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Commit c3b68dff authored by Alan Viverette's avatar Alan Viverette
Browse files

Manually jump ripples when preemptively aborting RT animation

Bug: 21079749
Change-Id: If79dcef59aba616c0446efc623863f563cb16250
parent b0a5e78f
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+4 −0
Original line number Diff line number Diff line
@@ -233,6 +233,10 @@ abstract class RippleComponent {

        if (mHasPendingHardwareAnimator) {
            mHasPendingHardwareAnimator = false;

            // Manually jump values to their exited state. Normally we'd do that
            // later when starting the hardware exit, but we're aborting early.
            jumpValuesToExit();
        }
    }