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Commit c1396e93 authored by Romain Guy's avatar Romain Guy
Browse files

Add implementation for drawBitmap().

Change-Id: Iada9325f3c5642b61c2e0c4cd80bcfbc92cb491e
parent efcd7740
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+43 −15
Original line number Diff line number Diff line
@@ -54,10 +54,10 @@ static const GLsizei gDrawColorVertexCount = 4;
// This array is never used directly but used as a memcpy source in the
// OpenGLRenderer constructor
static const TextureVertex gDrawTextureVertices[] = {
        FV(0.0f, 0.0f, 0.0f, 1.0f),
        FV(1.0f, 0.0f, 1.0f, 1.0f),
        FV(0.0f, 1.0f, 0.0f, 0.0f),
        FV(1.0f, 1.0f, 1.0f, 0.0f)
        FV(0.0f, 0.0f, 0.0f, 0.0f),
        FV(1.0f, 0.0f, 1.0f, 0.0f),
        FV(0.0f, 1.0f, 0.0f, 1.0f),
        FV(1.0f, 1.0f, 1.0f, 1.0f)
};
static const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
static const GLsizei gDrawTextureVertexCount = 4;
@@ -208,7 +208,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
    resetDrawTextureTexCoords(u1, v1, u2, v1);

    drawTextureRect(layer.left, layer.top, layer.right, layer.bottom,
            current->texture, current->alpha, current->mode, true);
            current->texture, current->alpha, current->mode, true, true);

    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);

@@ -378,8 +378,33 @@ bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom)
// Drawing
///////////////////////////////////////////////////////////////////////////////

void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
    LOGD("Drawing bitmap!");
void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
    Texture* texture = mTextureCache.get(bitmap);

    SkXfermode::Mode mode;
    int alpha;

    if (paint) {
        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), &mode);
        if (!isMode) {
            // Assume SRC_OVER
            mode = SkXfermode::kSrcOver_Mode;
        }

        // Skia draws using the color's alpha channel if < 255
        // Otherwise, it uses the paint's alpha
        int color = paint->getColor();
        alpha = (color >> 24) & 0xFF;
        if (alpha == 255) {
            alpha = paint->getAlpha();
        }
    } else {
        mode = SkXfermode::kSrcOver_Mode;
        alpha = 255;
    }

    drawTextureRect(left, top, left + texture->width, top + texture->height, texture->id,
            alpha / 255.0f, mode, texture->blend, true);
}

void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
@@ -443,23 +468,26 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
}

void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
        GLuint texture, float alpha, SkXfermode::Mode mode, bool isPremultiplied) {
        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
    mModelView.loadTranslate(left, top, 0.0f);
    mModelView.scale(right - left, bottom - top, 1.0f);

    mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);

    if (blend || alpha < 1.0f || mode != SkXfermode::kSrcOver_Mode) {
        GLenum sourceMode = gBlends[mode].src;
        if (!isPremultiplied && sourceMode == GL_ONE) {
            sourceMode = GL_SRC_ALPHA;
        }

    // TODO: Try to disable blending when the texture is opaque and alpha == 1.0f
        glEnable(GL_BLEND);
        glBlendFunc(sourceMode, gBlends[mode].dst);
    }

    glBindTexture(GL_TEXTURE_2D, texture);

    // TODO handle tiling and filtering here

    glActiveTexture(GL_TEXTURE0);
    glUniform1i(mDrawTextureShader->sampler, 0);

+3 −2
Original line number Diff line number Diff line
@@ -102,7 +102,7 @@ public:
    bool quickReject(float left, float top, float right, float bottom);
    bool clipRect(float left, float top, float right, float bottom);

    void drawBitmap(const SkBitmap* bitmap, float left, float top, const SkPaint* paint);
    void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
    void drawColor(int color, SkXfermode::Mode mode);
    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);

@@ -183,10 +183,11 @@ private:
     * @param texture The texture name to map onto the rectangle
     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
     * @param mode The blending mode
     * @param blend True if the texture contains an alpha channel
     * @param isPremultiplied Indicates whether the texture has premultiplied alpha
     */
    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
            float alpha, SkXfermode::Mode mode, bool isPremultiplied = false);
            float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied = false);

    /**
     * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values
+20 −10
Original line number Diff line number Diff line
@@ -41,7 +41,7 @@ Texture* TextureCache::get(SkBitmap* bitmap) {
    Texture* texture = mCache.get(bitmap);
    if (!texture) {
        texture = new Texture;
        generateTexture(bitmap, texture);
        generateTexture(bitmap, texture, false);
        mCache.put(bitmap, texture);
    } else if (bitmap->getGenerationID() != texture->generation) {
        generateTexture(bitmap, texture, true);
@@ -58,7 +58,14 @@ void TextureCache::clear() {
}

void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
    SkAutoLockPixels alp(*bitmap);
    if (!bitmap->readyToDraw()) {
        LOGE("Cannot generate texture from bitmap");
        return;
    }

    if (!regenerate) {
        texture->generation = bitmap->getGenerationID();
        texture->width = bitmap->width();
        texture->height = bitmap->height();

@@ -66,25 +73,28 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
    }

    glBindTexture(GL_TEXTURE_2D, texture->id);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());

    switch (bitmap->getConfig()) {
    case SkBitmap::kRGB_565_Config:
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, texture->width, texture->height,
                0, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
        texture->blend = false;
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0,
                GL_RGB, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
        break;
    case SkBitmap::kARGB_8888_Config:
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->width, texture->height,
                0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
        texture->blend = true;
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
                GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
        break;
    default:
        break;
    }

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

    glBindTexture(GL_TEXTURE_2D, 0);
}

+3 −3
Original line number Diff line number Diff line
@@ -33,7 +33,7 @@
        <activity
                android:name="LayersActivity"
                android:label="_Layers"
                android:theme="@android:style/Theme.Translucent">
                android:theme="@android:style/Theme.Translucent.NoTitleBar">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
@@ -43,7 +43,7 @@
        <activity
                android:name="XfermodeActivity"
                android:label="_Xfermodes"
                android:theme="@android:style/Theme.Translucent">
                android:theme="@android:style/Theme.Translucent.NoTitleBar">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
@@ -53,7 +53,7 @@
        <activity
                android:name="BitmapsActivity"
                android:label="_Bitmaps"
                android:theme="@android:style/Theme.Translucent">
                android:theme="@android:style/Theme.Translucent.NoTitleBar">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
+12 −1
Original line number Diff line number Diff line
@@ -26,13 +26,24 @@ import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.os.Bundle;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.ScaleAnimation;

@SuppressWarnings({"UnusedDeclaration"})
public class BitmapsActivity extends Activity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new BitmapsView(this));
        final BitmapsView view = new BitmapsView(this);
        setContentView(view);
        
        ScaleAnimation a = new ScaleAnimation(1.0f, 2.0f, 1.0f, 2.0f,
                ScaleAnimation.RELATIVE_TO_SELF, 0.5f,
                ScaleAnimation.RELATIVE_TO_SELF,0.5f);
        a.setDuration(2000);
        a.setRepeatCount(Animation.INFINITE);
        a.setRepeatMode(Animation.REVERSE);
        view.startAnimation(a);
    }

    static class BitmapsView extends View {