Loading services/core/java/com/android/server/AssetAtlasService.java +18 −8 Original line number Diff line number Diff line Loading @@ -79,7 +79,7 @@ public class AssetAtlasService extends IAssetAtlas.Stub { private static final boolean DEBUG_ATLAS_TEXTURE = false; // Minimum size in pixels to consider for the resulting texture private static final int MIN_SIZE = 768; private static final int MIN_SIZE = 512; // Maximum size in pixels to consider for the resulting texture private static final int MAX_SIZE = 2048; // Increment in number of pixels between size variants when looking Loading Loading @@ -664,22 +664,32 @@ public class AssetAtlasService extends IAssetAtlas.Stub { if (DEBUG_ATLAS) Log.d(LOG_TAG, "Running " + Thread.currentThread().getName()); Atlas.Entry entry = new Atlas.Entry(); for (Atlas.Type type : Atlas.Type.values()) { for (int width = mEnd; width > mStart; width -= mStep) { for (int height = MAX_SIZE; height > MIN_SIZE; height -= STEP) { // If the atlas is not big enough, skip it if (width * height <= mThreshold) continue; boolean packSuccess = false; for (Atlas.Type type : Atlas.Type.values()) { final int count = packBitmaps(type, width, height, entry); if (count > 0) { mResults.add(new WorkerResult(type, width, height, count)); // If we were able to pack everything let's stop here // Increasing the height further won't make things better if (count == mBitmaps.size()) { // If we were able to pack everything let's stop here // Changing the type further won't make things better packSuccess = true; break; } } } // If we were not able to pack everything let's stop here // Decreasing the height further won't make things better if (!packSuccess) { break; } } } Loading Loading
services/core/java/com/android/server/AssetAtlasService.java +18 −8 Original line number Diff line number Diff line Loading @@ -79,7 +79,7 @@ public class AssetAtlasService extends IAssetAtlas.Stub { private static final boolean DEBUG_ATLAS_TEXTURE = false; // Minimum size in pixels to consider for the resulting texture private static final int MIN_SIZE = 768; private static final int MIN_SIZE = 512; // Maximum size in pixels to consider for the resulting texture private static final int MAX_SIZE = 2048; // Increment in number of pixels between size variants when looking Loading Loading @@ -664,22 +664,32 @@ public class AssetAtlasService extends IAssetAtlas.Stub { if (DEBUG_ATLAS) Log.d(LOG_TAG, "Running " + Thread.currentThread().getName()); Atlas.Entry entry = new Atlas.Entry(); for (Atlas.Type type : Atlas.Type.values()) { for (int width = mEnd; width > mStart; width -= mStep) { for (int height = MAX_SIZE; height > MIN_SIZE; height -= STEP) { // If the atlas is not big enough, skip it if (width * height <= mThreshold) continue; boolean packSuccess = false; for (Atlas.Type type : Atlas.Type.values()) { final int count = packBitmaps(type, width, height, entry); if (count > 0) { mResults.add(new WorkerResult(type, width, height, count)); // If we were able to pack everything let's stop here // Increasing the height further won't make things better if (count == mBitmaps.size()) { // If we were able to pack everything let's stop here // Changing the type further won't make things better packSuccess = true; break; } } } // If we were not able to pack everything let's stop here // Decreasing the height further won't make things better if (!packSuccess) { break; } } } Loading