Add size checks for glBufferData and glBufferSubData
Without the size checks it's possible for calls to glBufferData and glBufferSubData to read off the end of the Buffer object's data, which can cause page faults. Fix end-of-line characters for the "spec" files. (That's why every line of these files is changed.) Enhance our code emitter to properly handle bounds checks for possibly-null pointers.
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