Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector from the object to the viewer also needs to be transformed to object space.
Loading
Please register or sign in to comment
Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more
Since the lighting calculations are done in object space, the vector from the object to the viewer also needs to be transformed to object space.