Loading libs/rs/driver/rsdAllocation.cpp +23 −23 Original line number Diff line number Diff line Loading @@ -73,27 +73,27 @@ GLenum rsdKindToGLFormat(RsDataKind k) { } static void Update2DTexture(const Allocation *alloc, const void *ptr, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h) { static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h) { DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; rsAssert(drv->textureID); glBindTexture(drv->glTarget, drv->textureID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); GLenum t = GL_TEXTURE_2D; if (alloc->mHal.state.hasFaces) { t = gFaceOrder[face]; } glTexSubImage2D(t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); } static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) { DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; glBindTexture(drv->glTarget, drv->textureID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); uint32_t faceCount = 1; if (alloc->mHal.state.hasFaces) { Loading @@ -112,12 +112,12 @@ static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool is } if (isFirstUpload) { glTexImage2D(t, lod, drv->glFormat, RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, alloc->mHal.state.type->getLODDimX(lod), alloc->mHal.state.type->getLODDimY(lod), 0, drv->glFormat, drv->glType, p); } else { glTexSubImage2D(t, lod, 0, 0, RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0, alloc->mHal.state.type->getLODDimX(lod), alloc->mHal.state.type->getLODDimY(lod), drv->glFormat, drv->glType, p); Loading @@ -126,7 +126,7 @@ static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool is } if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) { glGenerateMipmap(drv->glTarget); RSD_CALL_GL(glGenerateMipmap, drv->glTarget); } rsdGLCheckError(rsc, "Upload2DTexture"); } Loading @@ -145,7 +145,7 @@ static void UploadToTexture(const Context *rsc, const Allocation *alloc) { bool isFirstUpload = false; if (!drv->textureID) { glGenTextures(1, &drv->textureID); RSD_CALL_GL(glGenTextures, 1, &drv->textureID); isFirstUpload = true; } Loading @@ -168,7 +168,7 @@ static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) { } if (!drv->renderTargetID) { glGenRenderbuffers(1, &drv->renderTargetID); RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); if (!drv->renderTargetID) { // This should generally not happen Loading @@ -176,8 +176,8 @@ static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) { rsc->dumpDebug(); return; } glBindRenderbuffer(GL_RENDERBUFFER, drv->renderTargetID); glRenderbufferStorage(GL_RENDERBUFFER, drv->glFormat, RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY); } rsdGLCheckError(rsc, "AllocateRenderTarget"); Loading @@ -192,17 +192,17 @@ static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) { //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX; if (!drv->bufferID) { glGenBuffers(1, &drv->bufferID); RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID); } if (!drv->bufferID) { LOGE("Upload to buffer object failed"); drv->uploadDeferred = true; return; } glBindBuffer(drv->glTarget, drv->bufferID); glBufferData(drv->glTarget, alloc->mHal.state.type->getSizeBytes(), RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(), drv->mallocPtr, GL_DYNAMIC_DRAW); glBindBuffer(drv->glTarget, 0); RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); rsdGLCheckError(rsc, "UploadToBufferObject"); } Loading Loading @@ -261,11 +261,11 @@ void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) { //mBufferID = 0; } if (drv->textureID) { glDeleteTextures(1, &drv->textureID); RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); drv->textureID = 0; } if (drv->renderTargetID) { glDeleteRenderbuffers(1, &drv->renderTargetID); RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); drv->renderTargetID = 0; } Loading Loading @@ -323,7 +323,7 @@ static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc drv->readBackFBO->setActive(rsc); // Do the readback glReadPixels(0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(), RSD_CALL_GL(glReadPixels, 0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(), drv->glFormat, drv->glType, alloc->getPtr()); // Revert framebuffer to its original Loading Loading @@ -414,7 +414,7 @@ void rsdAllocationData2D(const Context *rsc, const Allocation *alloc, } drv->uploadDeferred = true; } else { Update2DTexture(alloc, data, xoff, yoff, lod, face, w, h); Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h); } } Loading libs/rs/driver/rsdFrameBufferObj.cpp +6 −5 Original line number Diff line number Diff line Loading @@ -17,6 +17,7 @@ #include "rsdFrameBufferObj.h" #include "rsdAllocation.h" #include "rsdGL.h" #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> Loading Loading @@ -124,9 +125,9 @@ void RsdFrameBufferObj::setActive(const Context *rsc) { bool framebuffer = renderToFramebuffer(); if (!framebuffer) { if(mFBOId == 0) { glGenFramebuffers(1, &mFBOId); RSD_CALL_GL(glGenFramebuffers, 1, &mFBOId); } glBindFramebuffer(GL_FRAMEBUFFER, mFBOId); RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId); if (mDirty) { setDepthAttachment(); Loading @@ -134,10 +135,10 @@ void RsdFrameBufferObj::setActive(const Context *rsc) { mDirty = false; } glViewport(0, 0, mWidth, mHeight); RSD_CALL_GL(glViewport, 0, 0, mWidth, mHeight); checkError(rsc); } else { glBindFramebuffer(GL_FRAMEBUFFER, 0); glViewport(0, 0, rsc->getWidth(), rsc->getHeight()); RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, 0); RSD_CALL_GL(glViewport, 0, 0, rsc->getWidth(), rsc->getHeight()); } } libs/rs/driver/rsdGL.cpp +25 −7 Original line number Diff line number Diff line Loading @@ -135,18 +135,19 @@ void rsdGLShutdown(const Context *rsc) { LOGV("%p, deinitEGL", rsc); if (dc->gl.egl.context != EGL_NO_CONTEXT) { eglMakeCurrent(dc->gl.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surfaceDefault); RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault); if (dc->gl.egl.surface != EGL_NO_SURFACE) { eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface); RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface); } eglDestroyContext(dc->gl.egl.display, dc->gl.egl.context); RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context); checkEglError("eglDestroyContext"); } gGLContextCount--; if (!gGLContextCount) { eglTerminate(dc->gl.egl.display); RSD_CALL_GL(eglTerminate, dc->gl.egl.display); } } Loading Loading @@ -202,21 +203,25 @@ bool rsdGLInit(const Context *rsc) { rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint)))); LOGV("%p initEGL start", rsc); rsc->setWatchdogGL("eglGetDisplay", __LINE__, __FILE__); dc->gl.egl.display = eglGetDisplay(EGL_DEFAULT_DISPLAY); checkEglError("eglGetDisplay"); eglInitialize(dc->gl.egl.display, &dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion); RSD_CALL_GL(eglInitialize, dc->gl.egl.display, &dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion); checkEglError("eglInitialize"); EGLBoolean ret; EGLint numConfigs = -1, n = 0; rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__); ret = eglChooseConfig(dc->gl.egl.display, configAttribs, 0, 0, &numConfigs); checkEglError("eglGetConfigs", ret); if (numConfigs) { EGLConfig* const configs = new EGLConfig[numConfigs]; rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__); ret = eglChooseConfig(dc->gl.egl.display, configAttribs, configs, numConfigs, &n); if (!ret || !n) { Loading Loading @@ -261,32 +266,38 @@ bool rsdGLInit(const Context *rsc) { } //} rsc->setWatchdogGL("eglCreateContext", __LINE__, __FILE__); dc->gl.egl.context = eglCreateContext(dc->gl.egl.display, dc->gl.egl.config, EGL_NO_CONTEXT, context_attribs2); checkEglError("eglCreateContext"); if (dc->gl.egl.context == EGL_NO_CONTEXT) { LOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } gGLContextCount++; EGLint pbuffer_attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; rsc->setWatchdogGL("eglCreatePbufferSurface", __LINE__, __FILE__); dc->gl.egl.surfaceDefault = eglCreatePbufferSurface(dc->gl.egl.display, dc->gl.egl.config, pbuffer_attribs); checkEglError("eglCreatePbufferSurface"); if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) { LOGE("eglCreatePbufferSurface returned EGL_NO_SURFACE"); rsdGLShutdown(rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, dc->gl.egl.surfaceDefault, dc->gl.egl.context); if (ret == EGL_FALSE) { LOGE("eglMakeCurrent returned EGL_FALSE"); checkEglError("eglMakeCurrent", ret); rsdGLShutdown(rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } Loading Loading @@ -314,6 +325,7 @@ bool rsdGLInit(const Context *rsc) { if (!verptr) { LOGE("Error, OpenGL ES Lite not supported"); rsdGLShutdown(rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } else { sscanf(verptr, " %i.%i", &dc->gl.gl.majorVersion, &dc->gl.gl.minorVersion); Loading Loading @@ -352,6 +364,7 @@ bool rsdGLInit(const Context *rsc) { dc->gl.currentFrameBuffer = NULL; LOGV("initGLThread end %p", rsc); rsc->setWatchdogGL(NULL, 0, NULL); return true; } Loading @@ -363,10 +376,12 @@ bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow // WAR: Some drivers fail to handle 0 size surfaces correcntly. // Use the pbuffer to avoid this pitfall. if ((dc->gl.egl.surface != NULL) || (w == 0) || (h == 0)) { rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, dc->gl.egl.surfaceDefault, dc->gl.egl.context); checkEglError("eglMakeCurrent", ret); rsc->setWatchdogGL("eglDestroySurface", __LINE__, __FILE__); ret = eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface); checkEglError("eglDestroySurface", ret); Loading @@ -385,6 +400,7 @@ bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow dc->gl.width = w; dc->gl.height = h; rsc->setWatchdogGL("eglCreateWindowSurface", __LINE__, __FILE__); dc->gl.egl.surface = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config, dc->gl.wndSurface, NULL); checkEglError("eglCreateWindowSurface"); Loading @@ -392,16 +408,18 @@ bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE"); } rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surface, dc->gl.egl.surface, dc->gl.egl.context); checkEglError("eglMakeCurrent", ret); } rsc->setWatchdogGL(NULL, 0, NULL); return true; } void rsdGLSwap(const android::renderscript::Context *rsc) { RsdHal *dc = (RsdHal *)rsc->mHal.drv; eglSwapBuffers(dc->gl.egl.display, dc->gl.egl.surface); RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); } void rsdGLCheckError(const android::renderscript::Context *rsc, Loading libs/rs/driver/rsdGL.h +2 −1 Original line number Diff line number Diff line Loading @@ -20,6 +20,8 @@ #include <rs_hal.h> #include <EGL/egl.h> #define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(NULL, 0, NULL) class RsdShaderCache; class RsdVertexArrayState; class RsdFrameBufferObj; Loading Loading @@ -73,7 +75,6 @@ typedef struct RsdGLRec { } RsdGL; bool rsdGLInit(const android::renderscript::Context *rsc); void rsdGLShutdown(const android::renderscript::Context *rsc); bool rsdGLSetSurface(const android::renderscript::Context *rsc, Loading libs/rs/driver/rsdMeshObj.cpp +9 −6 Original line number Diff line number Diff line Loading @@ -130,7 +130,8 @@ bool RsdMeshObj::init() { return true; } void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { LOGE("Invalid mesh or parameters"); return; Loading Loading @@ -171,14 +172,16 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, ui } if (drvAlloc->bufferID) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID); glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID); RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); } else { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, drvAlloc->mallocPtr); RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, 0); RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, drvAlloc->mallocPtr); } } else { glDrawArrays(mGLPrimitives[primIndex], start, len); RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len); } rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); Loading Loading
libs/rs/driver/rsdAllocation.cpp +23 −23 Original line number Diff line number Diff line Loading @@ -73,27 +73,27 @@ GLenum rsdKindToGLFormat(RsDataKind k) { } static void Update2DTexture(const Allocation *alloc, const void *ptr, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h) { static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h) { DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; rsAssert(drv->textureID); glBindTexture(drv->glTarget, drv->textureID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); GLenum t = GL_TEXTURE_2D; if (alloc->mHal.state.hasFaces) { t = gFaceOrder[face]; } glTexSubImage2D(t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); } static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) { DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; glBindTexture(drv->glTarget, drv->textureID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); uint32_t faceCount = 1; if (alloc->mHal.state.hasFaces) { Loading @@ -112,12 +112,12 @@ static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool is } if (isFirstUpload) { glTexImage2D(t, lod, drv->glFormat, RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, alloc->mHal.state.type->getLODDimX(lod), alloc->mHal.state.type->getLODDimY(lod), 0, drv->glFormat, drv->glType, p); } else { glTexSubImage2D(t, lod, 0, 0, RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0, alloc->mHal.state.type->getLODDimX(lod), alloc->mHal.state.type->getLODDimY(lod), drv->glFormat, drv->glType, p); Loading @@ -126,7 +126,7 @@ static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool is } if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) { glGenerateMipmap(drv->glTarget); RSD_CALL_GL(glGenerateMipmap, drv->glTarget); } rsdGLCheckError(rsc, "Upload2DTexture"); } Loading @@ -145,7 +145,7 @@ static void UploadToTexture(const Context *rsc, const Allocation *alloc) { bool isFirstUpload = false; if (!drv->textureID) { glGenTextures(1, &drv->textureID); RSD_CALL_GL(glGenTextures, 1, &drv->textureID); isFirstUpload = true; } Loading @@ -168,7 +168,7 @@ static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) { } if (!drv->renderTargetID) { glGenRenderbuffers(1, &drv->renderTargetID); RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); if (!drv->renderTargetID) { // This should generally not happen Loading @@ -176,8 +176,8 @@ static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) { rsc->dumpDebug(); return; } glBindRenderbuffer(GL_RENDERBUFFER, drv->renderTargetID); glRenderbufferStorage(GL_RENDERBUFFER, drv->glFormat, RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY); } rsdGLCheckError(rsc, "AllocateRenderTarget"); Loading @@ -192,17 +192,17 @@ static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) { //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX; if (!drv->bufferID) { glGenBuffers(1, &drv->bufferID); RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID); } if (!drv->bufferID) { LOGE("Upload to buffer object failed"); drv->uploadDeferred = true; return; } glBindBuffer(drv->glTarget, drv->bufferID); glBufferData(drv->glTarget, alloc->mHal.state.type->getSizeBytes(), RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(), drv->mallocPtr, GL_DYNAMIC_DRAW); glBindBuffer(drv->glTarget, 0); RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); rsdGLCheckError(rsc, "UploadToBufferObject"); } Loading Loading @@ -261,11 +261,11 @@ void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) { //mBufferID = 0; } if (drv->textureID) { glDeleteTextures(1, &drv->textureID); RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); drv->textureID = 0; } if (drv->renderTargetID) { glDeleteRenderbuffers(1, &drv->renderTargetID); RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); drv->renderTargetID = 0; } Loading Loading @@ -323,7 +323,7 @@ static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc drv->readBackFBO->setActive(rsc); // Do the readback glReadPixels(0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(), RSD_CALL_GL(glReadPixels, 0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(), drv->glFormat, drv->glType, alloc->getPtr()); // Revert framebuffer to its original Loading Loading @@ -414,7 +414,7 @@ void rsdAllocationData2D(const Context *rsc, const Allocation *alloc, } drv->uploadDeferred = true; } else { Update2DTexture(alloc, data, xoff, yoff, lod, face, w, h); Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h); } } Loading
libs/rs/driver/rsdFrameBufferObj.cpp +6 −5 Original line number Diff line number Diff line Loading @@ -17,6 +17,7 @@ #include "rsdFrameBufferObj.h" #include "rsdAllocation.h" #include "rsdGL.h" #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> Loading Loading @@ -124,9 +125,9 @@ void RsdFrameBufferObj::setActive(const Context *rsc) { bool framebuffer = renderToFramebuffer(); if (!framebuffer) { if(mFBOId == 0) { glGenFramebuffers(1, &mFBOId); RSD_CALL_GL(glGenFramebuffers, 1, &mFBOId); } glBindFramebuffer(GL_FRAMEBUFFER, mFBOId); RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId); if (mDirty) { setDepthAttachment(); Loading @@ -134,10 +135,10 @@ void RsdFrameBufferObj::setActive(const Context *rsc) { mDirty = false; } glViewport(0, 0, mWidth, mHeight); RSD_CALL_GL(glViewport, 0, 0, mWidth, mHeight); checkError(rsc); } else { glBindFramebuffer(GL_FRAMEBUFFER, 0); glViewport(0, 0, rsc->getWidth(), rsc->getHeight()); RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, 0); RSD_CALL_GL(glViewport, 0, 0, rsc->getWidth(), rsc->getHeight()); } }
libs/rs/driver/rsdGL.cpp +25 −7 Original line number Diff line number Diff line Loading @@ -135,18 +135,19 @@ void rsdGLShutdown(const Context *rsc) { LOGV("%p, deinitEGL", rsc); if (dc->gl.egl.context != EGL_NO_CONTEXT) { eglMakeCurrent(dc->gl.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surfaceDefault); RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault); if (dc->gl.egl.surface != EGL_NO_SURFACE) { eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface); RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface); } eglDestroyContext(dc->gl.egl.display, dc->gl.egl.context); RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context); checkEglError("eglDestroyContext"); } gGLContextCount--; if (!gGLContextCount) { eglTerminate(dc->gl.egl.display); RSD_CALL_GL(eglTerminate, dc->gl.egl.display); } } Loading Loading @@ -202,21 +203,25 @@ bool rsdGLInit(const Context *rsc) { rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint)))); LOGV("%p initEGL start", rsc); rsc->setWatchdogGL("eglGetDisplay", __LINE__, __FILE__); dc->gl.egl.display = eglGetDisplay(EGL_DEFAULT_DISPLAY); checkEglError("eglGetDisplay"); eglInitialize(dc->gl.egl.display, &dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion); RSD_CALL_GL(eglInitialize, dc->gl.egl.display, &dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion); checkEglError("eglInitialize"); EGLBoolean ret; EGLint numConfigs = -1, n = 0; rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__); ret = eglChooseConfig(dc->gl.egl.display, configAttribs, 0, 0, &numConfigs); checkEglError("eglGetConfigs", ret); if (numConfigs) { EGLConfig* const configs = new EGLConfig[numConfigs]; rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__); ret = eglChooseConfig(dc->gl.egl.display, configAttribs, configs, numConfigs, &n); if (!ret || !n) { Loading Loading @@ -261,32 +266,38 @@ bool rsdGLInit(const Context *rsc) { } //} rsc->setWatchdogGL("eglCreateContext", __LINE__, __FILE__); dc->gl.egl.context = eglCreateContext(dc->gl.egl.display, dc->gl.egl.config, EGL_NO_CONTEXT, context_attribs2); checkEglError("eglCreateContext"); if (dc->gl.egl.context == EGL_NO_CONTEXT) { LOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } gGLContextCount++; EGLint pbuffer_attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; rsc->setWatchdogGL("eglCreatePbufferSurface", __LINE__, __FILE__); dc->gl.egl.surfaceDefault = eglCreatePbufferSurface(dc->gl.egl.display, dc->gl.egl.config, pbuffer_attribs); checkEglError("eglCreatePbufferSurface"); if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) { LOGE("eglCreatePbufferSurface returned EGL_NO_SURFACE"); rsdGLShutdown(rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, dc->gl.egl.surfaceDefault, dc->gl.egl.context); if (ret == EGL_FALSE) { LOGE("eglMakeCurrent returned EGL_FALSE"); checkEglError("eglMakeCurrent", ret); rsdGLShutdown(rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } Loading Loading @@ -314,6 +325,7 @@ bool rsdGLInit(const Context *rsc) { if (!verptr) { LOGE("Error, OpenGL ES Lite not supported"); rsdGLShutdown(rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } else { sscanf(verptr, " %i.%i", &dc->gl.gl.majorVersion, &dc->gl.gl.minorVersion); Loading Loading @@ -352,6 +364,7 @@ bool rsdGLInit(const Context *rsc) { dc->gl.currentFrameBuffer = NULL; LOGV("initGLThread end %p", rsc); rsc->setWatchdogGL(NULL, 0, NULL); return true; } Loading @@ -363,10 +376,12 @@ bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow // WAR: Some drivers fail to handle 0 size surfaces correcntly. // Use the pbuffer to avoid this pitfall. if ((dc->gl.egl.surface != NULL) || (w == 0) || (h == 0)) { rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, dc->gl.egl.surfaceDefault, dc->gl.egl.context); checkEglError("eglMakeCurrent", ret); rsc->setWatchdogGL("eglDestroySurface", __LINE__, __FILE__); ret = eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface); checkEglError("eglDestroySurface", ret); Loading @@ -385,6 +400,7 @@ bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow dc->gl.width = w; dc->gl.height = h; rsc->setWatchdogGL("eglCreateWindowSurface", __LINE__, __FILE__); dc->gl.egl.surface = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config, dc->gl.wndSurface, NULL); checkEglError("eglCreateWindowSurface"); Loading @@ -392,16 +408,18 @@ bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE"); } rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surface, dc->gl.egl.surface, dc->gl.egl.context); checkEglError("eglMakeCurrent", ret); } rsc->setWatchdogGL(NULL, 0, NULL); return true; } void rsdGLSwap(const android::renderscript::Context *rsc) { RsdHal *dc = (RsdHal *)rsc->mHal.drv; eglSwapBuffers(dc->gl.egl.display, dc->gl.egl.surface); RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); } void rsdGLCheckError(const android::renderscript::Context *rsc, Loading
libs/rs/driver/rsdGL.h +2 −1 Original line number Diff line number Diff line Loading @@ -20,6 +20,8 @@ #include <rs_hal.h> #include <EGL/egl.h> #define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(NULL, 0, NULL) class RsdShaderCache; class RsdVertexArrayState; class RsdFrameBufferObj; Loading Loading @@ -73,7 +75,6 @@ typedef struct RsdGLRec { } RsdGL; bool rsdGLInit(const android::renderscript::Context *rsc); void rsdGLShutdown(const android::renderscript::Context *rsc); bool rsdGLSetSurface(const android::renderscript::Context *rsc, Loading
libs/rs/driver/rsdMeshObj.cpp +9 −6 Original line number Diff line number Diff line Loading @@ -130,7 +130,8 @@ bool RsdMeshObj::init() { return true; } void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { LOGE("Invalid mesh or parameters"); return; Loading Loading @@ -171,14 +172,16 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, ui } if (drvAlloc->bufferID) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID); glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID); RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); } else { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, drvAlloc->mallocPtr); RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, 0); RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, drvAlloc->mallocPtr); } } else { glDrawArrays(mGLPrimitives[primIndex], start, len); RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len); } rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); Loading