Loading libs/hwui/OpenGLRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -627,7 +627,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { setupDrawDirtyRegionsDisabled(); setupDrawPureColorUniforms(); setupDrawTexture(layer->texture); setupDrawModelViewIdentity(); setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom); setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]); for (size_t i = 0; i < count; i++) { Loading libs/hwui/Properties.h +1 −1 Original line number Diff line number Diff line Loading @@ -26,7 +26,7 @@ */ // If turned on, layers drawn inside FBOs are optimized with regions #define RENDER_LAYERS_AS_REGIONS 0 #define RENDER_LAYERS_AS_REGIONS 1 /** * Debug level for app developers. Loading Loading
libs/hwui/OpenGLRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -627,7 +627,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { setupDrawDirtyRegionsDisabled(); setupDrawPureColorUniforms(); setupDrawTexture(layer->texture); setupDrawModelViewIdentity(); setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom); setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]); for (size_t i = 0; i < count; i++) { Loading
libs/hwui/Properties.h +1 −1 Original line number Diff line number Diff line Loading @@ -26,7 +26,7 @@ */ // If turned on, layers drawn inside FBOs are optimized with regions #define RENDER_LAYERS_AS_REGIONS 0 #define RENDER_LAYERS_AS_REGIONS 1 /** * Debug level for app developers. Loading