Loading services/input/InputDispatcher.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -1198,7 +1198,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, mTempTouchState.copyFrom(mTouchState); } if (wrongDevice) { #if DEBUG_INPUT_DISPATCHER_POLICY #if DEBUG_FOCUS LOGD("Dropping event because a pointer for a different device is already down."); #endif injectionResult = INPUT_EVENT_INJECTION_FAILED; Loading Loading @@ -1318,7 +1318,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, // If the pointer is not currently down, then ignore the event. if (! mTempTouchState.down) { #if DEBUG_INPUT_DISPATCHER_POLICY #if DEBUG_FOCUS LOGD("Dropping event because the pointer is not down or we previously " "dropped the pointer down event."); #endif Loading @@ -1343,7 +1343,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, } } if (! haveForegroundWindow) { #if DEBUG_INPUT_DISPATCHER_POLICY #if DEBUG_FOCUS LOGD("Dropping event because there is no touched foreground window to receive it."); #endif injectionResult = INPUT_EVENT_INJECTION_FAILED; Loading @@ -1360,7 +1360,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { // If the touched window is paused then keep waiting. if (touchedWindow.window->paused) { #if DEBUG_INPUT_DISPATCHER_POLICY #if DEBUG_FOCUS LOGD("Waiting because touched window is paused."); #endif injectionResult = handleTargetsNotReadyLocked(currentTime, entry, Loading services/jni/com_android_server_InputManager.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -606,6 +606,7 @@ void NativeInputManager::setFocusedApplication(JNIEnv* env, jobject applicationO android_server_InputApplication_toNative(env, applicationObj, &application); if (application.inputApplicationHandle != NULL) { mInputManager->getDispatcher()->setFocusedApplication(&application); return; } } mInputManager->getDispatcher()->setFocusedApplication(NULL); Loading Loading
services/input/InputDispatcher.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -1198,7 +1198,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, mTempTouchState.copyFrom(mTouchState); } if (wrongDevice) { #if DEBUG_INPUT_DISPATCHER_POLICY #if DEBUG_FOCUS LOGD("Dropping event because a pointer for a different device is already down."); #endif injectionResult = INPUT_EVENT_INJECTION_FAILED; Loading Loading @@ -1318,7 +1318,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, // If the pointer is not currently down, then ignore the event. if (! mTempTouchState.down) { #if DEBUG_INPUT_DISPATCHER_POLICY #if DEBUG_FOCUS LOGD("Dropping event because the pointer is not down or we previously " "dropped the pointer down event."); #endif Loading @@ -1343,7 +1343,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, } } if (! haveForegroundWindow) { #if DEBUG_INPUT_DISPATCHER_POLICY #if DEBUG_FOCUS LOGD("Dropping event because there is no touched foreground window to receive it."); #endif injectionResult = INPUT_EVENT_INJECTION_FAILED; Loading @@ -1360,7 +1360,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { // If the touched window is paused then keep waiting. if (touchedWindow.window->paused) { #if DEBUG_INPUT_DISPATCHER_POLICY #if DEBUG_FOCUS LOGD("Waiting because touched window is paused."); #endif injectionResult = handleTargetsNotReadyLocked(currentTime, entry, Loading
services/jni/com_android_server_InputManager.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -606,6 +606,7 @@ void NativeInputManager::setFocusedApplication(JNIEnv* env, jobject applicationO android_server_InputApplication_toNative(env, applicationObj, &application); if (application.inputApplicationHandle != NULL) { mInputManager->getDispatcher()->setFocusedApplication(&application); return; } } mInputManager->getDispatcher()->setFocusedApplication(NULL); Loading