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Commit c6677500 authored by Aaron Liu's avatar Aaron Liu Committed by Android (Google) Code Review
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Merge "Add transition layer between blueprints." into main

parents f994c1fe 5ec669db
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+23 −9
Original line number Diff line number Diff line
@@ -18,11 +18,13 @@
package com.android.systemui.keyguard.ui.binder

import android.os.Trace
import android.transition.TransitionManager
import android.util.Log
import androidx.constraintlayout.widget.ConstraintLayout
import androidx.constraintlayout.widget.ConstraintSet
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.repeatOnLifecycle
import com.android.systemui.keyguard.ui.view.layout.blueprints.transitions.BaseBlueprintTransition
import com.android.systemui.keyguard.ui.viewmodel.KeyguardBlueprintViewModel
import com.android.systemui.lifecycle.repeatWhenAttached
import kotlinx.coroutines.launch
@@ -40,16 +42,28 @@ class KeyguardBlueprintViewBinder {
                            Trace.beginSection("KeyguardBlueprint#applyBlueprint")
                            Log.d(TAG, "applying blueprint: $blueprint")

                            val cs =
                                ConstraintSet().apply {
                                    clone(constraintLayout)
                                    val emptyLayout = ConstraintSet.Layout()
                                knownIds.forEach { getConstraint(it).layout.copyFrom(emptyLayout) }
                                    knownIds.forEach {
                                        getConstraint(it).layout.copyFrom(emptyLayout)
                                    }
                                    blueprint.applyConstraints(this)
                                }

                            // Apply transition.
                            if (prevBluePrint != null && prevBluePrint != blueprint) {
                                TransitionManager.beginDelayedTransition(
                                    constraintLayout,
                                    BaseBlueprintTransition()
                                )
                            }

                            // Add and remove views of sections that are not contained by the
                            // other.
                                blueprint?.replaceViews(prevBluePrint, constraintLayout)
                                applyTo(constraintLayout)
                            }
                            blueprint.replaceViews(prevBluePrint, constraintLayout)
                            cs.applyTo(constraintLayout)

                            viewModel.currentBluePrint = blueprint
                            Trace.endSection()
+62 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2023 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.systemui.keyguard.ui.view.layout.blueprints.transitions

import android.animation.Animator
import android.animation.ObjectAnimator
import android.transition.ChangeBounds
import android.transition.TransitionSet
import android.transition.TransitionValues
import android.transition.Visibility
import android.view.View
import android.view.ViewGroup

class BaseBlueprintTransition : TransitionSet() {
    init {
        ordering = ORDERING_SEQUENTIAL
        addTransition(AlphaOutVisibility())
            .addTransition(ChangeBounds())
            .addTransition(AlphaInVisibility())
    }
    class AlphaOutVisibility : Visibility() {
        override fun onDisappear(
            sceneRoot: ViewGroup?,
            view: View,
            startValues: TransitionValues?,
            endValues: TransitionValues?
        ): Animator {
            return ObjectAnimator.ofFloat(view, "alpha", 0f).apply {
                addUpdateListener { view.alpha = it.animatedValue as Float }
                start()
            }
        }
    }

    class AlphaInVisibility : Visibility() {
        override fun onAppear(
            sceneRoot: ViewGroup?,
            view: View,
            startValues: TransitionValues?,
            endValues: TransitionValues?
        ): Animator {
            return ObjectAnimator.ofFloat(view, "alpha", 1f).apply {
                addUpdateListener { view.alpha = it.animatedValue as Float }
                start()
            }
        }
    }
}