Loading libs/hwui/GradientCache.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -166,7 +166,7 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, GradientInfo info; getGradientInfo(colors, count, info); Texture* texture = new Texture(); Texture* texture = new Texture(Caches::getInstance()); texture->width = info.width; texture->height = 2; texture->blend = info.hasAlpha; Loading libs/hwui/Texture.cpp +0 −40 Original line number Diff line number Diff line Loading @@ -24,46 +24,6 @@ namespace android { namespace uirenderer { Texture::Texture() : id(0) , generation(0) , blend(false) , width(0) , height(0) , cleanup(false) , bitmapSize(0) , mipMap(false) , uvMapper(nullptr) , isInUse(false) , mWrapS(GL_CLAMP_TO_EDGE) , mWrapT(GL_CLAMP_TO_EDGE) , mMinFilter(GL_NEAREST) , mMagFilter(GL_NEAREST) , mFirstFilter(true) , mFirstWrap(true) , mCaches(Caches::getInstance()) { } Texture::Texture(Caches& caches) : id(0) , generation(0) , blend(false) , width(0) , height(0) , cleanup(false) , bitmapSize(0) , mipMap(false) , uvMapper(nullptr) , isInUse(false) , mWrapS(GL_CLAMP_TO_EDGE) , mWrapT(GL_CLAMP_TO_EDGE) , mMinFilter(GL_NEAREST) , mMagFilter(GL_NEAREST) , mFirstFilter(true) , mFirstWrap(true) , mCaches(caches) { } void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) { Loading libs/hwui/Texture.h +19 −20 Original line number Diff line number Diff line Loading @@ -30,8 +30,7 @@ class UvMapper; */ class Texture { public: Texture(); Texture(Caches& caches); Texture(Caches& caches) : mCaches(caches) { } virtual ~Texture() { } Loading Loading @@ -59,62 +58,62 @@ public: /** * Name of the texture. */ GLuint id; GLuint id = 0; /** * Generation of the backing bitmap, */ uint32_t generation; uint32_t generation = 0; /** * Indicates whether the texture requires blending. */ bool blend; bool blend = false; /** * Width of the backing bitmap. */ uint32_t width; uint32_t width = 0; /** * Height of the backing bitmap. */ uint32_t height; uint32_t height = 0; /** * Indicates whether this texture should be cleaned up after use. */ bool cleanup; bool cleanup= false; /** * Optional, size of the original bitmap. */ uint32_t bitmapSize; uint32_t bitmapSize = 0; /** * Indicates whether this texture will use trilinear filtering. */ bool mipMap; bool mipMap = false; /** * Optional, pointer to a texture coordinates mapper. */ const UvMapper* uvMapper; const UvMapper* uvMapper = nullptr; /** * Whether or not the Texture is marked in use and thus not evictable for * the current frame. This is reset at the start of a new frame. */ bool isInUse; bool isInUse = false; private: /** * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE. * Last wrap modes set on this texture. */ GLenum mWrapS; GLenum mWrapT; GLenum mWrapS = GL_CLAMP_TO_EDGE; GLenum mWrapT = GL_CLAMP_TO_EDGE; /** * Last filters set on this texture. Defaults to GL_NEAREST. * Last filters set on this texture. */ GLenum mMinFilter; GLenum mMagFilter; GLenum mMinFilter = GL_NEAREST; GLenum mMagFilter = GL_NEAREST; bool mFirstFilter; bool mFirstWrap; bool mFirstFilter = true; bool mFirstWrap = true; Caches& mCaches; }; // struct Texture Loading libs/hwui/TextureCache.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -168,7 +168,7 @@ Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap) { } if (canCache) { texture = new Texture(); texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; generateTexture(bitmap, texture, false); Loading Loading @@ -206,7 +206,7 @@ Texture* TextureCache::get(const SkBitmap* bitmap) { } const uint32_t size = bitmap->rowBytes() * bitmap->height(); texture = new Texture(); texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; generateTexture(bitmap, texture, false); texture->cleanup = true; Loading @@ -216,7 +216,7 @@ Texture* TextureCache::get(const SkBitmap* bitmap) { } Texture* TextureCache::getTransient(const SkBitmap* bitmap) { Texture* texture = new Texture(); Texture* texture = new Texture(Caches::getInstance()); texture->bitmapSize = bitmap->rowBytes() * bitmap->height(); texture->cleanup = true; Loading libs/hwui/tests/main.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -89,8 +89,6 @@ public: android::uirenderer::Rect DUMMY; std::vector< sp<RenderNode> > cards; DisplayListRenderer* renderer = startRecording(rootNode); animation.createContent(width, height, renderer); endRecording(renderer, rootNode); Loading Loading
libs/hwui/GradientCache.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -166,7 +166,7 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, GradientInfo info; getGradientInfo(colors, count, info); Texture* texture = new Texture(); Texture* texture = new Texture(Caches::getInstance()); texture->width = info.width; texture->height = 2; texture->blend = info.hasAlpha; Loading
libs/hwui/Texture.cpp +0 −40 Original line number Diff line number Diff line Loading @@ -24,46 +24,6 @@ namespace android { namespace uirenderer { Texture::Texture() : id(0) , generation(0) , blend(false) , width(0) , height(0) , cleanup(false) , bitmapSize(0) , mipMap(false) , uvMapper(nullptr) , isInUse(false) , mWrapS(GL_CLAMP_TO_EDGE) , mWrapT(GL_CLAMP_TO_EDGE) , mMinFilter(GL_NEAREST) , mMagFilter(GL_NEAREST) , mFirstFilter(true) , mFirstWrap(true) , mCaches(Caches::getInstance()) { } Texture::Texture(Caches& caches) : id(0) , generation(0) , blend(false) , width(0) , height(0) , cleanup(false) , bitmapSize(0) , mipMap(false) , uvMapper(nullptr) , isInUse(false) , mWrapS(GL_CLAMP_TO_EDGE) , mWrapT(GL_CLAMP_TO_EDGE) , mMinFilter(GL_NEAREST) , mMagFilter(GL_NEAREST) , mFirstFilter(true) , mFirstWrap(true) , mCaches(caches) { } void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) { Loading
libs/hwui/Texture.h +19 −20 Original line number Diff line number Diff line Loading @@ -30,8 +30,7 @@ class UvMapper; */ class Texture { public: Texture(); Texture(Caches& caches); Texture(Caches& caches) : mCaches(caches) { } virtual ~Texture() { } Loading Loading @@ -59,62 +58,62 @@ public: /** * Name of the texture. */ GLuint id; GLuint id = 0; /** * Generation of the backing bitmap, */ uint32_t generation; uint32_t generation = 0; /** * Indicates whether the texture requires blending. */ bool blend; bool blend = false; /** * Width of the backing bitmap. */ uint32_t width; uint32_t width = 0; /** * Height of the backing bitmap. */ uint32_t height; uint32_t height = 0; /** * Indicates whether this texture should be cleaned up after use. */ bool cleanup; bool cleanup= false; /** * Optional, size of the original bitmap. */ uint32_t bitmapSize; uint32_t bitmapSize = 0; /** * Indicates whether this texture will use trilinear filtering. */ bool mipMap; bool mipMap = false; /** * Optional, pointer to a texture coordinates mapper. */ const UvMapper* uvMapper; const UvMapper* uvMapper = nullptr; /** * Whether or not the Texture is marked in use and thus not evictable for * the current frame. This is reset at the start of a new frame. */ bool isInUse; bool isInUse = false; private: /** * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE. * Last wrap modes set on this texture. */ GLenum mWrapS; GLenum mWrapT; GLenum mWrapS = GL_CLAMP_TO_EDGE; GLenum mWrapT = GL_CLAMP_TO_EDGE; /** * Last filters set on this texture. Defaults to GL_NEAREST. * Last filters set on this texture. */ GLenum mMinFilter; GLenum mMagFilter; GLenum mMinFilter = GL_NEAREST; GLenum mMagFilter = GL_NEAREST; bool mFirstFilter; bool mFirstWrap; bool mFirstFilter = true; bool mFirstWrap = true; Caches& mCaches; }; // struct Texture Loading
libs/hwui/TextureCache.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -168,7 +168,7 @@ Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap) { } if (canCache) { texture = new Texture(); texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; generateTexture(bitmap, texture, false); Loading Loading @@ -206,7 +206,7 @@ Texture* TextureCache::get(const SkBitmap* bitmap) { } const uint32_t size = bitmap->rowBytes() * bitmap->height(); texture = new Texture(); texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; generateTexture(bitmap, texture, false); texture->cleanup = true; Loading @@ -216,7 +216,7 @@ Texture* TextureCache::get(const SkBitmap* bitmap) { } Texture* TextureCache::getTransient(const SkBitmap* bitmap) { Texture* texture = new Texture(); Texture* texture = new Texture(Caches::getInstance()); texture->bitmapSize = bitmap->rowBytes() * bitmap->height(); texture->cleanup = true; Loading
libs/hwui/tests/main.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -89,8 +89,6 @@ public: android::uirenderer::Rect DUMMY; std::vector< sp<RenderNode> > cards; DisplayListRenderer* renderer = startRecording(rootNode); animation.createContent(width, height, renderer); endRecording(renderer, rootNode); Loading