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Commit c6fabc0c authored by sreevanis's avatar sreevanis
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docs: Noted how apps behave differntly on devices without buttons.

Bug:20199623
Change-Id: If92183e0a2353e3e6dff0deebece886263be7670
parent 8cfbe955
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+9 −4
Original line number Diff line number Diff line
@@ -140,11 +140,16 @@ public void onCreate(Bundle savedInstanceState) {
<p>If the user does not interact with your app for a period of time while it is displayed, or if
the user covers the screen with their palm, the system switches the activity to ambient mode.
After the app switches to ambient mode, update the activity UI to a more basic layout to reduce
power consumption. You should use a black background with minimal white graphics and text. To
ease a user into the transition from interactive to ambient mode, try to maintain similar placement
of items on the screen. For more information on presenting content on an ambient screen, see the
power consumption. You should use a black background with minimal white graphics and text.
 To ease a user into the transition from interactive to ambient mode, try to maintain similar
 placement of items on the screen. For more information on presenting content on an ambient screen,
 see the
<a href="{@docRoot}design/wear/watchfaces.html#DisplayModes">Watch Faces for Android Wear</a>
design guide.
design guide.</p>
<p> Note that when your app runs on a device without a hardware button, palming the screen does not
switch an app into ambient mode. Rather, it causes the app to exit and the home screen to appear.
This behavior is intended to ensure that users can exit apps gracefully. However, these devices still
 go to ambient mode when the screen times out.
</p>

<p class="note"><b>Note:</b> In ambient mode, disable any interactive elements on the