Loading libs/hwui/pipeline/skia/ShaderCache.cpp +13 −7 Original line number Diff line number Diff line Loading @@ -79,7 +79,7 @@ bool ShaderCache::validateCache(const void* identity, ssize_t size) { void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { ATRACE_NAME("initShaderDiskCache"); std::lock_guard<std::mutex> lock(mMutex); std::lock_guard lock(mMutex); // Emulators can switch between different renders either as part of config // or snapshot migration. Also, program binaries may not work well on some Loading @@ -92,7 +92,7 @@ void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { } void ShaderCache::setFilename(const char* filename) { std::lock_guard<std::mutex> lock(mMutex); std::lock_guard lock(mMutex); mFilename = filename; } Loading @@ -104,7 +104,7 @@ BlobCache* ShaderCache::getBlobCacheLocked() { sk_sp<SkData> ShaderCache::load(const SkData& key) { ATRACE_NAME("ShaderCache::load"); size_t keySize = key.size(); std::lock_guard<std::mutex> lock(mMutex); std::lock_guard lock(mMutex); if (!mInitialized) { return nullptr; } Loading Loading @@ -181,13 +181,18 @@ void ShaderCache::saveToDiskLocked() { auto key = sIDKey; set(mBlobCache.get(), &key, sizeof(key), mIDHash.data(), mIDHash.size()); } // The most straightforward way to make ownership shared mMutex.unlock(); mMutex.lock_shared(); mBlobCache->writeToFile(); mMutex.unlock_shared(); mMutex.lock(); } } void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) { ATRACE_NAME("ShaderCache::store"); std::lock_guard<std::mutex> lock(mMutex); std::lock_guard lock(mMutex); mNumShadersCachedInRam++; ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam); Loading Loading @@ -229,7 +234,7 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& / mSavePending = true; std::thread deferredSaveThread([this]() { usleep(mDeferredSaveDelayMs * 1000); // milliseconds to microseconds std::lock_guard<std::mutex> lock(mMutex); std::lock_guard lock(mMutex); // Store file on disk if there a new shader or Vulkan pipeline cache size changed. if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) { saveToDiskLocked(); Loading @@ -245,11 +250,12 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& / void ShaderCache::onVkFrameFlushed(GrDirectContext* context) { { std::lock_guard<std::mutex> lock(mMutex); mMutex.lock_shared(); if (!mInitialized || !mTryToStorePipelineCache) { mMutex.unlock_shared(); return; } mMutex.unlock_shared(); } mInStoreVkPipelineInProgress = true; context->storeVkPipelineCacheData(); Loading libs/hwui/pipeline/skia/ShaderCache.h +19 −17 Original line number Diff line number Diff line Loading @@ -19,8 +19,10 @@ #include <GrContextOptions.h> #include <SkRefCnt.h> #include <cutils/compiler.h> #include <ftl/shared_mutex.h> #include <utils/Mutex.h> #include <memory> #include <mutex> #include <string> #include <vector> Loading Loading @@ -99,20 +101,20 @@ private: * this will do so, loading the serialized cache contents from disk if * possible. */ BlobCache* getBlobCacheLocked(); BlobCache* getBlobCacheLocked() REQUIRES(mMutex); /** * "validateCache" updates the cache to match the given identity. If the * cache currently has the wrong identity, all entries in the cache are cleared. */ bool validateCache(const void* identity, ssize_t size); bool validateCache(const void* identity, ssize_t size) REQUIRES(mMutex); /** * "saveToDiskLocked" attemps to save the current contents of the cache to * "saveToDiskLocked" attempts to save the current contents of the cache to * disk. If the identity hash exists, we will insert the identity hash into * the cache for next validation. */ void saveToDiskLocked(); void saveToDiskLocked() REQUIRES(mMutex); /** * "mInitialized" indicates whether the ShaderCache is in the initialized Loading @@ -122,7 +124,7 @@ private: * the load and store methods will return without performing any cache * operations. */ bool mInitialized = false; bool mInitialized GUARDED_BY(mMutex) = false; /** * "mBlobCache" is the cache in which the key/value blob pairs are stored. It Loading @@ -131,7 +133,7 @@ private: * The blob cache contains the Android build number. We treat version mismatches as an empty * cache (logic implemented in BlobCache::unflatten). */ std::unique_ptr<FileBlobCache> mBlobCache; std::unique_ptr<FileBlobCache> mBlobCache GUARDED_BY(mMutex); /** * "mFilename" is the name of the file for storing cache contents in between Loading @@ -140,7 +142,7 @@ private: * empty string indicates that the cache should not be saved to or restored * from disk. */ std::string mFilename; std::string mFilename GUARDED_BY(mMutex); /** * "mIDHash" is the current identity hash for the cache validation. It is Loading @@ -149,7 +151,7 @@ private: * indicates that cache validation is not performed, and the hash should * not be stored on disk. */ std::vector<uint8_t> mIDHash; std::vector<uint8_t> mIDHash GUARDED_BY(mMutex); /** * "mSavePending" indicates whether or not a deferred save operation is Loading @@ -159,7 +161,7 @@ private: * contents to disk, unless mDeferredSaveDelayMs is 0 in which case saving * is disabled. */ bool mSavePending = false; bool mSavePending GUARDED_BY(mMutex) = false; /** * "mObservedBlobValueSize" is the maximum value size observed by the cache reading function. Loading @@ -174,16 +176,16 @@ private: unsigned int mDeferredSaveDelayMs = 4 * 1000; /** * "mMutex" is the mutex used to prevent concurrent access to the member * "mMutex" is the shared mutex used to prevent concurrent access to the member * variables. It must be locked whenever the member variables are accessed. */ mutable std::mutex mMutex; mutable ftl::SharedMutex mMutex; /** * If set to "true", the next call to onVkFrameFlushed, will invoke * GrCanvas::storeVkPipelineCacheData. This does not guarantee that data will be stored on disk. */ bool mTryToStorePipelineCache = true; bool mTryToStorePipelineCache GUARDED_BY(mMutex) = true; /** * This flag is used by "ShaderCache::store" to distinguish between shader data and Loading @@ -195,16 +197,16 @@ private: * "mNewPipelineCacheSize" has the size of the new Vulkan pipeline cache data. It is used * to prevent unnecessary disk writes, if the pipeline cache size has not changed. */ size_t mNewPipelineCacheSize = -1; size_t mNewPipelineCacheSize GUARDED_BY(mMutex) = -1; /** * "mOldPipelineCacheSize" has the size of the Vulkan pipeline cache data stored on disk. */ size_t mOldPipelineCacheSize = -1; size_t mOldPipelineCacheSize GUARDED_BY(mMutex) = -1; /** * "mCacheDirty" is true when there is new shader cache data, which is not saved to disk. */ bool mCacheDirty = false; bool mCacheDirty GUARDED_BY(mMutex) = false; /** * "sCache" is the singleton ShaderCache object. Loading @@ -221,7 +223,7 @@ private: * interesting to keep track of how many shaders are stored in RAM. This * class provides a convenient entry point for that. */ int mNumShadersCachedInRam = 0; int mNumShadersCachedInRam GUARDED_BY(mMutex) = 0; friend class ShaderCacheTestUtils; // used for unit testing }; Loading libs/hwui/tests/unit/ShaderCacheTests.cpp +6 −5 Original line number Diff line number Diff line Loading @@ -49,7 +49,7 @@ public: */ static void reinitializeAllFields(ShaderCache& cache) { ShaderCache newCache = ShaderCache(); std::lock_guard<std::mutex> lock(cache.mMutex); std::lock_guard lock(cache.mMutex), newLock(newCache.mMutex); // By order of declaration cache.mInitialized = newCache.mInitialized; cache.mBlobCache.reset(nullptr); Loading @@ -72,7 +72,7 @@ public: * manually, as seen in the "terminate" testing helper function. */ static void setSaveDelayMs(ShaderCache& cache, unsigned int saveDelayMs) { std::lock_guard<std::mutex> lock(cache.mMutex); std::lock_guard lock(cache.mMutex); cache.mDeferredSaveDelayMs = saveDelayMs; } Loading @@ -81,7 +81,7 @@ public: * Next call to "initShaderDiskCache" will load again the in-memory cache from disk. */ static void terminate(ShaderCache& cache, bool saveContent) { std::lock_guard<std::mutex> lock(cache.mMutex); std::lock_guard lock(cache.mMutex); if (saveContent) { cache.saveToDiskLocked(); } Loading @@ -93,6 +93,7 @@ public: */ template <typename T> static bool validateCache(ShaderCache& cache, std::vector<T> hash) { std::lock_guard lock(cache.mMutex); return cache.validateCache(hash.data(), hash.size() * sizeof(T)); } Loading @@ -108,7 +109,7 @@ public: */ static void waitForPendingSave(ShaderCache& cache, const int timeoutMs = 50) { { std::lock_guard<std::mutex> lock(cache.mMutex); std::lock_guard lock(cache.mMutex); ASSERT_TRUE(cache.mSavePending); } bool saving = true; Loading @@ -123,7 +124,7 @@ public: usleep(delayMicroseconds); elapsedMilliseconds += (float)delayMicroseconds / 1000; std::lock_guard<std::mutex> lock(cache.mMutex); std::lock_guard lock(cache.mMutex); saving = cache.mSavePending; } } Loading Loading
libs/hwui/pipeline/skia/ShaderCache.cpp +13 −7 Original line number Diff line number Diff line Loading @@ -79,7 +79,7 @@ bool ShaderCache::validateCache(const void* identity, ssize_t size) { void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { ATRACE_NAME("initShaderDiskCache"); std::lock_guard<std::mutex> lock(mMutex); std::lock_guard lock(mMutex); // Emulators can switch between different renders either as part of config // or snapshot migration. Also, program binaries may not work well on some Loading @@ -92,7 +92,7 @@ void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { } void ShaderCache::setFilename(const char* filename) { std::lock_guard<std::mutex> lock(mMutex); std::lock_guard lock(mMutex); mFilename = filename; } Loading @@ -104,7 +104,7 @@ BlobCache* ShaderCache::getBlobCacheLocked() { sk_sp<SkData> ShaderCache::load(const SkData& key) { ATRACE_NAME("ShaderCache::load"); size_t keySize = key.size(); std::lock_guard<std::mutex> lock(mMutex); std::lock_guard lock(mMutex); if (!mInitialized) { return nullptr; } Loading Loading @@ -181,13 +181,18 @@ void ShaderCache::saveToDiskLocked() { auto key = sIDKey; set(mBlobCache.get(), &key, sizeof(key), mIDHash.data(), mIDHash.size()); } // The most straightforward way to make ownership shared mMutex.unlock(); mMutex.lock_shared(); mBlobCache->writeToFile(); mMutex.unlock_shared(); mMutex.lock(); } } void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) { ATRACE_NAME("ShaderCache::store"); std::lock_guard<std::mutex> lock(mMutex); std::lock_guard lock(mMutex); mNumShadersCachedInRam++; ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam); Loading Loading @@ -229,7 +234,7 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& / mSavePending = true; std::thread deferredSaveThread([this]() { usleep(mDeferredSaveDelayMs * 1000); // milliseconds to microseconds std::lock_guard<std::mutex> lock(mMutex); std::lock_guard lock(mMutex); // Store file on disk if there a new shader or Vulkan pipeline cache size changed. if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) { saveToDiskLocked(); Loading @@ -245,11 +250,12 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& / void ShaderCache::onVkFrameFlushed(GrDirectContext* context) { { std::lock_guard<std::mutex> lock(mMutex); mMutex.lock_shared(); if (!mInitialized || !mTryToStorePipelineCache) { mMutex.unlock_shared(); return; } mMutex.unlock_shared(); } mInStoreVkPipelineInProgress = true; context->storeVkPipelineCacheData(); Loading
libs/hwui/pipeline/skia/ShaderCache.h +19 −17 Original line number Diff line number Diff line Loading @@ -19,8 +19,10 @@ #include <GrContextOptions.h> #include <SkRefCnt.h> #include <cutils/compiler.h> #include <ftl/shared_mutex.h> #include <utils/Mutex.h> #include <memory> #include <mutex> #include <string> #include <vector> Loading Loading @@ -99,20 +101,20 @@ private: * this will do so, loading the serialized cache contents from disk if * possible. */ BlobCache* getBlobCacheLocked(); BlobCache* getBlobCacheLocked() REQUIRES(mMutex); /** * "validateCache" updates the cache to match the given identity. If the * cache currently has the wrong identity, all entries in the cache are cleared. */ bool validateCache(const void* identity, ssize_t size); bool validateCache(const void* identity, ssize_t size) REQUIRES(mMutex); /** * "saveToDiskLocked" attemps to save the current contents of the cache to * "saveToDiskLocked" attempts to save the current contents of the cache to * disk. If the identity hash exists, we will insert the identity hash into * the cache for next validation. */ void saveToDiskLocked(); void saveToDiskLocked() REQUIRES(mMutex); /** * "mInitialized" indicates whether the ShaderCache is in the initialized Loading @@ -122,7 +124,7 @@ private: * the load and store methods will return without performing any cache * operations. */ bool mInitialized = false; bool mInitialized GUARDED_BY(mMutex) = false; /** * "mBlobCache" is the cache in which the key/value blob pairs are stored. It Loading @@ -131,7 +133,7 @@ private: * The blob cache contains the Android build number. We treat version mismatches as an empty * cache (logic implemented in BlobCache::unflatten). */ std::unique_ptr<FileBlobCache> mBlobCache; std::unique_ptr<FileBlobCache> mBlobCache GUARDED_BY(mMutex); /** * "mFilename" is the name of the file for storing cache contents in between Loading @@ -140,7 +142,7 @@ private: * empty string indicates that the cache should not be saved to or restored * from disk. */ std::string mFilename; std::string mFilename GUARDED_BY(mMutex); /** * "mIDHash" is the current identity hash for the cache validation. It is Loading @@ -149,7 +151,7 @@ private: * indicates that cache validation is not performed, and the hash should * not be stored on disk. */ std::vector<uint8_t> mIDHash; std::vector<uint8_t> mIDHash GUARDED_BY(mMutex); /** * "mSavePending" indicates whether or not a deferred save operation is Loading @@ -159,7 +161,7 @@ private: * contents to disk, unless mDeferredSaveDelayMs is 0 in which case saving * is disabled. */ bool mSavePending = false; bool mSavePending GUARDED_BY(mMutex) = false; /** * "mObservedBlobValueSize" is the maximum value size observed by the cache reading function. Loading @@ -174,16 +176,16 @@ private: unsigned int mDeferredSaveDelayMs = 4 * 1000; /** * "mMutex" is the mutex used to prevent concurrent access to the member * "mMutex" is the shared mutex used to prevent concurrent access to the member * variables. It must be locked whenever the member variables are accessed. */ mutable std::mutex mMutex; mutable ftl::SharedMutex mMutex; /** * If set to "true", the next call to onVkFrameFlushed, will invoke * GrCanvas::storeVkPipelineCacheData. This does not guarantee that data will be stored on disk. */ bool mTryToStorePipelineCache = true; bool mTryToStorePipelineCache GUARDED_BY(mMutex) = true; /** * This flag is used by "ShaderCache::store" to distinguish between shader data and Loading @@ -195,16 +197,16 @@ private: * "mNewPipelineCacheSize" has the size of the new Vulkan pipeline cache data. It is used * to prevent unnecessary disk writes, if the pipeline cache size has not changed. */ size_t mNewPipelineCacheSize = -1; size_t mNewPipelineCacheSize GUARDED_BY(mMutex) = -1; /** * "mOldPipelineCacheSize" has the size of the Vulkan pipeline cache data stored on disk. */ size_t mOldPipelineCacheSize = -1; size_t mOldPipelineCacheSize GUARDED_BY(mMutex) = -1; /** * "mCacheDirty" is true when there is new shader cache data, which is not saved to disk. */ bool mCacheDirty = false; bool mCacheDirty GUARDED_BY(mMutex) = false; /** * "sCache" is the singleton ShaderCache object. Loading @@ -221,7 +223,7 @@ private: * interesting to keep track of how many shaders are stored in RAM. This * class provides a convenient entry point for that. */ int mNumShadersCachedInRam = 0; int mNumShadersCachedInRam GUARDED_BY(mMutex) = 0; friend class ShaderCacheTestUtils; // used for unit testing }; Loading
libs/hwui/tests/unit/ShaderCacheTests.cpp +6 −5 Original line number Diff line number Diff line Loading @@ -49,7 +49,7 @@ public: */ static void reinitializeAllFields(ShaderCache& cache) { ShaderCache newCache = ShaderCache(); std::lock_guard<std::mutex> lock(cache.mMutex); std::lock_guard lock(cache.mMutex), newLock(newCache.mMutex); // By order of declaration cache.mInitialized = newCache.mInitialized; cache.mBlobCache.reset(nullptr); Loading @@ -72,7 +72,7 @@ public: * manually, as seen in the "terminate" testing helper function. */ static void setSaveDelayMs(ShaderCache& cache, unsigned int saveDelayMs) { std::lock_guard<std::mutex> lock(cache.mMutex); std::lock_guard lock(cache.mMutex); cache.mDeferredSaveDelayMs = saveDelayMs; } Loading @@ -81,7 +81,7 @@ public: * Next call to "initShaderDiskCache" will load again the in-memory cache from disk. */ static void terminate(ShaderCache& cache, bool saveContent) { std::lock_guard<std::mutex> lock(cache.mMutex); std::lock_guard lock(cache.mMutex); if (saveContent) { cache.saveToDiskLocked(); } Loading @@ -93,6 +93,7 @@ public: */ template <typename T> static bool validateCache(ShaderCache& cache, std::vector<T> hash) { std::lock_guard lock(cache.mMutex); return cache.validateCache(hash.data(), hash.size() * sizeof(T)); } Loading @@ -108,7 +109,7 @@ public: */ static void waitForPendingSave(ShaderCache& cache, const int timeoutMs = 50) { { std::lock_guard<std::mutex> lock(cache.mMutex); std::lock_guard lock(cache.mMutex); ASSERT_TRUE(cache.mSavePending); } bool saving = true; Loading @@ -123,7 +124,7 @@ public: usleep(delayMicroseconds); elapsedMilliseconds += (float)delayMicroseconds / 1000; std::lock_guard<std::mutex> lock(cache.mMutex); std::lock_guard lock(cache.mMutex); saving = cache.mSavePending; } } Loading