Loading packages/SystemUI/src/com/android/systemui/statusbar/LockscreenShadeTransitionController.kt +2 −1 Original line number Diff line number Diff line Loading @@ -67,7 +67,7 @@ class LockscreenShadeTransitionController @Inject constructor( wakefulnessLifecycle: WakefulnessLifecycle, configurationController: ConfigurationController, falsingManager: FalsingManager, dumpManager: DumpManager, dumpManager: DumpManager ) : Dumpable { private var pulseHeight: Float = 0f private var useSplitShade: Boolean = false Loading Loading @@ -363,6 +363,7 @@ class LockscreenShadeTransitionController @Inject constructor( notificationPanelController.setKeyguardOnlyContentAlpha(1.0f - scrimProgress) depthController.transitionToFullShadeProgress = scrimProgress udfpsKeyguardViewController?.setTransitionToFullShadeProgress(scrimProgress) statusbar.setTransitionToFullShadeProgress(scrimProgress) } private fun setDragDownAmountAnimated( Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java +12 −1 Original line number Diff line number Diff line Loading @@ -344,6 +344,7 @@ public class StatusBar extends CoreStartable implements private final LockscreenShadeTransitionController mLockscreenShadeTransitionController; private final DreamOverlayStateController mDreamOverlayStateController; private StatusBarCommandQueueCallbacks mCommandQueueCallbacks; private float mTransitionToFullShadeProgress = 0f; void onStatusBarWindowStateChanged(@WindowVisibleState int state) { updateBubblesVisibility(); Loading Loading @@ -3777,6 +3778,15 @@ public class StatusBar extends CoreStartable implements updateScrimController(); } /** * Set the amount of progress we are currently in if we're transitioning to the full shade. * 0.0f means we're not transitioning yet, while 1 means we're all the way in the full * shade. */ public void setTransitionToFullShadeProgress(float transitionToFullShadeProgress) { mTransitionToFullShadeProgress = transitionToFullShadeProgress; } @VisibleForTesting public void updateScrimController() { Trace.beginSection("StatusBar#updateScrimController"); Loading @@ -3795,7 +3805,8 @@ public class StatusBar extends CoreStartable implements mScrimController.setLaunchingAffordanceWithPreview(launchingAffordanceWithPreview); if (mStatusBarKeyguardViewManager.isShowingAlternateAuth()) { if (mState == StatusBarState.SHADE || mState == StatusBarState.SHADE_LOCKED) { if (mState == StatusBarState.SHADE || mState == StatusBarState.SHADE_LOCKED || mTransitionToFullShadeProgress > 0f) { mScrimController.transitionTo(ScrimState.AUTH_SCRIMMED_SHADE); } else { mScrimController.transitionTo(ScrimState.AUTH_SCRIMMED); Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/LockscreenShadeTransitionController.kt +2 −1 Original line number Diff line number Diff line Loading @@ -67,7 +67,7 @@ class LockscreenShadeTransitionController @Inject constructor( wakefulnessLifecycle: WakefulnessLifecycle, configurationController: ConfigurationController, falsingManager: FalsingManager, dumpManager: DumpManager, dumpManager: DumpManager ) : Dumpable { private var pulseHeight: Float = 0f private var useSplitShade: Boolean = false Loading Loading @@ -363,6 +363,7 @@ class LockscreenShadeTransitionController @Inject constructor( notificationPanelController.setKeyguardOnlyContentAlpha(1.0f - scrimProgress) depthController.transitionToFullShadeProgress = scrimProgress udfpsKeyguardViewController?.setTransitionToFullShadeProgress(scrimProgress) statusbar.setTransitionToFullShadeProgress(scrimProgress) } private fun setDragDownAmountAnimated( Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java +12 −1 Original line number Diff line number Diff line Loading @@ -344,6 +344,7 @@ public class StatusBar extends CoreStartable implements private final LockscreenShadeTransitionController mLockscreenShadeTransitionController; private final DreamOverlayStateController mDreamOverlayStateController; private StatusBarCommandQueueCallbacks mCommandQueueCallbacks; private float mTransitionToFullShadeProgress = 0f; void onStatusBarWindowStateChanged(@WindowVisibleState int state) { updateBubblesVisibility(); Loading Loading @@ -3777,6 +3778,15 @@ public class StatusBar extends CoreStartable implements updateScrimController(); } /** * Set the amount of progress we are currently in if we're transitioning to the full shade. * 0.0f means we're not transitioning yet, while 1 means we're all the way in the full * shade. */ public void setTransitionToFullShadeProgress(float transitionToFullShadeProgress) { mTransitionToFullShadeProgress = transitionToFullShadeProgress; } @VisibleForTesting public void updateScrimController() { Trace.beginSection("StatusBar#updateScrimController"); Loading @@ -3795,7 +3805,8 @@ public class StatusBar extends CoreStartable implements mScrimController.setLaunchingAffordanceWithPreview(launchingAffordanceWithPreview); if (mStatusBarKeyguardViewManager.isShowingAlternateAuth()) { if (mState == StatusBarState.SHADE || mState == StatusBarState.SHADE_LOCKED) { if (mState == StatusBarState.SHADE || mState == StatusBarState.SHADE_LOCKED || mTransitionToFullShadeProgress > 0f) { mScrimController.transitionTo(ScrimState.AUTH_SCRIMMED_SHADE); } else { mScrimController.transitionTo(ScrimState.AUTH_SCRIMMED); Loading