GLFunctorDrawable: skip alpha filtering
When drawing a GLFunctorDrawable into an AlphaFilterCanvas, there is no gpu device, so topLayerBackendRenderTarget (and therefore GetFboDetails) fails. Applying the alpha would require an extra layer and a performance cost, so draw directly to the underlying gpu canvas. This effectively matches the VkFunctorDrawable fix in I27040347dc25c799b4e75f50526f426e9e33b663. Bug: 208629203 Test: Iab6f59411310fe4f5ea4ccc3bf386dcc6f2007b1 Change-Id: I9b8f0a357b9349fbb568b30dd18b0c150065f13c
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