Loading libs/hwui/AssetAtlas.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -79,13 +79,13 @@ void AssetAtlas::updateTextureId() { // Entries /////////////////////////////////////////////////////////////////////////////// AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap->pixelRef()); AssetAtlas::Entry* AssetAtlas::getEntry(const SkPixelRef* pixelRef) const { ssize_t index = mEntries.indexOfKey(pixelRef); return index >= 0 ? mEntries.valueAt(index) : nullptr; } Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap->pixelRef()); Texture* AssetAtlas::getEntryTexture(const SkPixelRef* pixelRef) const { ssize_t index = mEntries.indexOfKey(pixelRef); return index >= 0 ? mEntries.valueAt(index)->texture : nullptr; } Loading libs/hwui/AssetAtlas.h +4 −4 Original line number Diff line number Diff line Loading @@ -148,15 +148,15 @@ public: /** * Returns the entry in the atlas associated with the specified * bitmap. If the bitmap is not in the atlas, return NULL. * pixelRef. If the pixelRef is not in the atlas, return NULL. */ Entry* getEntry(const SkBitmap* bitmap) const; Entry* getEntry(const SkPixelRef* pixelRef) const; /** * Returns the texture for the atlas entry associated with the * specified bitmap. If the bitmap is not in the atlas, return NULL. * specified pixelRef. If the pixelRef is not in the atlas, return NULL. */ Texture* getEntryTexture(const SkBitmap* bitmap) const; Texture* getEntryTexture(const SkPixelRef* pixelRef) const; private: void createEntries(Caches& caches, int64_t* map, int count); Loading libs/hwui/BakedOpDispatcher.cpp +167 −85 Original line number Diff line number Diff line Loading @@ -31,20 +31,182 @@ namespace android { namespace uirenderer { static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) { vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top }; vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top }; vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom }; vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom }; } void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, const MergedBakedOpList& opList) { const BakedOpState& firstState = *(opList.states[0]); const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef()); Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); TextureVertex vertices[opList.count * 4]; Rect texCoords(0, 0, 1, 1); if (entry) { entry->uvMapper.map(texCoords); } // init to non-empty, so we can safely expandtoCoverRect Rect totalBounds = firstState.computedState.clippedBounds; for (size_t i = 0; i < opList.count; i++) { const BakedOpState& state = *(opList.states[i]); TextureVertex* rectVerts = &vertices[i * 4]; Rect opBounds = state.computedState.clippedBounds; if (CC_LIKELY(state.computedState.transform.isPureTranslate())) { // pure translate, so snap (same behavior as onBitmapOp) opBounds.snapToPixelBoundaries(); } storeTexturedRect(rectVerts, opBounds, texCoords); renderer.dirtyRenderTarget(opBounds); totalBounds.expandToCover(opBounds); } const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(firstState.roundRectClipState) .setMeshTexturedIndexedQuads(vertices, opList.count * 6) .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) .setTransform(Matrix4::identity(), TransformFlags::None) .setModelViewOffsetRect(0, 0, totalBounds) // don't snap here, we snap per-quad above .build(); renderer.renderGlop(nullptr, opList.clipSideFlags ? &opList.clip : nullptr, glop); } static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer, const TextOp& op, const BakedOpState& state) { renderer.caches().textureState().activateTexture(0); PaintUtils::TextShadow textShadow; if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { LOG_ALWAYS_FATAL("failed to query shadow attributes"); } renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); ShadowTexture* texture = renderer.caches().dropShadowCache.get( op.paint, (const char*) op.glyphs, op.glyphCount, textShadow.radius, op.positions); // If the drop shadow exceeds the max texture size or couldn't be // allocated, skip drawing if (!texture) return; const AutoTexture autoCleanup(texture); const float sx = op.x - texture->left + textShadow.dx; const float sy = op.y - texture->top + textShadow.dy; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshTexturedUnitQuad(nullptr) .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha) .setTransform(state.computedState.transform, TransformFlags::None) .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) .build(); renderer.renderGlop(state, glop); } enum class TextRenderType { Defer, Flush }; static void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, const Rect* renderClip, TextRenderType renderType) { FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) { fontRenderer.setFont(op.paint, SkMatrix::I()); renderTextShadow(renderer, fontRenderer, op, state); } float x = op.x; float y = op.y; const Matrix4& transform = state.computedState.transform; const bool pureTranslate = transform.isPureTranslate(); if (CC_LIKELY(pureTranslate)) { x = floorf(x + transform.getTranslateX() + 0.5f); y = floorf(y + transform.getTranslateY() + 0.5f); fontRenderer.setFont(op.paint, SkMatrix::I()); fontRenderer.setTextureFiltering(false); } else if (CC_UNLIKELY(transform.isPerspective())) { fontRenderer.setFont(op.paint, SkMatrix::I()); fontRenderer.setTextureFiltering(true); } else { // We only pass a partial transform to the font renderer. That partial // matrix defines how glyphs are rasterized. Typically we want glyphs // to be rasterized at their final size on screen, which means the partial // matrix needs to take the scale factor into account. // When a partial matrix is used to transform glyphs during rasterization, // the mesh is generated with the inverse transform (in the case of scale, // the mesh is generated at 1.0 / scale for instance.) This allows us to // apply the full transform matrix at draw time in the vertex shader. // Applying the full matrix in the shader is the easiest way to handle // rotation and perspective and allows us to always generated quads in the // font renderer which greatly simplifies the code, clipping in particular. float sx, sy; transform.decomposeScale(sx, sy); fontRenderer.setFont(op.paint, SkMatrix::MakeScale( roundf(std::max(1.0f, sx)), roundf(std::max(1.0f, sy)))); fontRenderer.setTextureFiltering(true); } Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); TextDrawFunctor functor(&renderer, &state, renderClip, x, y, pureTranslate, alpha, mode, op.paint); bool forceFinish = (renderType == TextRenderType::Flush); bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect : nullptr; fontRenderer.renderPosText(op.paint, localOpClip, (const char*) op.glyphs, op.glyphCount, x, y, op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); if (mustDirtyRenderTarget) { if (!pureTranslate) { transform.mapRect(layerBounds); } renderer.dirtyRenderTarget(layerBounds); } } void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, const MergedBakedOpList& opList) { const Rect* clip = opList.clipSideFlags ? &opList.clip : nullptr; for (size_t i = 0; i < opList.count; i++) { const BakedOpState& state = *(opList.states[i]); const TextOp& op = *(static_cast<const TextOp*>(state.op)); TextRenderType renderType = (i + 1 == opList.count) ? TextRenderType::Flush : TextRenderType::Defer; renderTextOp(renderer, op, state, clip, renderType); } } void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) { LOG_ALWAYS_FATAL("unsupported operation"); } void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) { void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer&, const BeginLayerOp&, const BakedOpState&) { LOG_ALWAYS_FATAL("unsupported operation"); } void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) { void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer&, const EndLayerOp&, const BakedOpState&) { LOG_ALWAYS_FATAL("unsupported operation"); } void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere? Texture* texture = renderer.getTexture(op.bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); Loading Loading @@ -153,89 +315,9 @@ void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleR renderer.renderGlop(state, glop); } static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer, const TextOp& op, const BakedOpState& state) { renderer.caches().textureState().activateTexture(0); PaintUtils::TextShadow textShadow; if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { LOG_ALWAYS_FATAL("failed to query shadow attributes"); } renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); ShadowTexture* texture = renderer.caches().dropShadowCache.get( op.paint, (const char*) op.glyphs, op.glyphCount, textShadow.radius, op.positions); // If the drop shadow exceeds the max texture size or couldn't be // allocated, skip drawing if (!texture) return; const AutoTexture autoCleanup(texture); const float sx = op.x - texture->left + textShadow.dx; const float sy = op.y - texture->top + textShadow.dy; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshTexturedUnitQuad(nullptr) .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha) .setTransform(state.computedState.transform, TransformFlags::None) .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) .build(); renderer.renderGlop(state, glop); } void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) { fontRenderer.setFont(op.paint, SkMatrix::I()); renderTextShadow(renderer, fontRenderer, op, state); } float x = op.x; float y = op.y; const Matrix4& transform = state.computedState.transform; const bool pureTranslate = transform.isPureTranslate(); if (CC_LIKELY(pureTranslate)) { x = floorf(x + transform.getTranslateX() + 0.5f); y = floorf(y + transform.getTranslateY() + 0.5f); fontRenderer.setFont(op.paint, SkMatrix::I()); fontRenderer.setTextureFiltering(false); } else if (CC_UNLIKELY(transform.isPerspective())) { fontRenderer.setFont(op.paint, SkMatrix::I()); fontRenderer.setTextureFiltering(true); } else { // We only pass a partial transform to the font renderer. That partial // matrix defines how glyphs are rasterized. Typically we want glyphs // to be rasterized at their final size on screen, which means the partial // matrix needs to take the scale factor into account. // When a partial matrix is used to transform glyphs during rasterization, // the mesh is generated with the inverse transform (in the case of scale, // the mesh is generated at 1.0 / scale for instance.) This allows us to // apply the full transform matrix at draw time in the vertex shader. // Applying the full matrix in the shader is the easiest way to handle // rotation and perspective and allows us to always generated quads in the // font renderer which greatly simplifies the code, clipping in particular. float sx, sy; transform.decomposeScale(sx, sy); fontRenderer.setFont(op.paint, SkMatrix::MakeScale( roundf(std::max(1.0f, sx)), roundf(std::max(1.0f, sy)))); fontRenderer.setTextureFiltering(true); } // TODO: Implement better clipping for scaled/rotated text const Rect* clip = !pureTranslate ? nullptr : &state.computedState.clipRect; Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); TextDrawFunctor functor(&renderer, &state, x, y, pureTranslate, alpha, mode, op.paint); bool hasActiveLayer = false; // TODO fontRenderer.renderPosText(op.paint, clip, (const char*) op.glyphs, op.glyphCount, x, y, op.positions, hasActiveLayer ? &layerBounds : nullptr, &functor, true); // TODO: merging const Rect* clip = state.computedState.clipSideFlags ? &state.computedState.clipRect : nullptr; renderTextOp(renderer, op, state, clip, TextRenderType::Flush); } void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { Loading libs/hwui/BakedOpDispatcher.h +10 −5 Original line number Diff line number Diff line Loading @@ -26,16 +26,21 @@ namespace uirenderer { /** * Provides all "onBitmapOp(...)" style static methods for every op type, which convert the * RecordedOps and their state to Glops, and renders them with the provided BakedOpRenderer. * * This dispatcher is separate from the renderer so that the dispatcher / renderer interaction is * minimal through public BakedOpRenderer APIs. */ class BakedOpDispatcher { public: // Declares all "onMergedBitmapOps(...)" style methods for mergeable op types #define X(Type) \ static void onMerged##Type##s(BakedOpRenderer& renderer, const MergedBakedOpList& opList); MAP_MERGED_OPS(X) #undef X // Declares all "onBitmapOp(...)" style methods for every op type #define DISPATCH_METHOD(Type) \ #define X(Type) \ static void on##Type(BakedOpRenderer& renderer, const Type& op, const BakedOpState& state); MAP_OPS(DISPATCH_METHOD); MAP_OPS(X) #undef X }; }; // namespace uirenderer Loading libs/hwui/BakedOpRenderer.cpp +16 −11 Original line number Diff line number Diff line Loading @@ -121,30 +121,35 @@ void BakedOpRenderer::clearColorBuffer(const Rect& rect) { } Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap); Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); if (!texture) { return mCaches.textureCache.get(bitmap); } return texture; } void BakedOpRenderer::renderGlop(const BakedOpState& state, const Glop& glop) { bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None; mRenderState.scissor().setEnabled(useScissor); if (useScissor) { const Rect& clip = state.computedState.clipRect; mRenderState.scissor().set(clip.left, mRenderTarget.viewportHeight - clip.bottom, clip.getWidth(), clip.getHeight()); void BakedOpRenderer::renderGlop(const Rect* dirtyBounds, const Rect* clip, const Glop& glop) { mRenderState.scissor().setEnabled(clip != nullptr); if (clip) { mRenderState.scissor().set(clip->left, mRenderTarget.viewportHeight - clip->bottom, clip->getWidth(), clip->getHeight()); } if (mRenderTarget.offscreenBuffer) { // TODO: not with multi-draw if (dirtyBounds && mRenderTarget.offscreenBuffer) { // register layer damage to draw-back region const Rect& uiDirty = state.computedState.clippedBounds; android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom); android::Rect dirty(dirtyBounds->left, dirtyBounds->top, dirtyBounds->right, dirtyBounds->bottom); mRenderTarget.offscreenBuffer->region.orSelf(dirty); } mRenderState.render(glop, mRenderTarget.orthoMatrix); if (!mRenderTarget.frameBufferId) mHasDrawn = true; } void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) { if (mRenderTarget.offscreenBuffer) { android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom); mRenderTarget.offscreenBuffer->region.orSelf(dirty); } } } // namespace uirenderer } // namespace android Loading
libs/hwui/AssetAtlas.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -79,13 +79,13 @@ void AssetAtlas::updateTextureId() { // Entries /////////////////////////////////////////////////////////////////////////////// AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap->pixelRef()); AssetAtlas::Entry* AssetAtlas::getEntry(const SkPixelRef* pixelRef) const { ssize_t index = mEntries.indexOfKey(pixelRef); return index >= 0 ? mEntries.valueAt(index) : nullptr; } Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap->pixelRef()); Texture* AssetAtlas::getEntryTexture(const SkPixelRef* pixelRef) const { ssize_t index = mEntries.indexOfKey(pixelRef); return index >= 0 ? mEntries.valueAt(index)->texture : nullptr; } Loading
libs/hwui/AssetAtlas.h +4 −4 Original line number Diff line number Diff line Loading @@ -148,15 +148,15 @@ public: /** * Returns the entry in the atlas associated with the specified * bitmap. If the bitmap is not in the atlas, return NULL. * pixelRef. If the pixelRef is not in the atlas, return NULL. */ Entry* getEntry(const SkBitmap* bitmap) const; Entry* getEntry(const SkPixelRef* pixelRef) const; /** * Returns the texture for the atlas entry associated with the * specified bitmap. If the bitmap is not in the atlas, return NULL. * specified pixelRef. If the pixelRef is not in the atlas, return NULL. */ Texture* getEntryTexture(const SkBitmap* bitmap) const; Texture* getEntryTexture(const SkPixelRef* pixelRef) const; private: void createEntries(Caches& caches, int64_t* map, int count); Loading
libs/hwui/BakedOpDispatcher.cpp +167 −85 Original line number Diff line number Diff line Loading @@ -31,20 +31,182 @@ namespace android { namespace uirenderer { static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) { vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top }; vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top }; vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom }; vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom }; } void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, const MergedBakedOpList& opList) { const BakedOpState& firstState = *(opList.states[0]); const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef()); Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); TextureVertex vertices[opList.count * 4]; Rect texCoords(0, 0, 1, 1); if (entry) { entry->uvMapper.map(texCoords); } // init to non-empty, so we can safely expandtoCoverRect Rect totalBounds = firstState.computedState.clippedBounds; for (size_t i = 0; i < opList.count; i++) { const BakedOpState& state = *(opList.states[i]); TextureVertex* rectVerts = &vertices[i * 4]; Rect opBounds = state.computedState.clippedBounds; if (CC_LIKELY(state.computedState.transform.isPureTranslate())) { // pure translate, so snap (same behavior as onBitmapOp) opBounds.snapToPixelBoundaries(); } storeTexturedRect(rectVerts, opBounds, texCoords); renderer.dirtyRenderTarget(opBounds); totalBounds.expandToCover(opBounds); } const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(firstState.roundRectClipState) .setMeshTexturedIndexedQuads(vertices, opList.count * 6) .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) .setTransform(Matrix4::identity(), TransformFlags::None) .setModelViewOffsetRect(0, 0, totalBounds) // don't snap here, we snap per-quad above .build(); renderer.renderGlop(nullptr, opList.clipSideFlags ? &opList.clip : nullptr, glop); } static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer, const TextOp& op, const BakedOpState& state) { renderer.caches().textureState().activateTexture(0); PaintUtils::TextShadow textShadow; if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { LOG_ALWAYS_FATAL("failed to query shadow attributes"); } renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); ShadowTexture* texture = renderer.caches().dropShadowCache.get( op.paint, (const char*) op.glyphs, op.glyphCount, textShadow.radius, op.positions); // If the drop shadow exceeds the max texture size or couldn't be // allocated, skip drawing if (!texture) return; const AutoTexture autoCleanup(texture); const float sx = op.x - texture->left + textShadow.dx; const float sy = op.y - texture->top + textShadow.dy; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshTexturedUnitQuad(nullptr) .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha) .setTransform(state.computedState.transform, TransformFlags::None) .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) .build(); renderer.renderGlop(state, glop); } enum class TextRenderType { Defer, Flush }; static void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, const Rect* renderClip, TextRenderType renderType) { FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) { fontRenderer.setFont(op.paint, SkMatrix::I()); renderTextShadow(renderer, fontRenderer, op, state); } float x = op.x; float y = op.y; const Matrix4& transform = state.computedState.transform; const bool pureTranslate = transform.isPureTranslate(); if (CC_LIKELY(pureTranslate)) { x = floorf(x + transform.getTranslateX() + 0.5f); y = floorf(y + transform.getTranslateY() + 0.5f); fontRenderer.setFont(op.paint, SkMatrix::I()); fontRenderer.setTextureFiltering(false); } else if (CC_UNLIKELY(transform.isPerspective())) { fontRenderer.setFont(op.paint, SkMatrix::I()); fontRenderer.setTextureFiltering(true); } else { // We only pass a partial transform to the font renderer. That partial // matrix defines how glyphs are rasterized. Typically we want glyphs // to be rasterized at their final size on screen, which means the partial // matrix needs to take the scale factor into account. // When a partial matrix is used to transform glyphs during rasterization, // the mesh is generated with the inverse transform (in the case of scale, // the mesh is generated at 1.0 / scale for instance.) This allows us to // apply the full transform matrix at draw time in the vertex shader. // Applying the full matrix in the shader is the easiest way to handle // rotation and perspective and allows us to always generated quads in the // font renderer which greatly simplifies the code, clipping in particular. float sx, sy; transform.decomposeScale(sx, sy); fontRenderer.setFont(op.paint, SkMatrix::MakeScale( roundf(std::max(1.0f, sx)), roundf(std::max(1.0f, sy)))); fontRenderer.setTextureFiltering(true); } Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); TextDrawFunctor functor(&renderer, &state, renderClip, x, y, pureTranslate, alpha, mode, op.paint); bool forceFinish = (renderType == TextRenderType::Flush); bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect : nullptr; fontRenderer.renderPosText(op.paint, localOpClip, (const char*) op.glyphs, op.glyphCount, x, y, op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); if (mustDirtyRenderTarget) { if (!pureTranslate) { transform.mapRect(layerBounds); } renderer.dirtyRenderTarget(layerBounds); } } void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, const MergedBakedOpList& opList) { const Rect* clip = opList.clipSideFlags ? &opList.clip : nullptr; for (size_t i = 0; i < opList.count; i++) { const BakedOpState& state = *(opList.states[i]); const TextOp& op = *(static_cast<const TextOp*>(state.op)); TextRenderType renderType = (i + 1 == opList.count) ? TextRenderType::Flush : TextRenderType::Defer; renderTextOp(renderer, op, state, clip, renderType); } } void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) { LOG_ALWAYS_FATAL("unsupported operation"); } void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) { void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer&, const BeginLayerOp&, const BakedOpState&) { LOG_ALWAYS_FATAL("unsupported operation"); } void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) { void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer&, const EndLayerOp&, const BakedOpState&) { LOG_ALWAYS_FATAL("unsupported operation"); } void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere? Texture* texture = renderer.getTexture(op.bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); Loading Loading @@ -153,89 +315,9 @@ void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleR renderer.renderGlop(state, glop); } static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer, const TextOp& op, const BakedOpState& state) { renderer.caches().textureState().activateTexture(0); PaintUtils::TextShadow textShadow; if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { LOG_ALWAYS_FATAL("failed to query shadow attributes"); } renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); ShadowTexture* texture = renderer.caches().dropShadowCache.get( op.paint, (const char*) op.glyphs, op.glyphCount, textShadow.radius, op.positions); // If the drop shadow exceeds the max texture size or couldn't be // allocated, skip drawing if (!texture) return; const AutoTexture autoCleanup(texture); const float sx = op.x - texture->left + textShadow.dx; const float sy = op.y - texture->top + textShadow.dy; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshTexturedUnitQuad(nullptr) .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha) .setTransform(state.computedState.transform, TransformFlags::None) .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) .build(); renderer.renderGlop(state, glop); } void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) { fontRenderer.setFont(op.paint, SkMatrix::I()); renderTextShadow(renderer, fontRenderer, op, state); } float x = op.x; float y = op.y; const Matrix4& transform = state.computedState.transform; const bool pureTranslate = transform.isPureTranslate(); if (CC_LIKELY(pureTranslate)) { x = floorf(x + transform.getTranslateX() + 0.5f); y = floorf(y + transform.getTranslateY() + 0.5f); fontRenderer.setFont(op.paint, SkMatrix::I()); fontRenderer.setTextureFiltering(false); } else if (CC_UNLIKELY(transform.isPerspective())) { fontRenderer.setFont(op.paint, SkMatrix::I()); fontRenderer.setTextureFiltering(true); } else { // We only pass a partial transform to the font renderer. That partial // matrix defines how glyphs are rasterized. Typically we want glyphs // to be rasterized at their final size on screen, which means the partial // matrix needs to take the scale factor into account. // When a partial matrix is used to transform glyphs during rasterization, // the mesh is generated with the inverse transform (in the case of scale, // the mesh is generated at 1.0 / scale for instance.) This allows us to // apply the full transform matrix at draw time in the vertex shader. // Applying the full matrix in the shader is the easiest way to handle // rotation and perspective and allows us to always generated quads in the // font renderer which greatly simplifies the code, clipping in particular. float sx, sy; transform.decomposeScale(sx, sy); fontRenderer.setFont(op.paint, SkMatrix::MakeScale( roundf(std::max(1.0f, sx)), roundf(std::max(1.0f, sy)))); fontRenderer.setTextureFiltering(true); } // TODO: Implement better clipping for scaled/rotated text const Rect* clip = !pureTranslate ? nullptr : &state.computedState.clipRect; Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); TextDrawFunctor functor(&renderer, &state, x, y, pureTranslate, alpha, mode, op.paint); bool hasActiveLayer = false; // TODO fontRenderer.renderPosText(op.paint, clip, (const char*) op.glyphs, op.glyphCount, x, y, op.positions, hasActiveLayer ? &layerBounds : nullptr, &functor, true); // TODO: merging const Rect* clip = state.computedState.clipSideFlags ? &state.computedState.clipRect : nullptr; renderTextOp(renderer, op, state, clip, TextRenderType::Flush); } void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { Loading
libs/hwui/BakedOpDispatcher.h +10 −5 Original line number Diff line number Diff line Loading @@ -26,16 +26,21 @@ namespace uirenderer { /** * Provides all "onBitmapOp(...)" style static methods for every op type, which convert the * RecordedOps and their state to Glops, and renders them with the provided BakedOpRenderer. * * This dispatcher is separate from the renderer so that the dispatcher / renderer interaction is * minimal through public BakedOpRenderer APIs. */ class BakedOpDispatcher { public: // Declares all "onMergedBitmapOps(...)" style methods for mergeable op types #define X(Type) \ static void onMerged##Type##s(BakedOpRenderer& renderer, const MergedBakedOpList& opList); MAP_MERGED_OPS(X) #undef X // Declares all "onBitmapOp(...)" style methods for every op type #define DISPATCH_METHOD(Type) \ #define X(Type) \ static void on##Type(BakedOpRenderer& renderer, const Type& op, const BakedOpState& state); MAP_OPS(DISPATCH_METHOD); MAP_OPS(X) #undef X }; }; // namespace uirenderer Loading
libs/hwui/BakedOpRenderer.cpp +16 −11 Original line number Diff line number Diff line Loading @@ -121,30 +121,35 @@ void BakedOpRenderer::clearColorBuffer(const Rect& rect) { } Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap); Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); if (!texture) { return mCaches.textureCache.get(bitmap); } return texture; } void BakedOpRenderer::renderGlop(const BakedOpState& state, const Glop& glop) { bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None; mRenderState.scissor().setEnabled(useScissor); if (useScissor) { const Rect& clip = state.computedState.clipRect; mRenderState.scissor().set(clip.left, mRenderTarget.viewportHeight - clip.bottom, clip.getWidth(), clip.getHeight()); void BakedOpRenderer::renderGlop(const Rect* dirtyBounds, const Rect* clip, const Glop& glop) { mRenderState.scissor().setEnabled(clip != nullptr); if (clip) { mRenderState.scissor().set(clip->left, mRenderTarget.viewportHeight - clip->bottom, clip->getWidth(), clip->getHeight()); } if (mRenderTarget.offscreenBuffer) { // TODO: not with multi-draw if (dirtyBounds && mRenderTarget.offscreenBuffer) { // register layer damage to draw-back region const Rect& uiDirty = state.computedState.clippedBounds; android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom); android::Rect dirty(dirtyBounds->left, dirtyBounds->top, dirtyBounds->right, dirtyBounds->bottom); mRenderTarget.offscreenBuffer->region.orSelf(dirty); } mRenderState.render(glop, mRenderTarget.orthoMatrix); if (!mRenderTarget.frameBufferId) mHasDrawn = true; } void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) { if (mRenderTarget.offscreenBuffer) { android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom); mRenderTarget.offscreenBuffer->region.orSelf(dirty); } } } // namespace uirenderer } // namespace android