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Commit c54ed966 authored by Chet Haase's avatar Chet Haase
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Minor javadoc enhancements

Change-Id: Ic24bb0e1e669989f0cae3a9b8fa064b38c8e7948
parent 3825fef3
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+12 −0
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@@ -48,6 +48,18 @@ import java.util.List;
 * with setting up the basic properties of the animations used in these four situations,
 * or with setting up custom animations for any or all of the four.</p>
 *
 * <p>By default, the DISAPPEARING animation begins immediately, as does the CHANGE_APPEARING
 * animation. The other animations begin after a delay that is set to the default duration
 * of the animations. This behavior facilitates a sequence of animations in transitions as
 * follows: when an item is being added to a layout, the other children of that container will
 * move first (thus creating space for the new item), then the appearing animation will run to
 * animate the item being added. Conversely, when an item is removed from a container, the
 * animation to remove it will run first, then the animations of the other children in the
 * layout will run (closing the gap created in the layout when the item was removed). If this
 * default choreography behavior is not desired, the {@link #setDuration(int, long)} and
 * {@link #setStartDelay(int, long)} of any or all of the animations can be changed as
 * appropriate.</p>
 *
 * <p>The animations specified for the transition, both the defaults and any custom animations
 * set on the transition object, are templates only. That is, these animations exist to hold the
 * basic animation properties, such as the duration, start delay, and properties being animated.
+1 −1
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@@ -1493,7 +1493,7 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
    int generatedVerticesCount = 0;
    int verticesCount = count;
    if (count > 4) {
        // Polyline: account for extra vertices needed for continous tri-strip
        // Polyline: account for extra vertices needed for continuous tri-strip
        verticesCount += (count - 4);
    }