t cStrideDiff = chromaStride - width;

    for (size_t j = 0; j < height; j++) {
        uint8_t* u = uPlane;
        uint8_t* v = vPlane;
        uint8_t* y = yPlane;
        bool jEven = (j & 1) == 0;
        for (size_t i = 0; i < width; i++) {
            R = rgbBuf[index++];
            G = rgbBuf[index++];
            B = rgbBuf[index++];
            *(yPlane + i) = ((66 * R + 129 * G +  25 * B + 128) >> 8) +  16;

            if (j % 2 == 0 && i % 2 == 0){
                *uPlane = (( -38 * R -  74 * G + 112 * B + 128) >> 8) + 128;
                *vPlane = (( 112 * R -  94 * G -  18 * B + 128) >> 8) + 128;
                uPlane += chromaStep;
                vPlane += chromaStep;
            *y++ = (77 * R + 150 * G +  29 * B) >> 8;
            if (jEven && (i & 1) == 0) {
                *v = (( -43 * R - 85 * G + 128 * B) >> 8) + 128;
                *u = (( 128 * R - 107 * G - 21 * B) >> 8) + 128;
                u += chromaStep;
                v += chromaStep;
            }
            // Skip alpha
            index++;
        }
        yPlane += yStride;
        if (j % 2 == 0) {
            uPlane += cStrideDiff;
            vPlane += cStrideDiff;
        if (jEven) {
            uPlane += chromaStride;
            vPlane += chromaStride;
        }
    }
}
@@ -87,8 +86,10 @@ static void rgbToYuv420(uint8_t* rgbBuf, size_t width, size_t height, android_yc
    size_t cStep = ycbcr->chroma_step;
    size_t cStride = ycbcr->cstride;
    size_t yStride = ycbcr->ystride;
    ALOGV("%s: yStride is: %zu, cStride is: %zu, cStep is: %zu", __FUNCTION__, yStride, cStride,
            cStep);
    rgbToYuv420(rgbBuf, width, height, reinterpret_cast<uint8_t*>(ycbcr->y),
            reinterpret_cast<uint8_t*>(ycbcr->cb), reinterpret_cast<uint8_t*>(ycbcr->cr),
            reinterpret_cast<uint8_t*>(ycbcr->cr), reinterpret_cast<uint8_t*>(ycbcr->cb),
            cStep, yStride, cStride);
}

@@ -231,6 +232,7 @@ static status_t produceFrame(const sp<ANativeWindow>& anw,

    size_t totalSizeBytes = tmpSize;

    ALOGV("%s: Pixel format chosen: %x", __FUNCTION__, pixelFmt);
    switch(pixelFmt) {
        case HAL_PIXEL_FORMAT_YCrCb_420_SP: {
            if (bufferLength < totalSizeBytes) {
@@ -276,6 +278,7 @@ static status_t produceFrame(const sp<ANativeWindow>& anw,
            }

            uint32_t stride = buf->getStride();
            ALOGV("%s: stride is: %" PRIu32, __FUNCTION__, stride);
            LOG_ALWAYS_FATAL_IF(stride % 16, "Stride is not 16 pixel aligned %d", stride);

            uint32_t cStride = ALIGN(stride / 2, 16);