Loading libs/rs/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -98,6 +98,7 @@ LOCAL_SRC_FILES:= \ rsSampler.cpp \ rsScript.cpp \ rsScriptC.cpp \ rsScriptC_Lib.cpp \ rsThreadIO.cpp \ rsType.cpp \ rsTriangleMesh.cpp Loading libs/rs/RenderScriptEnv.h +1 −59 Original line number Diff line number Diff line Loading @@ -30,65 +30,7 @@ typedef struct { #define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16 #define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32 typedef struct { const void * (*loadEnvVp)(uint32_t bank, uint32_t offset); float (*loadEnvF)(uint32_t bank, uint32_t offset); int32_t (*loadEnvI32)(uint32_t bank, uint32_t offset); uint32_t (*loadEnvU32)(uint32_t bank, uint32_t offset); void (*loadEnvVec4)(uint32_t bank, uint32_t offset, rsc_Vector4 *); void (*loadEnvMatrix)(uint32_t bank, uint32_t offset, rsc_Matrix *); void (*storeEnvF)(uint32_t bank, uint32_t offset, float); void (*storeEnvI32)(uint32_t bank, uint32_t offset, int32_t); void (*storeEnvU32)(uint32_t bank, uint32_t offset, uint32_t); void (*storeEnvVec4)(uint32_t bank, uint32_t offset, const rsc_Vector4 *); void (*storeEnvMatrix)(uint32_t bank, uint32_t offset, const rsc_Matrix *); void (*matrixLoadIdentity)(rsc_Matrix *); void (*matrixLoadFloat)(rsc_Matrix *, const float *); void (*matrixLoadMat)(rsc_Matrix *, const rsc_Matrix *); void (*matrixLoadRotate)(rsc_Matrix *, float rot, float x, float y, float z); void (*matrixLoadScale)(rsc_Matrix *, float x, float y, float z); void (*matrixLoadTranslate)(rsc_Matrix *, float x, float y, float z); void (*matrixLoadMultiply)(rsc_Matrix *, const rsc_Matrix *lhs, const rsc_Matrix *rhs); void (*matrixMultiply)(rsc_Matrix *, const rsc_Matrix *rhs); void (*matrixRotate)(rsc_Matrix *, float rot, float x, float y, float z); void (*matrixScale)(rsc_Matrix *, float x, float y, float z); void (*matrixTranslate)(rsc_Matrix *, float x, float y, float z); void (*color)(float r, float g, float b, float a); void (*programFragmentBindTexture)(RsProgramFragment, uint32_t slot, RsAllocation); void (*programFragmentBindSampler)(RsProgramFragment, uint32_t slot, RsAllocation); void (*materialDiffuse)(float r, float g, float b, float a); void (*materialSpecular)(float r, float g, float b, float a); void (*lightPosition)(float x, float y, float z, float w); void (*materialShininess)(float s); void (*uploadToTexture)(RsAllocation va, uint32_t baseMipLevel); void (*enable)(uint32_t); void (*disable)(uint32_t); uint32_t (*rand)(uint32_t max); void (*contextBindProgramFragment)(RsProgramFragment pf); void (*contextBindProgramFragmentStore)(RsProgramFragmentStore pfs); // Drawing funcs void (*renderTriangleMesh)(RsTriangleMesh); void (*renderTriangleMeshRange)(RsTriangleMesh, uint32_t start, uint32_t count); // Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a void (*drawTriangleArray)(RsAllocation alloc, uint32_t count); void (*drawRect)(int32_t x1, int32_t x2, int32_t y1, int32_t y2); } rsc_FunctionTable; typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *); //typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *); /* EnableCap */ Loading libs/rs/java/Film/res/raw/filmstrip.c +10 −21 Original line number Diff line number Diff line Loading @@ -23,47 +23,36 @@ int main(int index) { int f1,f2,f3,f4, f5,f6,f7,f8, f9,f10,f11,f12, f13,f14,f15,f16; int g1,g2,g3,g4, g5,g6,g7,g8, g9,g10,g11,g12, g13,g14,g15,g16; int float_1; int float_0; int float_2; int float_90; int float_0_5; int trans; // float int rot; // float float trans; float rot; int x; float focusPos; // float int focusID; int lastFocusID; int imgCount; float_2 = intToFloat(2); float_1 = intToFloat(1); float_0 = intToFloat(0); float_90= intToFloat(90); float_0_5 = fixedtoFloat(0x8000); trans = loadF(1, 0); rot = loadF(1, 1); matrixLoadScale(&f16, float_2, float_2, float_2); matrixTranslate(&f16, 0, 0, trans); matrixRotate(&f16, float_90, 0, 0, float_1); matrixRotate(&f16, rot, float_1, 0, 0); storeEnvMatrix(3, 0, &f16); matrixLoadScale(&f16, 2.f, 2.f, 2.f); matrixTranslate(&f16, 0.f, 0.f, trans); matrixRotate(&f16, 90.f, 0.f, 0.f, 1.f); matrixRotate(&f16, rot, 1.f, 0.f, 0.f); storeMatrix(3, 0, &f16); //materialDiffuse(con, 0.0f, 0.0f, 0.0f, 1.0f); //materialSpecular(con, 0.5f, 0.5f, 0.5f, 0.5f); //materialShininess(intToFloat(20)); //lightPosition(con, 0.2f, -0.2f, -2.0f, 0.0f); //enable(con, GL_LIGHTING); renderTriangleMesh(NAMED_mesh); drawTriangleMesh(NAMED_mesh); //int imgId = 0; contextBindProgramFragmentStore(NAMED_PFImages); contextBindProgramFragment(NAMED_PFSImages); bindProgramFragmentStore(NAMED_PFImages); bindProgramFragment(NAMED_PFSImages); //focusPos = loadF(1, 2); //focusID = 0; Loading libs/rs/java/Rollo/res/raw/rollo.c +1 −1 Original line number Diff line number Diff line Loading @@ -84,7 +84,7 @@ int main(void* con, int ft, int launchID) for (y = rowCount -1; (y >= 0) && iconCount; y--) { float ty1 = ((y * 3.0f) - 4.5f) * scale; float ty2 = ty1 + scale * 2.f; pfBindTexture(NAMED_PF, 0, loadI32(1, y)); bindTexture(NAMED_PF, 0, loadI32(1, y)); color(1.0f, 1.0f, 1.0f, 1.0f); if (done && (index != selectedID)) { color(0.4f, 0.4f, 0.4f, 1.0f); Loading libs/rs/java/Rollo/src/com/android/rollo/RolloView.java +1 −1 Original line number Diff line number Diff line Loading @@ -175,7 +175,7 @@ public class RolloView extends RSSurfaceView { // icon control if(act != ev.ACTION_UP) { if(mFlingMode) { mColumn += (mFlingX - nx) * 5; mColumn += (mFlingX - nx) * 4; setColumn(true); } mFlingMode = true; Loading Loading
libs/rs/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -98,6 +98,7 @@ LOCAL_SRC_FILES:= \ rsSampler.cpp \ rsScript.cpp \ rsScriptC.cpp \ rsScriptC_Lib.cpp \ rsThreadIO.cpp \ rsType.cpp \ rsTriangleMesh.cpp Loading
libs/rs/RenderScriptEnv.h +1 −59 Original line number Diff line number Diff line Loading @@ -30,65 +30,7 @@ typedef struct { #define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16 #define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32 typedef struct { const void * (*loadEnvVp)(uint32_t bank, uint32_t offset); float (*loadEnvF)(uint32_t bank, uint32_t offset); int32_t (*loadEnvI32)(uint32_t bank, uint32_t offset); uint32_t (*loadEnvU32)(uint32_t bank, uint32_t offset); void (*loadEnvVec4)(uint32_t bank, uint32_t offset, rsc_Vector4 *); void (*loadEnvMatrix)(uint32_t bank, uint32_t offset, rsc_Matrix *); void (*storeEnvF)(uint32_t bank, uint32_t offset, float); void (*storeEnvI32)(uint32_t bank, uint32_t offset, int32_t); void (*storeEnvU32)(uint32_t bank, uint32_t offset, uint32_t); void (*storeEnvVec4)(uint32_t bank, uint32_t offset, const rsc_Vector4 *); void (*storeEnvMatrix)(uint32_t bank, uint32_t offset, const rsc_Matrix *); void (*matrixLoadIdentity)(rsc_Matrix *); void (*matrixLoadFloat)(rsc_Matrix *, const float *); void (*matrixLoadMat)(rsc_Matrix *, const rsc_Matrix *); void (*matrixLoadRotate)(rsc_Matrix *, float rot, float x, float y, float z); void (*matrixLoadScale)(rsc_Matrix *, float x, float y, float z); void (*matrixLoadTranslate)(rsc_Matrix *, float x, float y, float z); void (*matrixLoadMultiply)(rsc_Matrix *, const rsc_Matrix *lhs, const rsc_Matrix *rhs); void (*matrixMultiply)(rsc_Matrix *, const rsc_Matrix *rhs); void (*matrixRotate)(rsc_Matrix *, float rot, float x, float y, float z); void (*matrixScale)(rsc_Matrix *, float x, float y, float z); void (*matrixTranslate)(rsc_Matrix *, float x, float y, float z); void (*color)(float r, float g, float b, float a); void (*programFragmentBindTexture)(RsProgramFragment, uint32_t slot, RsAllocation); void (*programFragmentBindSampler)(RsProgramFragment, uint32_t slot, RsAllocation); void (*materialDiffuse)(float r, float g, float b, float a); void (*materialSpecular)(float r, float g, float b, float a); void (*lightPosition)(float x, float y, float z, float w); void (*materialShininess)(float s); void (*uploadToTexture)(RsAllocation va, uint32_t baseMipLevel); void (*enable)(uint32_t); void (*disable)(uint32_t); uint32_t (*rand)(uint32_t max); void (*contextBindProgramFragment)(RsProgramFragment pf); void (*contextBindProgramFragmentStore)(RsProgramFragmentStore pfs); // Drawing funcs void (*renderTriangleMesh)(RsTriangleMesh); void (*renderTriangleMeshRange)(RsTriangleMesh, uint32_t start, uint32_t count); // Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a void (*drawTriangleArray)(RsAllocation alloc, uint32_t count); void (*drawRect)(int32_t x1, int32_t x2, int32_t y1, int32_t y2); } rsc_FunctionTable; typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *); //typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *); /* EnableCap */ Loading
libs/rs/java/Film/res/raw/filmstrip.c +10 −21 Original line number Diff line number Diff line Loading @@ -23,47 +23,36 @@ int main(int index) { int f1,f2,f3,f4, f5,f6,f7,f8, f9,f10,f11,f12, f13,f14,f15,f16; int g1,g2,g3,g4, g5,g6,g7,g8, g9,g10,g11,g12, g13,g14,g15,g16; int float_1; int float_0; int float_2; int float_90; int float_0_5; int trans; // float int rot; // float float trans; float rot; int x; float focusPos; // float int focusID; int lastFocusID; int imgCount; float_2 = intToFloat(2); float_1 = intToFloat(1); float_0 = intToFloat(0); float_90= intToFloat(90); float_0_5 = fixedtoFloat(0x8000); trans = loadF(1, 0); rot = loadF(1, 1); matrixLoadScale(&f16, float_2, float_2, float_2); matrixTranslate(&f16, 0, 0, trans); matrixRotate(&f16, float_90, 0, 0, float_1); matrixRotate(&f16, rot, float_1, 0, 0); storeEnvMatrix(3, 0, &f16); matrixLoadScale(&f16, 2.f, 2.f, 2.f); matrixTranslate(&f16, 0.f, 0.f, trans); matrixRotate(&f16, 90.f, 0.f, 0.f, 1.f); matrixRotate(&f16, rot, 1.f, 0.f, 0.f); storeMatrix(3, 0, &f16); //materialDiffuse(con, 0.0f, 0.0f, 0.0f, 1.0f); //materialSpecular(con, 0.5f, 0.5f, 0.5f, 0.5f); //materialShininess(intToFloat(20)); //lightPosition(con, 0.2f, -0.2f, -2.0f, 0.0f); //enable(con, GL_LIGHTING); renderTriangleMesh(NAMED_mesh); drawTriangleMesh(NAMED_mesh); //int imgId = 0; contextBindProgramFragmentStore(NAMED_PFImages); contextBindProgramFragment(NAMED_PFSImages); bindProgramFragmentStore(NAMED_PFImages); bindProgramFragment(NAMED_PFSImages); //focusPos = loadF(1, 2); //focusID = 0; Loading
libs/rs/java/Rollo/res/raw/rollo.c +1 −1 Original line number Diff line number Diff line Loading @@ -84,7 +84,7 @@ int main(void* con, int ft, int launchID) for (y = rowCount -1; (y >= 0) && iconCount; y--) { float ty1 = ((y * 3.0f) - 4.5f) * scale; float ty2 = ty1 + scale * 2.f; pfBindTexture(NAMED_PF, 0, loadI32(1, y)); bindTexture(NAMED_PF, 0, loadI32(1, y)); color(1.0f, 1.0f, 1.0f, 1.0f); if (done && (index != selectedID)) { color(0.4f, 0.4f, 0.4f, 1.0f); Loading
libs/rs/java/Rollo/src/com/android/rollo/RolloView.java +1 −1 Original line number Diff line number Diff line Loading @@ -175,7 +175,7 @@ public class RolloView extends RSSurfaceView { // icon control if(act != ev.ACTION_UP) { if(mFlingMode) { mColumn += (mFlingX - nx) * 5; mColumn += (mFlingX - nx) * 4; setColumn(true); } mFlingMode = true; Loading